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Nic Groot BlueminkExodus: Gods and KIngs. Guardians of the Galaxy.
http://www.nicgrootbluemink.com/
Exodus: Gods and KIngs. Guardians of the Galaxy.
http://www.nicgrootbluemink.com/
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Nic Groot Bluemink | nicgrootbluemink.com Reviews
https://nicgrootbluemink.com
Exodus: Gods and KIngs. Guardians of the Galaxy.
Exodus: Gods and KIngs - Nic Groot Bluemink
http://www.nicgrootbluemink.com/albums/exodus-gods-and-kings
Exodus: Gods and KIngs. Exodus: Gods and KIngs. Exodus: Gods and Kings. Primarily worked on the Red Sea sequence, making hundreds of cavalry units and chariots charge, tens of thousands of hebrews flee, and hundreds of thousands of seagulls flock over their heads. Set up and managed the extensive motion clip libraries. Software used: Maya, a plethora of in-house tools.
Orange Ninjas - Nic Groot Bluemink
http://www.nicgrootbluemink.com/albums/orange-ninjas
The Orange Ninjas project was a long running campaign I worked on at Kettle. Working for a plethora of agencies covering various different media, it involved creating everything from large posters to short animations [1]. An expansive database of 3d models, and even a papercraft rocket car. Software used on this project - Softimage, Maya, Mental Ray, After Effects, Photoshop.
About - Nic Groot Bluemink
http://www.nicgrootbluemink.com/pages/about
In a nutshell, I'm a 3d artist who often gets to wear the technical artist hat. I'm interested in animation or VFX positions that allows me to me put my technical abilities to use, while retaining a measure of artistic input on projects. My main tools of the trade are Maya, Softimage, Arnold Render and Nuke, and I'm warming up to Houdini and Modo. Crowd and technical animation work have also exposed me to some heavyweight proprietary tools. Exodus: Gods and Kings. Guardians of the galaxy.
Orange Mobo - Nic Groot Bluemink
http://www.nicgrootbluemink.com/albums/orange-mobo
As part of a print campaign for Orange (the phone company) promoting recycling old phones, a little robot by the name of Mobo made an appearance in some unexpected places. A photo-integration job placing a 3d model of Mobo into a selection of images. There was no camera metadata to speak of, so matching was done by eye, and most of the backplates also needed a fair bit of corrective surgery painting out people to make way for Mobo, extending the image, etc.
Guardians of the Galaxy - Nic Groot Bluemink
http://www.nicgrootbluemink.com/albums/guardians-of-the-galaxy
Guardians of the Galaxy. Guardians of the Galaxy. At the start of 2014 I was recruited into MPC's Crowd animation team to work on Guardians of the Galaxy. I primarily worked on creating the necrocraft, starblaster and ravager swarm battles over Xandar in the final act. Official show reel material is still on the way, so watch this space! Or watch the movie, which is definitely worth the effort. Software used: Softimage ICE, Maya, a plethora of in-house tools.
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Piccit | Jo Plaete
https://joplaete.wordpress.com/2013/12/19/piccit
Visual Effects – 3D – Interactive Design. Leave a comment ». Little plug: last weekend I joined seedhack 4.0. At Google Campus London. With the topic on content-remixing I created a little chrome extension. Together with @dDuckworth and @elmargasimov to facilitate finding and dropping images into your browser! Give it a go – it’s actually a lot of fun communicating with images. Chrome users, get it here: https:/ chrome.google.com/webstore/detail/piccit/ppjhikpgniabjoohdifiegpkacafidob.
Guardians Of The Galaxy’s Space Battle! | Jo Plaete
https://joplaete.wordpress.com/2014/08/05/guardians-of-the-galaxys-space-battle
Visual Effects – 3D – Interactive Design. Guardians Of The Galaxy’s Space Battle! It’s out in theatres and you should definitely go and see it because it is pretty awesome! I worked on this project for about a year at MPC mainly on the final space battle leading our amazing London crowd simulation team. There will be an MPC talk at SIGGRAPH. This year covering some of our work, if you are around definitely come and say hi! Can be seen here: http:/ dl.acm.org/citation.cfm? Big kudos to Ciaran Moloney.
