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New York Gamedev

Thoughts on games, making games, and making games from New York.

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New York Gamedev | nygamedev.blogspot.com Reviews
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Thoughts on games, making games, and making games from New York.
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New York Gamedev | nygamedev.blogspot.com Reviews

https://nygamedev.blogspot.com

Thoughts on games, making games, and making games from New York.

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1

New York Gamedev: November 2012

http://nygamedev.blogspot.com/2012_11_01_archive.html

Thoughts on games, making games, and making games from New York. Thursday, November 29, 2012. So our latest game Primordia. If you'd like to see it on Steam (the Greenlight thing is a subject for another day entirely). Anyway, publishing. I suppose the "indie publishing other indies" model is a pretty rare thing. It worked out well with Gemini Rue. Hello, left side of the brain. It's been awhile. Have some coffee. Let's talk. Subscribe to: Posts (Atom). View my complete profile. Links you should check out.

2

New York Gamedev: August 2012

http://nygamedev.blogspot.com/2012_08_01_archive.html

Thoughts on games, making games, and making games from New York. Wednesday, August 22, 2012. More fun with placeholder art! So awhile ago I announced Primordia, the next game we are publishing. It's unique in that I am not directly involved with production, aside from project management and dealing with the voiceovers. It's got the biggest team we've ever had on a single game - with a dedicated writer, artist, composer, and programmer. So it's been an interesting experience. Mashup of photo and MSpaint.

3

New York Gamedev: February 2013

http://nygamedev.blogspot.com/2013_02_01_archive.html

Thoughts on games, making games, and making games from New York. Friday, February 8, 2013. Since the American Northeast (and New York) is about to get attacked by Blizzard Nemo, I thought I would talk about a different form of getting snowed under. That is by emails and other business related things. And heck - why not? A whole two years ago, back in the dark ages of 2011, I wrote about how there's no excuse to not be accessible and available to your customers. I stand by that now, but things have gotten...

4

New York Gamedev: May 2012

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Thoughts on games, making games, and making games from New York. Saturday, May 26, 2012. More doodles while designing. So I've been away from the blogosphere for awhile. This is mostly because we've entered crunch mode on the aforementioned Resonance and time spent away from the computer is a rare and precious thing. I have stuff to write about, but in the meantime here are some more doodles from my design notebooks:. Promise to have a "real" blog post soon! Subscribe to: Posts (Atom).

5

New York Gamedev: Blackwell Unbought

http://nygamedev.blogspot.com/2013/11/blackwell-unbought.html

Thoughts on games, making games, and making games from New York. Saturday, November 2, 2013. So hi You might have noticed that things have been a bit slow on the Wadjet Eye front. It's been a long time since I've blogged, so I figured I would break the silence by writing about an experience that makes me look like a total idiot. The year of 2013? Meet Eve Anita Gilbert, Daddy's little work suppressor. I thought back to the year 2009, which was the last time things were very slow for us. We had spent ...

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Ludo, ergo sum: February #1GAM: Spacey Shooty

http://rexmundane.blogspot.com/2013/03/february-1gam-spacey-shooty.html

Ludo, ergo sum. Sunday, March 3, 2013. February #1GAM: Spacey Shooty. Most resources were taken from OpenGameArt.org. Sprites by Blarget2, Boss sprite. By Scrittl, Music. By FoxSynergy, and Scrolling background. From Michael James Williams off GameDev.TutsPlus.com. This while scrambling to ad-lib a D&D session immediately after finishing, and then immediately contracting a severe stomach bug that, quite conveniently, only hit me after both of those were finished. As I say. 304: The Number of the Ben.

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Ludo, ergo sum: Stencyl droppings from the past few months

http://rexmundane.blogspot.com/2012/12/stencyl-droppings-from-past-few-months.html

Ludo, ergo sum. Saturday, December 29, 2012. Stencyl droppings from the past few months. Mainly been doing two things, first is hemi-finishing the RoboFarmer prototype from before, which I shall link to here. The second thing I did was to participate in one of reddit's own BaconGameJams. The theme was "Reversed Perspective" and from that I decided to make a game of Arkanoid played from the perspective of the Blocks, called Dio-Nakra. Subscribe to: Post Comments (Atom). 304: The Number of the Ben.

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Ludo, ergo sum: Punchy Update

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Ludo, ergo sum. Saturday, January 26, 2013. Latest version has been released on the Stencyl Arcade. Now that Construct 2 is available on Steam. I think I'm going to give that a shot for the next project I think, most of the logic should translate without incident. I'll give Stencyl another look when it finally gets to version 3, which they've been teasing for the past year. Subscribe to: Post Comments (Atom). 304: The Number of the Ben. How my approach to perspective has changed. So heres Stencyl for you.

