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Monday, March 1, 2010. Memory management (part 1). Ok, finally the second part of my ramblings about memory management. After writing a bit about the different types of memory I want to write about the act of managing the memory in a game. Ok, we have some memory blocks and lots of data that we have to load in a game. The data normally consists of:. On most platforms you need some memory for system utilities (things like virtual keyboards, network configuration tools, save/load utilities and some more).

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Monday, March 1, 2010. Memory management (part 1). Ok, finally the second part of my ramblings about memory management. After writing a bit about the different types of memory I want to write about the act of managing the memory in a game. Ok, we have some memory blocks and lots of data that we have to load in a game. The data normally consists of:. On most platforms you need some memory for system utilities (things like virtual keyboards, network configuration tools, save/load utilities and some more).
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motor3d | motor3d.org Reviews

https://motor3d.org

Monday, March 1, 2010. Memory management (part 1). Ok, finally the second part of my ramblings about memory management. After writing a bit about the different types of memory I want to write about the act of managing the memory in a game. Ok, we have some memory blocks and lots of data that we have to load in a game. The data normally consists of:. On most platforms you need some memory for system utilities (things like virtual keyboards, network configuration tools, save/load utilities and some more).

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motor3d.org motor3d.org
1

motor3d: November 2009

http://www.motor3d.org/2009_11_01_archive.html

Saturday, November 14, 2009. Dvorak - Why I use it. Before I write my first "real" post about game programming and all, I have to confess a little detail that might surprise you: There are actually People using the (in-)famous DVORAK Keyboard Layout. That, and I was convinced about the Idea that you don't have to move your fingers as much with the Dvorak layout (because all the vowels are on the lift home-row and the most used consonants are on the right side). Posted by Julien Koenen at 12:18 PM.

2

motor3d: Building motor3d

http://www.motor3d.org/2009/12/building-motor3d.html

Tuesday, December 22, 2009. Ok, this finally is the first technical post about the motor3d engine:. The first thing I have to talk about is the build system that I use. After years of pain and frustration we finally came up with a solution that I can live with. If I say "we", I mean mostly my colleagues at keengames who did most of the actual implementation. You can find the build system we use exclusively at keengames here. Posted by Julien Koenen at 5:29 AM. View my complete profile. Blogs that I read.

3

motor3d: Why yet another 3D Engine?

http://www.motor3d.org/2009/12/why-yet-another-3d-engine.html

Sunday, December 13, 2009. Why yet another 3D Engine? The plan for this blog is that I want to use it to write about the development of my private 3D stuff. The first question that comes to mind is: Why does the world need another 3D engine? I want to be able to try to find optimized solutions for specific problems. The "engine" has to be flexible enough to let me try different approaches. Posted by Julien Koenen at 10:08 AM. View my complete profile. Dvorak - Why I use it. Motor3d - Whats that?

4

motor3d: January 2010

http://www.motor3d.org/2010_01_01_archive.html

Tuesday, January 26, 2010. Memory management (part 0). As promised I will get into the details of some of the base module components. I'll start with one of the most important ones: memory management. Memory is (at least on current consoles) a very limited resource and has to be managed efficiently. The main properties of a block of Memory are:. The size of the block. The alignment of the first memory element. The access granularity that can be used to access the memory. Due to the growing discrepancy be...

5

motor3d: motor3d - on google code

http://www.motor3d.org/2009/12/motor3d-on-google-code.html

Saturday, December 26, 2009. Motor3d - on google code. I just released the first piece of the motor3d code. It's currently heavily under development and probably not interesting to anyone ;). I just released parts of the (new) graphics module that I work on right now. Most of the other (required) modules are not released yet. I'm still thinking about the options. But either way I will publish the source code on google code. Posted by Julien Koenen at 3:18 PM. View my complete profile. Blogs that I read.

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stephangerbling.blogspot.com stephangerbling.blogspot.com

eat code sleep: April 2012

http://stephangerbling.blogspot.com/2012_04_01_archive.html

Creating Live Tiles for Windows Phone Apps is hard. In this article i will give you our lessons leaned creating our live tile for the XING-App for Windows Phone. The Live Tiles are the #1 differentiator for Windows Phone apps to other platforms. Creating a good live tile is hard and needs several iterations. XING-App live tile iterations. The idea was to bring this information in front of the tile and to have a detail view in the backside of the tile. Now we have all information available immediately.

stephangerbling.blogspot.com stephangerbling.blogspot.com

eat code sleep: Using the WPF Dispatcher in unit tests

http://stephangerbling.blogspot.com/2012/02/using-wpf-dispatcher-in-unit-tests.html

Using the WPF Dispatcher in unit tests. I have got a problem in my current WPF project when unit testing with mstest. In one of my ViewModels i need to use the dispatcher to set something in the view. While Unit Testing this ViewModel i figured out theAction delegate will never covered. Unit-Test with Dispatcher and BeginInvoke fails. The reason for this behavior is that the dispatcher is not processing any messages when called from the testrunner. A synchronous call. Created by Stephan Wirth. You can ex...

