neomartyr.blogspot.com
[neo]martyr...dev blog
http://neomartyr.blogspot.com/
...dev blog
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[neo]martyr | neomartyr.blogspot.com Reviews
https://neomartyr.blogspot.com
...dev blog
[neo]martyr: Heavy Armour/Weapons Characters
http://neomartyr.blogspot.com/2009/09/heavy-armourweapons-characters.html
Tuesday, 1 September 2009. Here are two examples of the possible look and feel of some higher level, heavily armored and armed CO and OP characters. As OP characters progress they'll gradually replace most of their parts with mechanical devices, weapons and extensions. The CO on the other hand will mostly rely on heavily modified mining and heavy duty work equipment. 11 March 2010 at 14:15. Your Blog is great man! Really fun to look at! Want to see more. 20 September 2010 at 23:20. 1 June 2011 at 07:38.
[neo]martyr: Turret and Guns
http://neomartyr.blogspot.com/2009/08/turret-and-guns.html
Friday, 28 August 2009. Here a sketch of the OP Crussifix deployable turret, just a basic idea to have something to work with. And a shotgun and revolver sketch in bot OP and CO colors. Subscribe to: Post Comments (Atom). Martyr (initial dev phase).
[neo]martyr: September 2009
http://neomartyr.blogspot.com/2009_09_01_archive.html
Tuesday, 1 September 2009. Here are two examples of the possible look and feel of some higher level, heavily armored and armed CO and OP characters. As OP characters progress they'll gradually replace most of their parts with mechanical devices, weapons and extensions. The CO on the other hand will mostly rely on heavily modified mining and heavy duty work equipment. Subscribe to: Posts (Atom). Martyr (initial dev phase).
[neo]martyr: August 2009
http://neomartyr.blogspot.com/2009_08_01_archive.html
Friday, 28 August 2009. This in an early painting I did based on one of the initial test OP characters Stoiko made 1. I tried to treat the subject with a bit more painterly approach and see what happens. I never properly finished this one, and I dot like it very much, but still there are a lot of nice elements and happy little accidents that served as a base of a lot of the later designs, including the ones I posted this far. Tuesday, 25 August 2009. CO STB untextured model preview. Here's the old bot St...
[neo]martyr: February 2011
http://neomartyr.blogspot.com/2011_02_01_archive.html
Thursday, 3 February 2011. As I promised here are some more old concept from the project touched up a bit so they're at least slightly more presentable. Those are the three branches of the priest class of the Orthodox police in their light to medium variants. The Apostle - a sort of a battle priest missionary type character using a range of light weapons. Adept at dealing with hostile situations. The Holy Smoker - bearing a range of large incense burners and staves and the heavy robes of a higher order.
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CALADER: November 2013
http://calader.blogspot.com/2013_11_01_archive.html
The Shrub - Javelin Bearer of East Pass. Subscribe to: Posts (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games. The Shrub - Javelin Bearer of East Pass.
CALADER: Batman: Arkham Origins - Blackgate Prison
http://calader.blogspot.com/2013/12/batman-arkham-origins-blackgate-prison.html
Batman: Arkham Origins - Blackgate Prison. Here's second part - Blackgate Penitentiary, a location designed in collaboration with Andrew Porter. And brought to life by the amazing Environment art and Level design teams at Splash Damage. Exterior approach - Island. Exterior approach - Hill variant. I love it, great mood and lighting! 6 December 2013 at 02:44. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin.
CALADER: Where Our Forefathers Slumber
http://calader.blogspot.com/2012/06/where-our-forefathers-slumber.html
Where Our Forefathers Slumber. Messing about with the smudge, with a slight focus n hard/soft transitions. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games. Where Our Forefathers Slumber. Light on Rocks and others.
CALADER: Roving Towers
http://calader.blogspot.com/2013/08/roving-towers.html
An mashup exercise using bits of pieces of a prop concept I did some time ago and building on it. Always so good to see updates from you Georgi! Killer work as usual :). 5 August 2013 at 10:27. 10 August 2013 at 16:19. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games.
CALADER: June 2012
http://calader.blogspot.com/2012_06_01_archive.html
Where Our Forefathers Slumber. Messing about with the smudge, with a slight focus n hard/soft transitions. Mashed up a few old paintings and sketches and tried to quickly finish whatever I came up with. I guess you can call it an exercise in recycling. A good thing to do whenever stuck. Light on Rocks and others. More studies of light. Subscribe to: Posts (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games.
CALADER: TO MEGABRO
http://calader.blogspot.com/2013/08/to-megabro.html
Here's a little present I did form my brother! Thanks a lot bro :). I really love this! 6 December 2013 at 01:47. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games.
CALADER: The Shrub - Javelin Bearer of East Pass
http://calader.blogspot.com/2013/11/the-shrub-javelin-bearer-of-east-pass.html
The Shrub - Javelin Bearer of East Pass. I put a link to your blog on my site. Would you like to do the same? Http:/ wilkersonart.blogspot.ca/. 20 November 2013 at 11:10. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games. The Shrub - Javelin Bearer of East Pass.
CALADER: Light on Rocks and others
http://calader.blogspot.com/2012/06/light-on-rocks-and-others.html
Light on Rocks and others. More studies of light. 6 June 2012 at 02:58. The third one is really nice, good brush economy. 6 June 2012 at 18:34. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games. Where Our Forefathers Slumber. Light on Rocks and others.
Stoiko's gamedev blog: WE ARE MOVING!
http://crimson-force.blogspot.com/2009/09/we-are-moving-here-httpneomartyr.html
Tuesday, September 08, 2009. We are moving here: http:/ neomartyr.blogspot.com/. Tuesday, September 08, 2009. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.
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Ramblings of a nerd | Some shit you may want to know.
Some shit you may want to know. Ramblings of a nerd. I was currently fighting in the World VS Sparta raid. I figured I would throw this on here, because people are mentally inept and really give me a headache. People call each other cheaters, and don’t even know how to read the information given to them. SO I will explain it to you so there is no confusion. This way you will actually be able to see how stupid you really are! Go ahead. Take a look at this. So we take 26 and divide by 4. 5 hits per second!
DE TODO UN POCO...
DE TODO UN POCO. Lunes, 9 de mayo de 2011 en 8:08. Loading styles and images. Publicado por neomar tudare. Domingo, 19 de septiembre de 2010 en 14:10. Watch live video from www.emisael-jaramillo.es.tl on Justin.tv. Publicado por neomar tudare. Domingo, 15 de agosto de 2010 en 16:46. Publicado por neomar tudare. Publicado por neomar tudare. Viernes, 13 de agosto de 2010 en 10:43. Esto te mostrara el windows media. Publicado por neomar tudare. Domingo, 8 de agosto de 2010 en 8:10. Get your own Chat Box!
[neo]martyr
Thursday, 3 February 2011. As I promised here are some more old concept from the project touched up a bit so they're at least slightly more presentable. Those are the three branches of the priest class of the Orthodox police in their light to medium variants. The Apostle - a sort of a battle priest missionary type character using a range of light weapons. Adept at dealing with hostile situations. The Holy Smoker - bearing a range of large incense burners and staves and the heavy robes of a higher order.
NeoMartyr (Slade) - DeviantArt
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Neomaru
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