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Not Quite Mechanised

Not Quite Mechanised. Fastplay operational wargames rules for the early 20th century and World War Two.

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Not Quite Mechanised | notquitemechanised.blogspot.com Reviews
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Not Quite Mechanised. Fastplay operational wargames rules for the early 20th century and World War Two.
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1 comprising 17
2 and 18 panzer
3 and 167 infantry
4 divisions
5 soviet south front
6 and then
7 and 24 tank
8 assault on
9 related articles
10 racing the rasputitsa
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comprising 17,and 18 panzer,and 167 infantry,divisions,soviet south front,and then,and 24 tank,assault on,related articles,racing the rasputitsa,notquitemechanised wordpress.com,posted by,chris kemp,no comments,email this,blogthis,share to twitter,9 army
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Not Quite Mechanised | notquitemechanised.blogspot.com Reviews

https://notquitemechanised.blogspot.com

Not Quite Mechanised. Fastplay operational wargames rules for the early 20th century and World War Two.

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notquitemechanised.blogspot.com notquitemechanised.blogspot.com
1

Not Quite Mechanised: NQM Soviet Orbats

http://www.notquitemechanised.blogspot.com/p/nqm-soviet-orbats_7842.html

Not Quite Mechanised : Fastplay Operational rules for WWII. Chris Kemp's Not Quite Mechanised. Orders of Battle - Eastern Front. Soviet Front HQs and Troops. Soviet divisions were organised into corps of 2 or more divisions. Corps were organised into armies or one or more corps, and armies were organised into fronts. Units such as 203mm heavy artillery battalions, bridging battalions and. Units all appear at front level in NQM. A Sample NQM Front HQ will contain models to represent :. ZIS 5 with N2P pont...

2

Not Quite Mechanised: Racing the Raspititsa - Part 2

http://www.notquitemechanised.blogspot.com/2013/12/racing-raspititsa-part-2.html

Not Quite Mechanised : Fastplay Operational rules for WWII. Sunday, 8 December 2013. Racing the Raspititsa - Part 2. This game was played over an evening from 8 to 11 o'clock including setup and strip down, with Trebian. Taking the Soviets and Yesthatphil. Taking the Axis . I scaled the game at one NQM battalion representing a division. This gave me some problems midway through the game, but more of that later. The 2 Panzer Armee. Comprising 99, 150, 317. And 14 Guard Rifle. Divisions with 29 Motorised.

3

Not Quite Mechanised: Orders of Battle (Orbats)

http://www.notquitemechanised.blogspot.com/p/orders-of-battle-nqm-orders-of-battle.html

Not Quite Mechanised : Fastplay Operational rules for WWII. Orders of Battle (Orbats). Orders of Battle (Orbats). NQM Orders of Battle for the Combatant nations of WWII can be found here:. Http:/ homepage.ntlworld.com/nc.kemp/nqmorbat index.htm. Axis – German and Minor Allied Forces. The Far and Middle East. The United Kingdom and Commonwealth Forces. Chinese Communist and Nationalist Forces. Axis – Japanese Forces. My own strategy is somewhat more Russian in approach. I have plywood. My "Billy Boxes" fi...

4

Not Quite Mechanised

http://www.notquitemechanised.blogspot.com/2013/12/in-dying-days-of-summer-1942.html

Not Quite Mechanised : Fastplay Operational rules for WWII. Sunday, 8 December 2013. In the dying days of Summer 1942. German armoured forces fanned southeast to STALINGRAD towards the banks of the river VOLGA. Spearheading the 2 Panzer Armee. Advance against minimal opposition were 10 Panzer. And 2nd SS Panzer. Divisions from 46 Mot Korps. Which had been engaged at TAMBOV junction. Divisions with 29 Motorised. Opposing them was South Front. Comprising 2 Armies :. Comprising 99, 150, 317. Last week saw t...

5

Not Quite Mechanised: December 2013

http://www.notquitemechanised.blogspot.com/2013_12_01_archive.html

Not Quite Mechanised : Fastplay Operational rules for WWII. Sunday, 8 December 2013. Racing the Raspititsa - Part 2. This game was played over an evening from 8 to 11 o'clock including setup and strip down, with Trebian. Taking the Soviets and Yesthatphil. Taking the Axis . I scaled the game at one NQM battalion representing a division. This gave me some problems midway through the game, but more of that later. The 2 Panzer Armee. Comprising 99, 150, 317. And 14 Guard Rifle. Divisions with 29 Motorised.

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Not Quite Mechanised : Fastplay Operational rules for WWII. Sunday, 8 December 2013. Racing the Raspititsa - Part 2. This game was played over an evening from 8 to 11 o'clock including setup and strip down, with Trebian. Taking the Soviets and Yesthatphil. Taking the Axis . I scaled the game at one NQM battalion representing a division. This gave me some problems midway through the game, but more of that later. The 2 Panzer Armee. Comprising 99, 150, 317. And 14 Guard Rifle. Divisions with 29 Motorised.

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