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News | FORT90

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Am headed to Las Vegas! For the Consumer Electronic Show. Where the next big thing in technology (well, the stuff that you can purchase at Best Buy at least) will be unveiled. And I’ll be there, giving my two cents on whatever fancy new smartphone, television, or computer (plus a robot or two if I’m lucky) I come across on the behalf of TechRadar. Am also hoping to see Penn & Teller’s live show since it’s in the same hotel as where I’ll be staying. Fangamer VERSUS Attract Mode. And the breakout star of t...

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“OMG! That’s CardCaptor Will!!!”: OTAKON 2006 (part 1) | FORT90

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That’s CardCaptor Will! 8221;: OTAKON 2006 (part 1). NOTE: I’ve decided to split my Otakon report into two parts. Why? So Otakon… was totally nuts. There’s really no other way to put it. For years I’ve heard numerous tales (and warnings) of this most insane of all WACKY JAPPY freak-fests: the sight of the morbidly obese in ill-fitting costumes, the pungent aroma (. 8220;Dear God… the smell.”. Things started off after work on Thursday. Met up with Jeremiah. Well, its a website on the internet. But its a w...

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MAPOCO MOUNTAIN | Law 24

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A new point and click adventure game, Mapoco Mountain follows the story of an unwitting hero named Malakee Lunas. An apprentice clock maker turned pessimistic wanderer, Malakee is reluctantly pushed onto the broken path of adventure. Sorry, the comment form is closed at this time. Rise of the Hidden Sun. Create a free website or blog at WordPress.com. Follow “Law 24”. Get every new post delivered to your Inbox. Build a website with WordPress.com.

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NYAFF 2016: “If Cats Disappeared From the World” & “The Mermaid”. Time for yet another look at what’s worth checking out at this year’s NYAFF. In this particular case, we’ve got two movies in which stars are not quite human…. If Cats Disappeared From the World. One of the New York Asian Film Festival’s key distinguishing characteristics is how it occasionally highlights movies that, for some, are a bit too much. I’m confident that the forthcoming. If Cats Disappeared From the World. If Cats Disappeared F...

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Ludo, ergo sum: Status Update

http://rexmundane.blogspot.com/2013/05/so-this-has-pretty-much-been-awful.html

Ludo, ergo sum. Thursday, May 30, 2013. Nevertheless I managed to get some headway in the project, and hopefully in the next day or two will put up the prototype here. It's basically working the way I want all the mechanics to, and all the things that aren't I know how to fix, just. like I can't fixate on repairing things at the moment. I dunno, the depression and the whole mess and everything, probably. At any rate, next month begets Worldwide GameDev Month. Subscribe to: Post Comments (Atom).

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Ludo, ergo sum: March 2012

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Ludo, ergo sum. Wednesday, March 14, 2012. Semi-annual Blog post, and what I seem to think about Mass Effect despite never having played it. Well, got a proper job (temporarily at least, but I am reeeeeeally hoping it lasts) and no longer working for whats-his-name-and-good-riddance-to-it. I start Thursday this week, will probably end up taking the bus in and out of Baltimore rather than drive and park, but I’ll work that out in the long term or something. See, in the first place, ME1 isn’t availab...

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NYAFF 2015: “Funuke, Show Some Love You Losers!” & “La La La at Rock Bottom” | FORT90

http://fort90.com/nyaff-2015-funuke-show-some-love-you-losers-la-la-la-at-rock-bottom

NYAFF 2015: Funuke, Show Some Love You Losers! 038; La La La at Rock Bottom. The countdown to the 2015 New York Asian Film Festival continues! And here comes a pair of movies from Japan; one is about the healing power of music, whereas the other is about the damage that manga has ability to cause. Funuke, Show Some Love You Losers! She won and it got published! Japan has a penchant for dark comedies, but oh man, Funuke Show Some Love, You Losers! Is about as dark as they come. Speaking as a fan of th...

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New York Gamedev

Thoughts on games, making games, and making games from New York. Saturday, November 2, 2013. So hi You might have noticed that things have been a bit slow on the Wadjet Eye front. It's been a long time since I've blogged, so I figured I would break the silence by writing about an experience that makes me look like a total idiot. The year of 2013? Meet Eve Anita Gilbert, Daddy's little work suppressor. I thought back to the year 2009, which was the last time things were very slow for us. We had spent ...

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