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[neo]martyr

...dev blog

http://neomartyr.blogspot.com/

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[neo]martyr | neomartyr.blogspot.com Reviews
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...dev blog
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1 neo martyr
2 dev blog
3 op light priests
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5 calader
6 2 comments
7 labels character
8 concept
9 heavy armour/weapons characters
10 7 comments
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neo martyr,dev blog,op light priests,posted by,calader,2 comments,labels character,concept,heavy armour/weapons characters,7 comments,mecha,style experiments,no comments,labels co,turret and guns,labels concept,turret,weapon,bots,1 comment,labels bots
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[neo]martyr | neomartyr.blogspot.com Reviews

https://neomartyr.blogspot.com

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1

[neo]martyr: Heavy Armour/Weapons Characters

http://neomartyr.blogspot.com/2009/09/heavy-armourweapons-characters.html

Tuesday, 1 September 2009. Here are two examples of the possible look and feel of some higher level, heavily armored and armed CO and OP characters. As OP characters progress they'll gradually replace most of their parts with mechanical devices, weapons and extensions. The CO on the other hand will mostly rely on heavily modified mining and heavy duty work equipment. 11 March 2010 at 14:15. Your Blog is great man! Really fun to look at! Want to see more. 20 September 2010 at 23:20. 1 June 2011 at 07:38.

2

[neo]martyr: Turret and Guns

http://neomartyr.blogspot.com/2009/08/turret-and-guns.html

Friday, 28 August 2009. Here a sketch of the OP Crussifix deployable turret, just a basic idea to have something to work with. And a shotgun and revolver sketch in bot OP and CO colors. Subscribe to: Post Comments (Atom). Martyr (initial dev phase).

3

[neo]martyr: September 2009

http://neomartyr.blogspot.com/2009_09_01_archive.html

Tuesday, 1 September 2009. Here are two examples of the possible look and feel of some higher level, heavily armored and armed CO and OP characters. As OP characters progress they'll gradually replace most of their parts with mechanical devices, weapons and extensions. The CO on the other hand will mostly rely on heavily modified mining and heavy duty work equipment. Subscribe to: Posts (Atom). Martyr (initial dev phase).

4

[neo]martyr: August 2009

http://neomartyr.blogspot.com/2009_08_01_archive.html

Friday, 28 August 2009. This in an early painting I did based on one of the initial test OP characters Stoiko made 1. I tried to treat the subject with a bit more painterly approach and see what happens. I never properly finished this one, and I dot like it very much, but still there are a lot of nice elements and happy little accidents that served as a base of a lot of the later designs, including the ones I posted this far. Tuesday, 25 August 2009. CO STB untextured model preview. Here's the old bot St...

5

[neo]martyr: February 2011

http://neomartyr.blogspot.com/2011_02_01_archive.html

Thursday, 3 February 2011. As I promised here are some more old concept from the project touched up a bit so they're at least slightly more presentable. Those are the three branches of the priest class of the Orthodox police in their light to medium variants. The Apostle - a sort of a battle priest missionary type character using a range of light weapons. Adept at dealing with hostile situations. The Holy Smoker - bearing a range of large incense burners and staves and the heavy robes of a higher order.

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CALADER: November 2013

http://calader.blogspot.com/2013_11_01_archive.html

The Shrub - Javelin Bearer of East Pass. Subscribe to: Posts (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games. The Shrub - Javelin Bearer of East Pass.

calader.blogspot.com calader.blogspot.com

CALADER: Batman: Arkham Origins - Blackgate Prison

http://calader.blogspot.com/2013/12/batman-arkham-origins-blackgate-prison.html

Batman: Arkham Origins - Blackgate Prison. Here's second part - Blackgate Penitentiary, a location designed in collaboration with Andrew Porter. And brought to life by the amazing Environment art and Level design teams at Splash Damage. Exterior approach - Island. Exterior approach - Hill variant. I love it, great mood and lighting! 6 December 2013 at 02:44. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin.

calader.blogspot.com calader.blogspot.com

CALADER: Where Our Forefathers Slumber

http://calader.blogspot.com/2012/06/where-our-forefathers-slumber.html

Where Our Forefathers Slumber. Messing about with the smudge, with a slight focus n hard/soft transitions. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games. Where Our Forefathers Slumber. Light on Rocks and others.

calader.blogspot.com calader.blogspot.com

CALADER: Roving Towers

http://calader.blogspot.com/2013/08/roving-towers.html

An mashup exercise using bits of pieces of a prop concept I did some time ago and building on it. Always so good to see updates from you Georgi! Killer work as usual :). 5 August 2013 at 10:27. 10 August 2013 at 16:19. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games.

calader.blogspot.com calader.blogspot.com

CALADER: June 2012

http://calader.blogspot.com/2012_06_01_archive.html

Where Our Forefathers Slumber. Messing about with the smudge, with a slight focus n hard/soft transitions. Mashed up a few old paintings and sketches and tried to quickly finish whatever I came up with. I guess you can call it an exercise in recycling. A good thing to do whenever stuck. Light on Rocks and others. More studies of light. Subscribe to: Posts (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games.

calader.blogspot.com calader.blogspot.com

CALADER: TO MEGABRO

http://calader.blogspot.com/2013/08/to-megabro.html

Here's a little present I did form my brother! Thanks a lot bro :). I really love this! 6 December 2013 at 01:47. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games.

calader.blogspot.com calader.blogspot.com

CALADER: The Shrub - Javelin Bearer of East Pass

http://calader.blogspot.com/2013/11/the-shrub-javelin-bearer-of-east-pass.html

The Shrub - Javelin Bearer of East Pass. I put a link to your blog on my site. Would you like to do the same? Http:/ wilkersonart.blogspot.ca/. 20 November 2013 at 11:10. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games. The Shrub - Javelin Bearer of East Pass.

calader.blogspot.com calader.blogspot.com

CALADER: Light on Rocks and others

http://calader.blogspot.com/2012/06/light-on-rocks-and-others.html

Light on Rocks and others. More studies of light. 6 June 2012 at 02:58. The third one is really nice, good brush economy. 6 June 2012 at 18:34. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games. Where Our Forefathers Slumber. Light on Rocks and others.

crimson-force.blogspot.com crimson-force.blogspot.com

Stoiko's gamedev blog: WE ARE MOVING!

http://crimson-force.blogspot.com/2009/09/we-are-moving-here-httpneomartyr.html

Tuesday, September 08, 2009. We are moving here: http:/ neomartyr.blogspot.com/. Tuesday, September 08, 2009. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

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[neo]martyr

Thursday, 3 February 2011. As I promised here are some more old concept from the project touched up a bit so they're at least slightly more presentable. Those are the three branches of the priest class of the Orthodox police in their light to medium variants. The Apostle - a sort of a battle priest missionary type character using a range of light weapons. Adept at dealing with hostile situations. The Holy Smoker - bearing a range of large incense burners and staves and the heavy robes of a higher order.

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