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Pixel Pixie | Art and Games by Michele da Costa

Art and Games by Michele da Costa

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Pixel Pixie | Art and Games by Michele da Costa | michelegoo.wordpress.com Reviews
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Art and Games by Michele da Costa
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8 man stalking prey
9 pose 4
10 foot
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pixel pixie,screenshots,categories uncategorized,untitled,pose 1,pose 2,pose 3,man stalking prey,pose 4,foot,hand,sprite based game,office breakdown,story,mood boards,main character,boss,background,roughs,final assets,marketing material,poster,banner,logo
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Pixel Pixie | Art and Games by Michele da Costa | michelegoo.wordpress.com Reviews

https://michelegoo.wordpress.com

Art and Games by Michele da Costa

INTERNAL PAGES

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1

Hard Surface Prop Model | Pixel Pixie

https://michelegoo.wordpress.com/2013/10/04/hard-surface-prop-model/comment-page-1

Art and Games by Michele da Costa. Laquo; Traditional Art – Summative 3 – Life Drawing. Traditional Art – Final Summative. Hard Surface Prop Model. October 4, 2013. For this project we had choose a prop from an old school 2D game and turn it into a 3D model. I chose to model a Chrono-John, from Day Of The Tentacle [DOS] (LucasArts, 1993). A Chrono-John is basically a portable toilet that has been recycled to be the travelling component of a time-machine. See images below. I ran into several problems whil...

2

Hard Surface Prop Model | Pixel Pixie

https://michelegoo.wordpress.com/2013/10/04/hard-surface-prop-model

Art and Games by Michele da Costa. Laquo; Traditional Art – Summative 3 – Life Drawing. Traditional Art – Final Summative. Hard Surface Prop Model. October 4, 2013. For this project we had choose a prop from an old school 2D game and turn it into a 3D model. I chose to model a Chrono-John, from Day Of The Tentacle [DOS] (LucasArts, 1993). A Chrono-John is basically a portable toilet that has been recycled to be the travelling component of a time-machine. See images below. I ran into several problems whil...

3

Pixel Pixie | Art and Games by Michele da Costa | Page 2

https://michelegoo.wordpress.com/page/2

Art and Games by Michele da Costa. Theoretical Foundations of Art and Design Summative – Drawing 4. April 25, 2013. This drawing is also based on the actual objects (or fruit). I found this easier to draw than the controller, maybe because of its organic shapes and asymmetry. Theoretical Foundations of Art and Design – Drawing 3. April 25, 2013. I think I did a good job in showing the volume of the object, but some of the shapes are not quite right – especially in the details. April 25, 2013. Portraits a...

4

Cecily gets the pixel treatment. | Pixel Pixie

https://michelegoo.wordpress.com/2013/05/26/cecily-gets-the-pixel-treatment

Art and Games by Michele da Costa. Laquo; Cecily’s model sheet. Traditional Art – Summative 2 – Painting. Cecily gets the pixel treatment. May 26, 2013. Or leave a trackback: Trackback URL. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

5

Modular Level, Particles and Lighting | Pixel Pixie

https://michelegoo.wordpress.com/2013/11/22/modular-level-particles-and-lighting

Art and Games by Michele da Costa. Laquo; Traditional Art – Final Summative. Modular Level, Particles and Lighting. November 22, 2013. For this assignment we were asked to make a game level using modules. All the modules had to be made to the same scale and be able to snap to each other. After building the level, we had to add lighting and particle effects to complete the scene. Here’s the moodboard with my references:. All and all, I wish I had more time to work on this, but I managed to finish besides ...

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Student Work

http://redchimp.co.nz/student.html

Here are some of the work I have done while studying. The video below I made while studying Game Art at Media Design School. We all got to pitch game ideas to the class and they would then vote for the ones they wanted to work on. My pitch had enough votes to get done, so we formed a group to make a prototype and a Kickstarter-like video. If you want to see more of the work I did for this course, click here. Contains a couple of drawings that could be considered NSFW).

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Pixel Pixie | Art and Games by Michele da Costa

Art and Games by Michele da Costa. Modular Level, Particles and Lighting. November 22, 2013. For this assignment we were asked to make a game level using modules. All the modules had to be made to the same scale and be able to snap to each other. After building the level, we had to add lighting and particle effects to complete the scene. Here’s the moodboard with my references:. All and all, I wish I had more time to work on this, but I managed to finish besides the adversities. November 10, 2013. Da Cos...

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