Jo Plaete | Visual Effects – 3D – Interactive Design | Page 2
https://joplaete.wordpress.com/page/2
Visual Effects – 3D – Interactive Design. Crowd work on World War Z. Been a long while since I did a post… but here’s a little update with something I have extensively worked on at The Moving Picture Company. In London: World War Z. Here’s a fairly high-level look into some of the work we’ve done:. More info can be found in following articles:. Http:/ www.fxguide.com/featured/zombie-warfare-world-war-z. Http:/ www.awn.com/articles/visual-effects/the-zombification-of-world-war-z. Written by Jo Plaete.
Presenting at SIGGRAPH Vancouver | Jo Plaete
https://joplaete.wordpress.com/2014/08/05/presenting-at-siggraph-vancouver
Visual Effects – 3D – Interactive Design. Presenting at SIGGRAPH Vancouver. I’m very excited to announce that I will be presenting at SIGGRAPH 2014 in Vancouver: s2014.siggraph.org/attendees/talks/sessions/creature-feature. My talk: Comanches vs. Cavalry: Artistically Directable In-Crowd Ragdoll Simulation. Found here http:/ dl.acm.org/citation.cfm? Written by Jo Plaete. August 5, 2014 at 10:55 pm. Laquo; Guardians Of The Galaxy’s Space Battle! Subscribe to comments with RSS. September 24, 2014 at 1:58 pm.
300: Rise Of An Empire | Jo Plaete
https://joplaete.wordpress.com/2014/03/19/300-rise-of-an-empire
Visual Effects – 3D – Interactive Design. 300: Rise Of An Empire. Leave a comment ». For the ones that have been waiting for this since 2006. 8230; it’s finally in theatres! I was leading MPC. 8216;s Crowd Simulation Team on this project which completed a fair amount of battling persians and greeks😉. Written by Jo Plaete. March 19, 2014 at 12:39 am. Guardians Of The Galaxy’s Space Battle! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
About | Jo Plaete
https://joplaete.wordpress.com/about
Visual Effects – 3D – Interactive Design. I am a technical director, artist active in the computer graphics and film industry. Working in London at The Moving Picture Company. Autodesk Maya, Autodesk Softimage (ICE), Sidefx Houdini, Autodesk 3dsmax, Massive Prime. The Foundry Nuke, Adobe After Effects. Python, MEL, RSL, C. Adobe Flash (Actionscript 2.0/3.0). Master – 3D Computer Animation – Bournemouth University. Ba – Multimedia – Technical University of Kortrijk. Written by Jo Plaete.
buur (noun) ♦ neighbour | Jo Plaete
https://joplaete.wordpress.com/2014/11/26/buur-discover-your-hood
Visual Effects – 3D – Interactive Design. Leave a comment ». A once strongly social concept that has become virtually extinct in todays cities and digital world. Although for centuries neighbours have been like families to each other. Do you know who else lives in your building, street or hood? Most likely there’s likeminded people around you could connect and share experiences with. After all you picked the same area to live in! Buur wants to bring social back to local. Check out www.buur.me.
The Lone Ranger talk at BFX | Jo Plaete
https://joplaete.wordpress.com/2013/09/07/the-lone-ranger-talk-at-bfx
Visual Effects – 3D – Interactive Design. The Lone Ranger talk at BFX. Leave a comment ». If you happen to attend Bournemouth’s exciting new Visual Effects and Animation Festival: BFX. Then be sure to join in Thursday morning at 10.00 for MPC’s talk on Disney’s The Lone Ranger’s Cavalry vs Comanche sequence🙂. Mixed with motion captured and hand animated clips. See you there! Written by Jo Plaete. September 7, 2013 at 11:25 pm. Laquo; Crowd work on World War Z. Leave a Reply Cancel reply. Blog at WordPre...
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Trashion, Art and Sculpture by Nic Griffin aka Lotta Rubbish
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Works as a graphic designer, animator, filmmaker and visual artist. He also maintains the Cape Town bicycle library. And has a growing collection of Afrikaans Sci-fi books.
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