yagds.net
About
http://www.yagds.net/about.php
How Long Game Designing. Since 1981. Restarted active design and development 2007. Pending - several in development. Number of Games Developed/Published to date:. Action, First Person Shooter (FPS), MMORPG, Puzzle, Social/Causal, Gambling. Texas, U.S.A. Kevin started programming in 1981 as a teenager. The first game he ever developed was a shoot-em-up alien spaceship game for the Vic 20 and Commadore 64. The game utilized primiative sprites. That resembled Star Wars Tie Fighters. Graphic Artist, recently...
yagds.com
About
http://www.yagds.com/about.php
How Long Game Designing. Since 1981. Restarted active design and development 2007. Pending - several in development. Number of Games Developed/Published to date:. Action, First Person Shooter (FPS), MMORPG, Puzzle, Social/Causal, Gambling. Texas, U.S.A. Kevin started programming in 1981 as a teenager. The first game he ever developed was a shoot-em-up alien spaceship game for the Vic 20 and Commadore 64. The game utilized primiative sprites. That resembled Star Wars Tie Fighters. Graphic Artist, recently...
yagds.org
Blog
http://www.yagds.org/blog.php
Part 2: Developing a Magic System for RPG. OK so lots of information posted in the prior post. This is going to be a real quick post about restrictions/prohibitations related to learning the different planes of magic and associated penalties. Read More. Part 1: Developing a Magic System for RPG. This is a system I have been working on since around July 2009. What I have developed is basically a system Read More. Interesting new MMO game. Found this the other day while trying to do some research on MMORPGs.
yagds.org
About
http://www.yagds.org/about.php
How Long Game Designing. Since 1981. Restarted active design and development 2007. Pending - several in development. Number of Games Developed/Published to date:. Action, First Person Shooter (FPS), MMORPG, Puzzle, Social/Causal, Gambling. Texas, U.S.A. Kevin started programming in 1981 as a teenager. The first game he ever developed was a shoot-em-up alien spaceship game for the Vic 20 and Commadore 64. The game utilized primiative sprites. That resembled Star Wars Tie Fighters. Graphic Artist, recently...
yagds.net
Blog
http://www.yagds.net/blog.php
Part 2: Developing a Magic System for RPG. OK so lots of information posted in the prior post. This is going to be a real quick post about restrictions/prohibitations related to learning the different planes of magic and associated penalties. Read More. Part 1: Developing a Magic System for RPG. This is a system I have been working on since around July 2009. What I have developed is basically a system Read More. Interesting new MMO game. Found this the other day while trying to do some research on MMORPGs.