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Mercury Particle Engine - Home

Mercury Particle Engine has moved to GitHub: http://matthew-davey.github.io/mercury-particle-engine/

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Mercury Particle Engine - Home | mpe.codeplex.com Reviews
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Mercury Particle Engine - Home | mpe.codeplex.com Reviews

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Mercury Particle Engine has moved to GitHub&amp;#58; http&amp;#58;&amp;#47;&amp;#47;matthew-davey.github.io&amp;#47;mercury-particle-engine&amp;#47;

INTERNAL PAGES

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1

Mercury Particle Engine - License

http://mpe.codeplex.com/license

Project Hosting for Open Source Software. Microsoft Public License (Ms-PL). Microsoft Public License (Ms-PL). This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software. A "contribution" is the original software, or any additions or changes to the software. A "contributor" is any person that distributes its contribution under this license. 2 Grant of Rights. 3 Conditions and Limitations. 40;D) If y...

2

Mercury Particle Engine - Source Code

http://mpe.codeplex.com/SourceControl/latest

Project Hosting for Open Source Software. To clone this project in Mercurial. Use the following command:. Read up on using Mercurial with CodePlex. As of commit bae36ff1135b. Sep 19, 2012. Click an item in the panel on the left to view the contents here. Accepting this pull request will not merge the changes. You will need to do this manually by running the following commands locally:. Pull the changes into your local repository and test them out. Hg commit -m "Merging changes from ".

3

Mercury Particle Engine - People

http://mpe.codeplex.com/team/view

Are you sure you want to leave this project? Project Hosting for Open Source Software. Project Member since Sep 25, 2006. Project Member since Mar 10, 2007. Project Member since Oct 13, 2011. Project Member since Feb 27, 2007. Follower since May 28, 2014. Follower since Oct 4, 2013. Follower since Sep 22, 2013. Follower since Aug 31, 2013. Follower since Jul 6, 2013. Version 8.21.2015.21031.

4

Mercury Particle Engine - Documentation

http://mpe.codeplex.com/documentation

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). When to use particle effects. When NOT to use particle effects. Pros and cons for choosing Mercury for your particle effects. Extending the ParticleEffect class. Writing plugins for the EffectEditor application. Using the content pipeline. Attaching custom data to particles. Last edited Nov 7, 2011 at 8:36 PM.

5

Mercury Particle Engine - Change History

http://mpe.codeplex.com/wikipage/history

Project Hosting for Open Source Software. Overview & Engine Structure. Attaching custom data to Particles. Different Kinds of Emitters. Different Kinds of Emitters. Version 8.21.2015.21031.

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LINKS TO THIS WEBSITE

erikbriggs.me erikbriggs.me

Life « Journey of a Hobbyist Game Developer

http://erikbriggs.me/tag/life

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. 49 hrs / 2 wks. New Beginnings, again. I started working again. Yay! It has been almost a year since I had time to devote to my little prototype/game project. I’m not entirely sure how I lost my motivation (it all started with work), but once it was gone, it was very hard to get it back again. Ironically, I’m also not entirely […]. June 17th, 2010 Tags: Life. Me, Myself, and I.

erikbriggs.me erikbriggs.me

Prototyping « Journey of a Hobbyist Game Developer

http://erikbriggs.me/category/prototyping

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. 49 hrs / 2 wks. Editor progress never shared (previously unseen! So, back when I worked on my game a while back, I knew I needed to be able to edit and create levels. I began working on an editor. I looked back through the archives and found out that I had not shared any information on it (that I can find). So here it is, […]. December 29th, 2016 Category: Engines,. July 31st, 2010 Tags: Blonk.

erikbriggs.me erikbriggs.me

July Progress Update « Journey of a Hobbyist Game Developer

http://erikbriggs.me/2010/07/july-progress-update

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. 49 hrs / 2 wks. Laquo; It’s almost 2017…. New Beginnings, again. So here is a video of my latest progress of where I am to date. Lot’s more to come soon. Hopefully I will be able to show off my level editor next week. Be Sociable, Share! July 31st, 2010 Tags: Blonk. Leave a Reply Cancel reply. You can use these HTML tags. Will not be published) (required). Me, Myself, and I.

