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Machst Spaß! Machst schnell!

Role playing, board games, programming, and maybe occasionally political opinion. Wednesday, May 24, 2006. Repertoire First Playtest (or Procrastination). Well, after much delay I’m finally getting these notes down. And I’ll admit I’ve learned something significant here: write up playtest notes immediately. Stale notes aren’t as worthy. First of all: hey, this game actually works! Fie on harsh Game Chef critics! Is not their peer. Yet. And generally, the mechanics are about half-baked. The token curr...

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Machst Spaß! Machst schnell! | nyarly.blogspot.com Reviews
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Role playing, board games, programming, and maybe occasionally political opinion. Wednesday, May 24, 2006. Repertoire First Playtest (or Procrastination). Well, after much delay I’m finally getting these notes down. And I’ll admit I’ve learned something significant here: write up playtest notes immediately. Stale notes aren’t as worthy. First of all: hey, this game actually works! Fie on harsh Game Chef critics! Is not their peer. Yet. And generally, the mechanics are about half-baked. The token curr...
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1 machst spaß
2 machst schnell
3 repertoire
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5 virtual playtesting
6 or irc
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8 dogs
9 why is always
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Machst Spaß! Machst schnell! | nyarly.blogspot.com Reviews

https://nyarly.blogspot.com

Role playing, board games, programming, and maybe occasionally political opinion. Wednesday, May 24, 2006. Repertoire First Playtest (or Procrastination). Well, after much delay I’m finally getting these notes down. And I’ll admit I’ve learned something significant here: write up playtest notes immediately. Stale notes aren’t as worthy. First of all: hey, this game actually works! Fie on harsh Game Chef critics! Is not their peer. Yet. And generally, the mechanics are about half-baked. The token curr...

INTERNAL PAGES

nyarly.blogspot.com nyarly.blogspot.com
1

Machst Spaß! Machst schnell!: International Intrigue rides on

http://nyarly.blogspot.com/2006/05/international-intrigue-rides-on.html

Role playing, board games, programming, and maybe occasionally political opinion. Monday, May 01, 2006. International Intrigue rides on. I still dig on this idea. Every time I pick up a little Greg Rucka, I keep thinking. This is what I want to be playing. And I don’t know if this is where I want to go with it, but I really think I’m going to rob Ben Lehman blind, and pull the bargaining mechanics out of. Might be in order. So at the home office, the best way to represent the schemes of Them. Which so ne...

2

Machst Spaß! Machst schnell!: How'd We Lose The World

http://nyarly.blogspot.com/2006/03/howd-we-lose-world.html

Role playing, board games, programming, and maybe occasionally political opinion. Thursday, March 16, 2006. How'd We Lose The World. This isn’t quite as poetical an entry as it’s title suggests. Basically, I want to get the following thought down: if passion and sincerity are our best tools against oppression (and I admit completely that I’m paraphrasing from an Onion AV Club article here), then isn’t our biggest enemy Being Cool? Season 7 on DVD. Because it’s on sale, of course. View my complete profile.

3

Machst Spaß! Machst schnell!: Conflicts, Situation, and Divisionism of Flags

http://nyarly.blogspot.com/2006/03/conflicts-situation-and-divisionism-of.html

Role playing, board games, programming, and maybe occasionally political opinion. Wednesday, March 01, 2006. Conflicts, Situation, and Divisionism of Flags. Thinking about a certain kind of fiction, especially with a large set of characters, one of the things I’m seeing is that a lot of the excitement and tension in a certain kind of story arises because we watch the the conflicts arise between characters. To pull from contemporary examples,. One move has been to suggest that rather than plotting, a GM s...

4

Machst Spaß! Machst schnell!: Untitled Committee Game

http://nyarly.blogspot.com/2006/04/untitled-committee-game.html

Role playing, board games, programming, and maybe occasionally political opinion. Friday, April 07, 2006. This is the idea for the game that wanted to be my second entry for Game Chef 2006. (Ingredients would be Committee, 2 hours, Ancient, Emotion. Since this is not an entry, I’m ignoring all that.). Rules would probably be along the lines of who can say what to whom. Probably Judges can only address the supplicant directly, and no sneaky leading questions. The Code gets MAX(Support, Condemn). Which sho...

5

Machst Spaß! Machst schnell!: Virtual Playtesting

http://nyarly.blogspot.com/2006/05/virtual-playtesting_02.html

Role playing, board games, programming, and maybe occasionally political opinion. Tuesday, May 02, 2006. And, obviously, the kernel of a randomizer representation language exists. 3d6 is the sum. Of three six sided dice. It’s only when games start to need the highest of or reroll 6s and add that things get complicated. Which is almost every game. And of course. Dogs in the Vineyard. Needs dice to be commited in pairs, and whatnot. Although for a die simulator, this is hardly a new problem. 3. Get any Des...

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Machst Spaß! Machst schnell!

Role playing, board games, programming, and maybe occasionally political opinion. Wednesday, May 24, 2006. Repertoire First Playtest (or Procrastination). Well, after much delay I’m finally getting these notes down. And I’ll admit I’ve learned something significant here: write up playtest notes immediately. Stale notes aren’t as worthy. First of all: hey, this game actually works! Fie on harsh Game Chef critics! Is not their peer. Yet. And generally, the mechanics are about half-baked. The token curr...

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