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No School Grognard

Thoughts on role-playing games. College Ritual Book Magic. Thursday, August 13, 2015. Mecha Against the Giants Sessions 11, 12, and 13. So as part of the Great Summer Blog Hiatus, I forgot to write session summaries for Mecha Against the Giants. We have played a bit, and we finally got to the big scene I've been waiting for, so let me summarize. When we left off. Stood in watch, pointing their empty crossbows at the pilots. There was a brief discussion of what to do, and I think a bit of inconclusive fir...

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No School Grognard | noschoolgrognard.blogspot.com Reviews
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Thoughts on role-playing games. College Ritual Book Magic. Thursday, August 13, 2015. Mecha Against the Giants Sessions 11, 12, and 13. So as part of the Great Summer Blog Hiatus, I forgot to write session summaries for Mecha Against the Giants. We have played a bit, and we finally got to the big scene I've been waiting for, so let me summarize. When we left off. Stood in watch, pointing their empty crossbows at the pilots. There was a brief discussion of what to do, and I think a bit of inconclusive fir...
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1 no school grognard
2 better fantasy armor
3 template effectiveness
4 beware the dead
5 theodore briggs
6 the ancient fortress
7 kevin smyth
8 a fortunate mistake
9 alternate solutions
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No School Grognard | noschoolgrognard.blogspot.com Reviews

https://noschoolgrognard.blogspot.com

Thoughts on role-playing games. College Ritual Book Magic. Thursday, August 13, 2015. Mecha Against the Giants Sessions 11, 12, and 13. So as part of the Great Summer Blog Hiatus, I forgot to write session summaries for Mecha Against the Giants. We have played a bit, and we finally got to the big scene I've been waiting for, so let me summarize. When we left off. Stood in watch, pointing their empty crossbows at the pilots. There was a brief discussion of what to do, and I think a bit of inconclusive fir...

INTERNAL PAGES

noschoolgrognard.blogspot.com noschoolgrognard.blogspot.com
1

No School Grognard: The Rise and Fall of HYDRA

http://www.noschoolgrognard.blogspot.com/2014/06/the-rise-and-fall-of-hydra.html

Thoughts on role-playing games. College Ritual Book Magic. Sunday, June 8, 2014. The Rise and Fall of HYDRA. According to the official propaganda, the Chitauri invaded New York six years ago with the aid of SHIELD and the treachery of the Avengers under Secretary of Defense Pierce. HYDRA was forced to declare a world wide state of emergency to defeat the alien menace and root out the collaborators and traitors. Now, thanks to the glorious leadership. What the Heck Is This? General power framework of.

2

No School Grognard: Rationalizing Damage Spells in GURPS

http://www.noschoolgrognard.blogspot.com/2013/10/rationalizing-damage-spells-in-gurps.html

Thoughts on role-playing games. College Ritual Book Magic. Thursday, October 24, 2013. Rationalizing Damage Spells in GURPS. Arguably, magic should be mysterious, organic, and off-beat. Not every college should have every type of spell, and maybe the effects of lightning should differ depending on how it is used. I don't hold to that view. Magic in GURPS is consistent and organized. I want a system where wizards can contribute reasonably to fighting a single big monster, without having to burn all their ...

3

No School Grognard: June 2013

http://www.noschoolgrognard.blogspot.com/2013_06_01_archive.html

Thoughts on role-playing games. College Ritual Book Magic. Sunday, June 30, 2013. Bones: Paint the Easy Stuff First. Stone golems are some of the quickest and easiest miniatures to paint. There's a simple base coat, one or two layers of dry-brushing, and some detail work. Since I'm really out of practice with painting miniatures and half my paints are crusted over, I thought I'd start with something easy to get back into good habits. Labels: Miniatures and Props. Bones: Drybrushing Transparent Plastic.

4

No School Grognard: May 2013

http://www.noschoolgrognard.blogspot.com/2013_05_01_archive.html

Thoughts on role-playing games. College Ritual Book Magic. Thursday, May 9, 2013. Melee Academy: Tactical Positioning via Waits and Retreats. Has a Melee Academy article up on Gaming Ballistic. About Combat Grappling and Waits. A lot of what he writes is interesting and useful, but there's some advice that's a bit sub-optimal. There are good ways and bad ways to use the Wait maneuver in GURPS to allow a grappler to attempt an attack on a foe, and people should be aware of the good ways. The grappler's fo...

5

No School Grognard: Mecha Against the Giants Sessions 11, 12, and 13

http://www.noschoolgrognard.blogspot.com/2015/08/mecha-against-giants-sessions-11-12-and.html

Thoughts on role-playing games. College Ritual Book Magic. Thursday, August 13, 2015. Mecha Against the Giants Sessions 11, 12, and 13. So as part of the Great Summer Blog Hiatus, I forgot to write session summaries for Mecha Against the Giants. We have played a bit, and we finally got to the big scene I've been waiting for, so let me summarize. When we left off. Stood in watch, pointing their empty crossbows at the pilots. There was a brief discussion of what to do, and I think a bit of inconclusive fir...