erikbriggs.me erikbriggs.me

My GameDev Videos « Journey of a Hobbyist Game Developer

http://erikbriggs.me/my-videos

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. 49 hrs / 2 wks. Gaming and Electronics Expo (GEEX) – July 19, 2008 – Salt Lake City, UT. How to Make Your Own Game, Big or Small. The Presentation (pdf) for this can be downloaded here:. How to Make Your Own Game. How to Make Your Own Game – Part 1 – Intro. How To Make Your Own Game – Part 2 – My Background. How To Make Your Own Game – Part 3 – Project Wish. Be Sociable, Share! Me, Myself, and I.

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Progress « Journey of a Hobbyist Game Developer

http://erikbriggs.me/tag/progress

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. 49 hrs / 2 wks. So here is a video of my latest progress of where I am to date. Lot’s more to come soon. Hopefully I will be able to show off my level editor next week. July 31st, 2010 Tags: Blonk. New Beginnings, again. I started working again. Yay! June 17th, 2010 Tags: Life. Me, Myself, and I.

alexanderakerman.wordpress.com alexanderakerman.wordpress.com

3D Programming | Alexander Åkerman's Portfolio

https://alexanderakerman.wordpress.com/2009/11/26/3d-programming

Alexander Åkerman’s Portfolio. Laquo; Farseer Physics and Mercury Particle Engine. Hey, was a long time ago I posted something here. I just want to tell you that I’ve been studying very hard to understand the mathematics behind 3D programming and I’ve begun to program 3D games in C with DirectX 9.0. I’ve made some progress and have some videos you can watch here. Http:/ www.youtube.com/watch? Http:/ www.youtube.com/watch? Skriv din kommentar här. E-postadress (Adressen lämnas aldrig ut).

alexanderakerman.wordpress.com alexanderakerman.wordpress.com

Busy times | Alexander Åkerman's Portfolio

https://alexanderakerman.wordpress.com/2010/04/14/busy-times

Alexander Åkerman’s Portfolio. Laquo; Bowling Game. It has been a while since I updated this blog. But I’ve been busy working with some projects in school. I’ll add some new media this week and add some new posts. That was almost everything shortly described. As I said before I’m going to upload some media from all the projects from the past months. Skriv din kommentar här. Fyll i dina uppgifter nedan eller klicka på en ikon för att logga in:. E-postadress (Adressen lämnas aldrig ut).

alexanderakerman.wordpress.com alexanderakerman.wordpress.com

The Bunny Game | Alexander Åkerman's Portfolio

https://alexanderakerman.wordpress.com/2010/01/13/the-bunny-game

Alexander Åkerman’s Portfolio. Laquo; 3D Programming. I made a FPS game where you can shoot bunnies. But that was not really the task for school. The task was to write a shader for environment lightning. It was not a easy task and shaders are a bit complicated. You can watch my video on Youtube to see the result for this task. Http:/ www.youtube.com/watch? Skriv din kommentar här. Fyll i dina uppgifter nedan eller klicka på en ikon för att logga in:. E-postadress (Adressen lämnas aldrig ut).

alexanderakerman.wordpress.com alexanderakerman.wordpress.com

april | 2010 | Alexander Åkerman's Portfolio

https://alexanderakerman.wordpress.com/2010/04

Alexander Åkerman’s Portfolio. Archive for april, 2010. It has been a while since I updated this blog. But I’ve been busy working with some projects in school. I’ll add some new media this week and add some new posts. That was almost everything shortly described. As I said before I’m going to upload some media from all the projects from the past months. You are currently browsing the Alexander Åkerman's Portfolio. Blog archives for april, 2010. Haaf’s Game Engine. Blogga med WordPress.com.

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Mercury Particle Engine - Home

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). Mercury Particle Engine has moved to GitHub! Http:/ matthew-davey.github.io/mercury-particle-engine/. Last edited Oct 4, 2013 at 2:08 PM. Opera does not support ClickOnce X. To install this application, save it and then open it. Opening it directly from Opera will not work correctly. Fri Oct 8, 2010 at 7:00 AM.

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