metafus.blogspot.com
METAFUS's BLOG: July 2010
http://metafus.blogspot.com/2010_07_01_archive.html
A place to post my work in progress. Tuesday, July 13, 2010. Dr Sketchy in nyc in their temporary space. It was nice to draw again from life. The place was full of people and I was late so therefore it was hard to find space to draw. I attempted to draw despite the distance. I scanned a page and painted on top with photoshop. Subscribe to: Posts (Atom). Design is kinky studio. We make money not art. Dr Sketchy in nyc in their temporary space. It wa. Logo of the day. View my complete profile.
metafus.blogspot.com
METAFUS's BLOG
http://metafus.blogspot.com/2010/12/postcards-have-arrived.html
A place to post my work in progress. Wednesday, December 22, 2010. The postcards have arrived. December 22, 2010 at 11:47 PM. Do you have any recommendations for places to get your art printed in bulk? Subscribe to: Post Comments (Atom). Design is kinky studio. We make money not art. The postcards have arrived. This is my holiday postcard that I made to send to. Metafus has legs. he grew up for the holidays. These are just WIP prototypes. I got the templat. Logo of the day. View my complete profile.
metafus.blogspot.com
METAFUS's BLOG: November 2009
http://metafus.blogspot.com/2009_11_01_archive.html
A place to post my work in progress. Wednesday, November 18, 2009. You follow this path. straight to the destination because it is the fastest way to get there. but when you reach you only see the wall. that is too high to climb. will you continue on? It seems like you can only see what is close and in front of you. Subscribe to: Posts (Atom). Design is kinky studio. We make money not art. Logo of the day. View my complete profile.
metafus.blogspot.com
METAFUS's BLOG: DIAMONDS
http://metafus.blogspot.com/2011/02/diamonds.html
A place to post my work in progress. Thursday, February 24, 2011. Which one do you believe is real? Subscribe to: Post Comments (Atom). Design is kinky studio. We make money not art. Logo of the day. View my complete profile.
metafus.blogspot.com
METAFUS's BLOG
http://metafus.blogspot.com/2011/05/i-am-trying-different-lighting-setups.html
A place to post my work in progress. Tuesday, May 24, 2011. I am trying different lighting setups. Subscribe to: Post Comments (Atom). Design is kinky studio. We make money not art. I am trying different lighting setups. Ideas does not wait for render times. Quickly mo. Liquids can be fun and delicious. Matching camera with matchmover. Logo of the day. View my complete profile.
pringleart.com
About | Pringle Art
http://pringleart.com/about
Thomas Pringle's Portfolio. Thomas Pringle (Copenhagen, Denmark 1977). MA in illustration, School of Design, Kolding Denmark 2005. Living in Ontario, Canada where I work in the movie and game industry. For freelance inquiries please contact me at:. Outso / Sony Computer Entertainment Europe. July 21, 2011 at 13:52. Keep up the incredible work. March 12, 2012 at 14:35. Hi, Im Enyel from “Yes, I am Castor Troy” website. Its most interesting your artworks. I meet you in CGSociety. March 16, 2012 at 19:43.
metafus.blogspot.com
METAFUS's BLOG: May 2011
http://metafus.blogspot.com/2011_05_01_archive.html
A place to post my work in progress. Tuesday, May 24, 2011. I am trying different lighting setups. Thursday, May 19, 2011. Ideas does not wait for render times. Quickly modeled a space with standard materials. Tuesday, May 17, 2011. Liquids can be fun and delicious. Monday, May 16, 2011. Matching camera with matchmover. Saturday, May 14, 2011. Subscribe to: Posts (Atom). Design is kinky studio. We make money not art. I am trying different lighting setups. Liquids can be fun and delicious. Logo of the day.
metafus.blogspot.com
METAFUS's BLOG: June 2009
http://metafus.blogspot.com/2009_06_01_archive.html
A place to post my work in progress. Wednesday, June 3, 2009. Character Modeling for DC Digital animation group. Here are some of the screenshots of my demo showing how to model a character in 3dsmax. thanks to geoill. 1I started by setting up two planes and applied the two images(drawn in a t-pose) as textures as reference for the front and side view.make sure the texture is mapped correctly. 3 I mirrored an instance of the box on the x-axis. I then started to form the box into the shape of character.
metafus.blogspot.com
METAFUS's BLOG: August 2009
http://metafus.blogspot.com/2009_08_01_archive.html
A place to post my work in progress. Wednesday, August 12, 2009. Get out your Anaglyph glasses. I wanted to experiment with different tools in 3dsmax. More movies are coming out in 3d stereovision. Is it going to replace our current tvs? Hd stereovision tvs with blue ray maybe it will apply more to games. Does it actually enhance what we see on screen? Is it good for the eyes? So many questions that are yet to be answered. Subscribe to: Posts (Atom). Design is kinky studio. We make money not art.
metafus.blogspot.com
METAFUS's BLOG
http://metafus.blogspot.com/2011/05/matching-camera-with-matchmover.html
A place to post my work in progress. Monday, May 16, 2011. Matching camera with matchmover. Subscribe to: Post Comments (Atom). Design is kinky studio. We make money not art. I am trying different lighting setups. Ideas does not wait for render times. Quickly mo. Liquids can be fun and delicious. Matching camera with matchmover. Logo of the day. View my complete profile.
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