stephangerbling.blogspot.com stephangerbling.blogspot.com

eat code sleep: Tool tip of the day: NCrunch

http://stephangerbling.blogspot.com/2012/02/tool-tip-of-day-ncrunch.html

Tool tip of the day: NCrunch. This could be one of the things that you can't live without. The usual steps you go with TDD and Visual Studio at the moment:. Stop and run tests. Stop and run tests. Stop and run tests. You can go with NCrunch. And it look like:. Is an automated parallel continuous testing tool for Visual Studio .NET. I will give it a try. With my current project. Created by Stephan Wirth. Subscribe to: Post Comments (Atom). Write programs on WP7. Write programs on the Windows Phone 7.

stephangerbling.blogspot.com stephangerbling.blogspot.com

eat code sleep: July 2011

http://stephangerbling.blogspot.com/2011_07_01_archive.html

Wp7 emulator tip of the day: Adding an E-Mail account. You can find a useful hack to add an E-Mail account to your Windows Phone emulator. These steps only works with the new Windows Phone SDK 7.1. Created by Stephan Wirth. Wp7 emulator tip of the day: Use your keyboard. I am frustrated not be able to use my keyboard to input text in the windows phone emulator. So login into our XING-App was a funny task every day. But there is a shortcut to activate the hardware keyboard in the emulator. The default sta...

stephangerbling.blogspot.com stephangerbling.blogspot.com

eat code sleep: November 2011

http://stephangerbling.blogspot.com/2011_11_01_archive.html

In this article i will write about our lessons learned - WP7 login page development. Windows Phone apps are composed of pages that exist on a backstack and. Can be reversed by user with the hardware back key. There are some screens you do not want to come back. Like the login screen. After successfully logged in, the login screen should removed from the backstack. Main page is a panorama control. The first approach for a login was kind of interesting. In this solution we prevent the backstack problem.

stephangerbling.blogspot.com stephangerbling.blogspot.com

eat code sleep: January 2012

http://stephangerbling.blogspot.com/2012_01_01_archive.html

Windows Phone Hub Control. In this article i will write about our experience with the Xing App main menu development. What do we talk about? When you think about a Windows Phone, the first association that comes up is this metro style and the live tiles. The big new thing with the WP7 is this HUB control. It is the central place on the WP7. Some apps make use to have such a HUB in the app. But be careful! The idea was to include all nessesary informations in the menu in the familiar WP7 Metro style.

stephangerbling.blogspot.com stephangerbling.blogspot.com

eat code sleep: The Journey to the Cloud

http://stephangerbling.blogspot.com/2013/01/the-journey-to-cloud.html

The Journey to the Cloud. Cloud computing is much more as to swap computing power. To have the option Infrastructure as a Service (IaaS) give you more business opportunities and can change the fundamental IT strategy. Colleagues sketch the way in the cloud:. Created by Stephan Wirth. Subscribe to: Post Comments (Atom). Write programs on WP7. Write programs on the Windows Phone 7. Silverlight unit test framework. Xing for windows phone. The Journey to the Cloud. Papers in Computer Science. I do have a bug.

stephangerbling.blogspot.com stephangerbling.blogspot.com

eat code sleep: September 2012

http://stephangerbling.blogspot.com/2012_09_01_archive.html

Lessons Lerned cross platform. The Xing-App is released and one more question is how about cross platform? In this article i will write about our lessons learned to support other platforms. There are many interesting platforms on the market, but how to develop a App for different platforms? Source: IDC Worldwide Quarterly Mobile Phone Tracker, August 12, 2012,. When the major platforms are so different? If you wait for the ultimate. It is a long way . Use native applications if . You need top performance.

stephangerbling.blogspot.com stephangerbling.blogspot.com

eat code sleep: February 2012

http://stephangerbling.blogspot.com/2012_02_01_archive.html

Using the WPF Dispatcher in unit tests. I have got a problem in my current WPF project when unit testing with mstest. In one of my ViewModels i need to use the dispatcher to set something in the view. While Unit Testing this ViewModel i figured out theAction delegate will never covered. Unit-Test with Dispatcher and BeginInvoke fails. The reason for this behavior is that the dispatcher is not processing any messages when called from the testrunner. A synchronous call. Created by Stephan Wirth. It intelli...

stephangerbling.blogspot.com stephangerbling.blogspot.com

eat code sleep: Creating Live Tiles for Windows Phone Apps is hard

http://stephangerbling.blogspot.com/2012/04/creating-live-tiles-for-windows-phone.html

Creating Live Tiles for Windows Phone Apps is hard. In this article i will give you our lessons leaned creating our live tile for the XING-App for Windows Phone. The Live Tiles are the #1 differentiator for Windows Phone apps to other platforms. Creating a good live tile is hard and needs several iterations. XING-App live tile iterations. The idea was to bring this information in front of the tile and to have a detail view in the backside of the tile. Now we have all information available immediately.

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Monday, March 1, 2010. Memory management (part 1). Ok, finally the second part of my ramblings about memory management. After writing a bit about the different types of memory I want to write about the act of managing the memory in a game. Ok, we have some memory blocks and lots of data that we have to load in a game. The data normally consists of:. On most platforms you need some memory for system utilities (things like virtual keyboards, network configuration tools, save/load utilities and some more).

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