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thecollaborativegamer.wordpress.com thecollaborativegamer.wordpress.com

Beast-Folk: Varietes found in Humid climates – The Collaborative Gamer

https://thecollaborativegamer.wordpress.com/worlds/a-system-for-creating-fantasy-worlds/appendix/beast-folk-varieties-by-climate/beast-folk-varietes-found-in-humid-climates

Musings on GURPS – GM Aids – Tools for Collaborative, GM-less Roleplaying – Etc. A System For Creating Fantasy Worlds. Oceanic Climates: What’s the new Terrain Type? Polar Climates: What’s the new Terrain Type? Rivers: What’s the New Terrain Type? Determining the Starting Region’s Climate and Terrain Type. Levels of Civilization Explained. Beast-Folk: Varieties by Climate. Beast-Folk: Varietes found in Polar climates. Beast-Folk: Varietes found in Alpine climates. Creating Regions: What Do the PCs Know?

d20to3d6.blogspot.com d20to3d6.blogspot.com

Renovating the Temple: Alternatives to the Random Encounter Clock

http://d20to3d6.blogspot.com/2014/02/alternatives-to-random-encounter-clock.html

Formerly updating AD&Ds Temple of Elemental Evil for GURPS Dungeon Fantasy. Now a repository of stuff for my Swords and Wizardry campaign, plus random thoughts on D&D and GURPS from an OSR standpoint. Wednesday, February 19, 2014. Alternatives to the Random Encounter Clock. Then I had a breakthrough: why does a wandering monster system have to involve monsters at all? If the central point is to make the players economize their actions, that can be done without monsters as easily as with. Further, avo...

thecollaborativegamer.wordpress.com thecollaborativegamer.wordpress.com

Beast-Folk: Varietes found in Alpine climates – The Collaborative Gamer

https://thecollaborativegamer.wordpress.com/worlds/a-system-for-creating-fantasy-worlds/appendix/beast-folk-varieties-by-climate/beast-folk-varietes-found-in-alpine-climates

Musings on GURPS – GM Aids – Tools for Collaborative, GM-less Roleplaying – Etc. A System For Creating Fantasy Worlds. Oceanic Climates: What’s the new Terrain Type? Polar Climates: What’s the new Terrain Type? Rivers: What’s the New Terrain Type? Determining the Starting Region’s Climate and Terrain Type. Levels of Civilization Explained. Beast-Folk: Varieties by Climate. Beast-Folk: Varietes found in Polar climates. Beast-Folk: Varietes found in Alpine climates. Creating Regions: What Do the PCs Know?

thecollaborativegamer.wordpress.com thecollaborativegamer.wordpress.com

Beast-Folk: Varietes found in Arid climates – The Collaborative Gamer

https://thecollaborativegamer.wordpress.com/worlds/a-system-for-creating-fantasy-worlds/appendix/beast-folk-varieties-by-climate/beast-folk-varietes-found-in-arid-climates

Musings on GURPS – GM Aids – Tools for Collaborative, GM-less Roleplaying – Etc. A System For Creating Fantasy Worlds. Oceanic Climates: What’s the new Terrain Type? Polar Climates: What’s the new Terrain Type? Rivers: What’s the New Terrain Type? Determining the Starting Region’s Climate and Terrain Type. Levels of Civilization Explained. Beast-Folk: Varieties by Climate. Beast-Folk: Varietes found in Polar climates. Beast-Folk: Varietes found in Alpine climates. Creating Regions: What Do the PCs Know?

thecollaborativegamer.wordpress.com thecollaborativegamer.wordpress.com

Tables for Creating Fantasy Location Names – The Collaborative Gamer

https://thecollaborativegamer.wordpress.com/worlds/tables-for-creating-fantasy-location-names

Musings on GURPS – GM Aids – Tools for Collaborative, GM-less Roleplaying – Etc. A System For Creating Fantasy Worlds. Oceanic Climates: What’s the new Terrain Type? Polar Climates: What’s the new Terrain Type? Rivers: What’s the New Terrain Type? Determining the Starting Region’s Climate and Terrain Type. Levels of Civilization Explained. Beast-Folk: Varieties by Climate. Beast-Folk: Varietes found in Polar climates. Beast-Folk: Varietes found in Alpine climates. Creating Regions: What Do the PCs Know?

thecollaborativegamer.wordpress.com thecollaborativegamer.wordpress.com

Beast-Folk: Varietes found in Polar climates – The Collaborative Gamer

https://thecollaborativegamer.wordpress.com/worlds/a-system-for-creating-fantasy-worlds/appendix/beast-folk-varieties-by-climate/beast-folk-varietes-found-in-polar-climates

