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metalbyexample.com

Metal By Example - High-performance graphics and compute programming for iOS

High-performance graphics and compute programming for iOS

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Metal By Example - High-performance graphics and compute programming for iOS | metalbyexample.com Reviews
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High-performance graphics and compute programming for iOS
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Metal By Example - High-performance graphics and compute programming for iOS | metalbyexample.com Reviews

https://metalbyexample.com

High-performance graphics and compute programming for iOS

INTERNAL PAGES

metalbyexample.com metalbyexample.com
1

Text | Metal By Example

http://metalbyexample.com/category/text

High-performance graphics and compute programming for iOS. Rendering Text in Metal with Signed-Distance Fields. February 28, 2015. March 2, 2015. In this article, we will discuss a method for rendering high-fidelity text with Metal. It’s easy to overlook text rendering when thinking about 3D graphics. However, very few games or applications can get by without displaying any text, so it’s important to consider how we can best use the GPU to incorporate text into our Metal apps. First Look at MetalKit.

2

Warren Moore | Metal By Example

http://metalbyexample.com/author/warrenm

High-performance graphics and compute programming for iOS. The Metal by Example Book is Now Available! October 31, 2015. October 31, 2015. Is now a book! You can buy it here. As a DRM-free PDF. Of course, this project would never have been possible without you, the reader. Thank you for your support over the last year. If you want to support the work I’ve done here and benefit from the more streamlined, consistent experience of the book, please consider buying it. Thanks again! October 13, 2015. MetalKit...

3

Compressed Texture Formats in Metal – Metal By Example

http://metalbyexample.com/compressed-textures

High-performance graphics and compute programming for iOS. Compressed Texture Formats in Metal. May 5, 2015. May 19, 2015. In this article, we will consider several GPU-friendly compressed texture formats. These formats allow us to trade some image quality for substantial improvements in disk usage and performance. In particular, we will look at the ETC2, PVRTC, and ASTC formats. The sample app showcases a variety of compressed texture formats. Download the sample code for this article here. S3TC, also k...

4

Intermediate | Metal By Example

http://metalbyexample.com/category/intermediate

High-performance graphics and compute programming for iOS. Compressed Texture Formats in Metal. May 5, 2015. May 19, 2015. In this article, we will consider several GPU-friendly compressed texture formats. These formats allow us to trade some image quality for substantial improvements in disk usage and performance. In particular, we will look at the ETC2, PVRTC, and ASTC formats. The sample app showcases a variety of compressed texture formats. Click to email this to a friend (Opens in new window).

5

Basics | Metal By Example

http://metalbyexample.com/category/basics-2

High-performance graphics and compute programming for iOS. First Look at MetalKit. June 24, 2015. MetalKit is a forthcoming framework on iOS 9 and OS X El Capitan that greatly eases certain tasks such as presenting Metal content in a. Texture loading, and working with model data. MetalKit seeks to make these tasks easier by providing classes that perform common operations. In this article, we’ll look briefly at these capabilities. Click to email this to a friend (Opens in new window). January 10, 2015.

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bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2015-05

http://bioglaze.blogspot.com/2015_05_01_archive.html

Engine and Game development. What I've been doing recently. I've been adding graphics features into my new engine. Slowly because I don't want to write a lot of code that will be replaced by newer APIs. Regarding that, I made an iOS branch. Into GitHub and I'm learning Metal and already got a textured quad to render. So far the best resource for learning has been http:/ metalbyexample.com. Some of the assets are downloaded from sites like https:/ freesound.org. Next steps in my engine will be a virtual f...

objc.io objc.io

Metal · objc.io

https://www.objc.io/issue-18/metal.html

Designing Elegant Mobile Games. Max Christ and Warren Moore. Multipeer Connectivity in Games. Virtual Soundscapes: The Art of Sound Design. New on objc.io. We show our solutions to problems we find while building Swift projects. Enjoy a new episode of Swift Talk every week, packed with live-coding and discussions about the pros and cons of our decisions. Who Should Use Metal? Before talking about the API and shading language itself, we should discuss which developers will benefit from using Metal. As...

