an1y.blogspot.com
Crazy Monkey: Reel 2011
http://an1y.blogspot.com/2012/01/reel.html
Sunday, 24 August 2014. Unreal Ed( September 2008 build) Beast, UDK, 3DsMax, Photoshop, Zbrush. Levels Visual Direction, Modeling, Texturing, Lighting, Shaders, Post Process. 0000 - 01.30 Prabellum/ Hedone/ BulletRun (SOE). 0000 - 30.00 Level visual style set, preproduction research, BSP prototyping, Level meshing, Modeling(High/LowPoly), Textures, Setting up modular shaders, Lighting, PostProcessing, Sky and Ocean material, FX, Outsourced assets tweaks. Done in 8 weeks. Done in 6 weeks. Done in 2 weeks.
an1y.blogspot.com
Crazy Monkey: Syndicate
http://an1y.blogspot.com/2013/02/syndicate.html
Saturday, 23 February 2013. Some lighting I made for Syndicate. Subscribe to: Post Comments (Atom). Gavin J. Rothery. The Art of Tangled. Simple theme. Powered by Blogger.
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Crazy Monkey: Moved. New role.
http://an1y.blogspot.com/2014/10/moved-new-role.html
Thursday, 2 October 2014. Moved to Cary, North Carolina. Happy and proud to become part of the Epic. Senior technical artist from next Monday. Life is interesting thing. ) ). BmikroB aka polyneutron aka Mr ACiDENT aka loCAST. 3 October 2014 at 08:08. Удачи и творческих успехов у Эпиков). 3 November 2014 at 09:01. Отличные работы. Всяческих успехов на новом месте. Subscribe to: Post Comments (Atom). Gavin J. Rothery. The Art of Tangled. Simple theme. Powered by Blogger.
an1y.blogspot.com
Crazy Monkey: Antarctic, is actually alive..
http://an1y.blogspot.com/2013/09/antarctic-is-actually-alive.html
Tuesday, 24 September 2013. Antarctic, is actually alive. Working on some man made stuff, would be simple to build some cliché sci-fi environment, but. meh, so don't expect it to be like click. Subscribe to: Post Comments (Atom). Gavin J. Rothery. The Art of Tangled. Simple theme. Powered by Blogger.
an1y.blogspot.com
Crazy Monkey: Paragon Main Menu
http://an1y.blogspot.com/2016/04/paragon-main-menu.html
Thursday, 28 April 2016. General concept and composition, set meshing, lighting. All assets are Paragon in-game props made by various artists. PS Watch it on big 4k TV. Subscribe to: Post Comments (Atom). Gavin J. Rothery. The Art of Tangled. Simple theme. Powered by Blogger.
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Crazy Monkey: Warhammer 40,000: Chess - Regicide Teaser Trailer
http://an1y.blogspot.com/2014/09/work-from-spring-time.html
Wednesday, 10 September 2014. Warhammer 40,000: Chess - Regicide Teaser Trailer. Subscribe to: Post Comments (Atom). Gavin J. Rothery. The Art of Tangled. Simple theme. Powered by Blogger.
an1y.blogspot.com
Crazy Monkey: Titanpass level update
http://an1y.blogspot.com/2016/07/titanpass-level-update.html
Sunday, 24 July 2016. Latest update of Titan pass level, it was in sort of done state, but had some issues, I start making new material for walls and rocks, and slowly Rick Kohler become involved and re-mesh most of architecture and in play area rocks. I was using existing textures made by Josh Marlow, and other artists from epic games. Original assets were made by Josh Marlow and Rick Kohler. Additional assets optimization Josh Marlow. Subscribe to: Post Comments (Atom). Gavin J. Rothery.
an1y.blogspot.com
Crazy Monkey: Unreal Tournament- Outpost 23 Vista
http://an1y.blogspot.com/2015/03/unreal-tournament-outpost-23-vista.html
Monday, 23 March 2015. Unreal Tournament- Outpost 23 Vista. Why everyone want me do vistas? Actually I am big UT fan, and having opportunity making something for UT was really exiting. Especially when this level is - amazing Outpost 23 by Josh Marlow and Rick Kohler. Subscribe to: Post Comments (Atom). Gavin J. Rothery. The Art of Tangled. Simple theme. Powered by Blogger.
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Crazy Monkey: Antarctic is back !
http://an1y.blogspot.com/2013/03/antarctic-is-back.html
Sunday, 10 March 2013. UDK WIP. Still crazy amount of stuff to do. 18 June 2013 at 04:15. Oh Youve broke my heart by quality! Subscribe to: Post Comments (Atom). Gavin J. Rothery. The Art of Tangled. Simple theme. Powered by Blogger.
an1y.blogspot.com
Crazy Monkey: Antarctic lighting and shading
http://an1y.blogspot.com/2014/01/antarctic-lighting-and-shading.html
Wednesday, 29 January 2014. Antarctic lighting and shading. Little big update for my Antarctic project. Little because not much difference in layout from the old one, big because so much of new things in shaders, its logic, sharing values, etc. WIP Update for antarctic scene. This time about shaders and lighting Rendered in UDK. Overall process is about moving content rather tweaking individual assets. World machine for terrain Water layer is terrain layer automatically projected on specific high.