Musings on GURPS – GM Aids – Tools for Collaborative, GM-less Roleplaying – Etc. A System For Creating Fantasy Worlds. Oceanic Climates: What’s the new Terrain Type? Polar Climates: What’s the new Terrain Type? Rivers: What’s the New Terrain Type? Determining the Starting Region’s Climate and Terrain Type. Levels of Civilization Explained. Beast-Folk: Varieties by Climate. Beast-Folk: Varietes found in Polar climates. Beast-Folk: Varietes found in Alpine climates. Creating Regions: What Do the PCs Know?

thecollaborativegamer.wordpress.com thecollaborativegamer.wordpress.com

A System For Creating Fantasy Worlds – The Collaborative Gamer

https://thecollaborativegamer.wordpress.com/worlds/a-system-for-creating-fantasy-worlds

Musings on GURPS – GM Aids – Tools for Collaborative, GM-less Roleplaying – Etc. A System For Creating Fantasy Worlds. Oceanic Climates: What’s the new Terrain Type? Polar Climates: What’s the new Terrain Type? Rivers: What’s the New Terrain Type? Determining the Starting Region’s Climate and Terrain Type. Levels of Civilization Explained. Beast-Folk: Varieties by Climate. Beast-Folk: Varietes found in Polar climates. Beast-Folk: Varietes found in Alpine climates. Creating Regions: What Do the PCs Know?

d20to3d6.blogspot.com d20to3d6.blogspot.com

Renovating the Temple: In Which Hommlet is Left Surprisingly Intact: After play report 1

http://d20to3d6.blogspot.com/2013/02/in-which-hommlet-is-left-surprisingly.html

Formerly updating AD&Ds Temple of Elemental Evil for GURPS Dungeon Fantasy. Now a repository of stuff for my Swords and Wizardry campaign, plus random thoughts on D&D and GURPS from an OSR standpoint. Monday, February 25, 2013. In Which Hommlet is Left Surprisingly Intact: After play report 1. Calawas - Elf Thief (Katz). Amalia - High Elf Cleric (Paraj). Volbak - Dwarf Knight (Jim). Lamaevhun - Wood Elf Scout (Tim). Ilsildel - High Elf Wizard (Martin). Chief - Wood Elf Barbarian (Catherine). This went on...

thecollaborativegamer.wordpress.com thecollaborativegamer.wordpress.com

Oceanic Climates: What’s the new Terrain Type? – The Collaborative Gamer

https://thecollaborativegamer.wordpress.com/worlds/a-system-for-creating-fantasy-worlds/appendix/oceanic-climates-terrain-type

Musings on GURPS – GM Aids – Tools for Collaborative, GM-less Roleplaying – Etc. A System For Creating Fantasy Worlds. Oceanic Climates: What’s the new Terrain Type? Polar Climates: What’s the new Terrain Type? Rivers: What’s the New Terrain Type? Determining the Starting Region’s Climate and Terrain Type. Levels of Civilization Explained. Beast-Folk: Varieties by Climate. Beast-Folk: Varietes found in Polar climates. Beast-Folk: Varietes found in Alpine climates. Creating Regions: What Do the PCs Know?

thecollaborativegamer.wordpress.com thecollaborativegamer.wordpress.com

Levels of Civilization Explained – The Collaborative Gamer

https://thecollaborativegamer.wordpress.com/worlds/a-system-for-creating-fantasy-worlds/appendix/levels-of-civilization-explained

Musings on GURPS – GM Aids – Tools for Collaborative, GM-less Roleplaying – Etc. A System For Creating Fantasy Worlds. Oceanic Climates: What’s the new Terrain Type? Polar Climates: What’s the new Terrain Type? Rivers: What’s the New Terrain Type? Determining the Starting Region’s Climate and Terrain Type. Levels of Civilization Explained. Beast-Folk: Varieties by Climate. Beast-Folk: Varietes found in Polar climates. Beast-Folk: Varietes found in Alpine climates. Creating Regions: What Do the PCs Know?

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No School for Life

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No School Grognard

Thoughts on role-playing games. College Ritual Book Magic. Thursday, August 13, 2015. Mecha Against the Giants Sessions 11, 12, and 13. So as part of the Great Summer Blog Hiatus, I forgot to write session summaries for Mecha Against the Giants. We have played a bit, and we finally got to the big scene I've been waiting for, so let me summarize. When we left off. Stood in watch, pointing their empty crossbows at the pilots. There was a brief discussion of what to do, and I think a bit of inconclusive fir...

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No School Like Old School. Words about words, music, film, pop culture. Gold Soundz: Songs for the Summer. On July 12, 2015 by David Hall. Summer has definitely, belatedly made its way even to the UK, which you can tell probably most reliably not from the weather outside, but when you see releases like this. Would any of us actually know? Joni Mitchell Ladies of the Canyon. Invokes the sunshine of the American west coast. The Avalanches Since I Left You. First and foremost,. Since I Left You. Is a big, o...