objcio.com objcio.com

Metal - Migrant

http://objcio.com/blog/2014/11/26/metal

Mental 框架支持 GPU 加速高级 3D 图像渲染,以及数据并行计算工作。 Mental 的主要目的是最小化 GPU 工作时 CPU 所要的消耗。 Mental 是针对 iPhone 和 iPad 中 GPU 编程的高度优化的框架。 其名字来源是因为 Metal 是 iOS 平台中最底层的图形框架 (意指 “最接近硬件”)。 在谈论 API 和语言本身之前,我们应该讨论一下什么样的开发者能从 Metal 中受益。 3D) 和 Sprite Kit. 另外还有功能更全面的 3D 引擎,例如 Epic 的 Unreal Engine. 使用这些引擎,你无需直接使用 Metal 的 API,就可以从 Metal 中获益。 编写基于底层图形 API 的渲染引擎时,除了 Metal 以外的其他选择还有 OpenGL 和 OpenGL ES。 OpenGL 不仅支持包括 OSX,Windows,Linux 和 Android 在内的几乎所有平台,还有大量的教程,书籍和最佳实践指南等资料。 目前,Metal 的资源非常有限,并且仅限于搭载了 64 位处理器的 iPhone 和 iPad。 我们选择 8-bit-...

bzarg.com bzarg.com

How to pronounce hexadecimal | Bzarg

http://www.bzarg.com/p/how-to-pronounce-hexadecimal

How to pronounce hexadecimal. This bit from HBO’s. Some kid is pitching his revolutionary startup idea to entrepreneur Elrich Bachman:. Here it is: Bit… soup. It’s like alphabet soup, BUT… it’s ones and zeros instead of letters. 8216;Cause it’s binary? You know, binary’s just ones and zeroes. Yeah, I know what binary is. Jesus Christ, I memorized the hexadecimal times tables when I was fourteen writing machine code. Okay? Ask me what nine times F is. It’s fleventy-five. We have the words “hundred&#...

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: What I've been doing recently

http://bioglaze.blogspot.com/2015/05/what-ive-been-doing-recently.html

Engine and Game development. What I've been doing recently. I've been adding graphics features into my new engine. Slowly because I don't want to write a lot of code that will be replaced by newer APIs. Regarding that, I made an iOS branch. Into GitHub and I'm learning Metal and already got a textured quad to render. So far the best resource for learning has been http:/ metalbyexample.com. Some of the assets are downloaded from sites like https:/ freesound.org. Next steps in my engine will be a virtual f...

memkite.com memkite.com

Press | Memkite

http://memkite.com/press

Memkite - Deep Learning Software for iOS. Technology and articles) in Press and (samples from) Social Media:. About the above tweet: http:/ en.wikipedia.org/wiki/Yann LeCun. Http:/ en.wikipedia.org/wiki/Deep learning. Http:/ en.wikipedia.org/wiki/Gregory I. Piatetsky-Shapiro. Https:/ www.linkedin.com/in/n. Http:/ www.stat.ucla.edu/ alexandr.kalinin/. Http:/ www.opengardensblog.futuretext.com/bio-ajit. Http:/ www.datasciencecentral.com/profile/KirkBorne. Https:/ plus.google.com/ simongladman/).

realm.io realm.io

An Introduction to 3D Graphics with Metal in Swift

https://realm.io/news/3d-graphics-metal-swift

An Introduction to 3D Graphics with Metal in Swift. Video and transcription below provided by Realm: a replacement for SQLite and Core Data with first-class support for Swift! Learn more about Realm. A former Apple engineer, recently stopped by the Swift Language User Group. To give an introduction to 3D graphics, Apple’s new Metal framework. Part One: Rendering Basics. What is 3D Rendering? In order to go from a model to the screen, you pass the object through the vertex shader, which projects it onto t...

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Metal By Example - High-performance graphics and compute programming for iOS

High-performance graphics and compute programming for iOS. The Metal by Example Book is Now Available! Is now a book! You can buy it here. As a DRM-free PDF. Of course, this project would never have been possible without you, the reader. Thank you for your support over the last year. If you want to support the work I’ve done here and benefit from the more streamlined, consistent experience of the book, please consider buying it. Thanks again! Click to email this to a friend (Opens in new window). What is...

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