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A Whiter Shade of Paper | Gamedevelopment in PV3D

Gamedevelopment in PV3D

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A Whiter Shade of Paper | Gamedevelopment in PV3D | papergem.wordpress.com Reviews

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Gamedevelopment in PV3D

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1

Archon 2160 | A Whiter Shade of Paper

https://papergem.wordpress.com/archon-2160

A Whiter Shade of Paper. Here you will find the latest build of the game, Archon 2160. TRY THE LATEST BUILD HERE. Hmm, at the moment the Link is not working,. Always super content, everybody should use you as a coach. The tips you have given me have been invaluable! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

2

The future of 3D in internet – part 2 | A Whiter Shade of Paper

https://papergem.wordpress.com/2009/03/18/the-future-of-3d-in-internet-part-2

A Whiter Shade of Paper. The future of 3D in internet – part 2. My previous post was intended to be a draft that I would continue on this orning. Now it seems that I published it so it will stay like that but here comes what I. Would like to say with that post (more than announce that Archon2160 will at least be put on a halt). But will it really bring the revolution to the net? What about the plugin for the browser? Will people really care to install that? So what does this mean? Date : March 18, 2009.

3

Special Effects | A Whiter Shade of Paper

https://papergem.wordpress.com/2009/02/08/special-effects

A Whiter Shade of Paper. First, as usual, I start with an Interface:. Package interfaces { public interface IEffect { function update():void function updateDying():void function remove():void } }. As you can see, the effects will not have many common functions, but the ones they have, the EffectEngine will use. Let’s build an abstract class of the Effects, using the Interface we just made:. The explosion now works! As we’re on it, let’s create a simpler effect, the BombDust.as. Try out the link at the ne...

4

3D-Collisions basics | A Whiter Shade of Paper

https://papergem.wordpress.com/2009/02/13/3d-collisions-basics

A Whiter Shade of Paper. One thing that is absolutely vital in most games is the actual event when two objects somehow collides. Let us start in the other end. How fast can we go? Well, I say (you can bash me as much as you want to, I have not studied this at all) that he fastest kind of collisiontest you can have is to just make a static numbercheck. If (mesh.y 0) { mesh.y = 0}. What about the ground? Well I could have added bumbs in a sandy arena but now I choose a flat one for several reasons. 2 When ...

5

Wrapping it up and closing it down | A Whiter Shade of Paper

https://papergem.wordpress.com/2010/04/23/wrapping-it-up-and-closing-it-down

A Whiter Shade of Paper. Wrapping it up and closing it down. Just want to make a brief announcement that I’m closing down this blog soon enough as I am working and writing on this new labs section back at x-com. All tutorials in here will be moved to the labs section. So if you are looking for a great tutorial and it’s not here anymore you can always find it over there with a lot of other great flash stuff. Laquo; The future of 3D in internet – part 2. Date : April 23, 2010. Categories : Archon 2160 - WT.

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A Whiter Shade of Paper | Papervision3D - Developers

https://pv3d.wordpress.com/2009/02/08/a-whiter-shade-of-paper

Papervision3D – Developers. Laquo; Getting Started with Papervision3D Contest – View Entries and Vote Now. Job: Senior Flash Developer at BLITZ. A Whiter Shade of Paper. Has started a new blog called A Whiter Shade of Paper. And focused on the creation of games using Papervision3D. It contains both tutorials, tips and tricks and general thinking and knowledge about how to set up the design, avoiding classical mistakes, using effects, network and of course a lot of Papervision articles. From your own site.

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A Whiter Shade of Paper | Gamedevelopment in PV3D

A Whiter Shade of Paper. Wrapping it up and closing it down. Just want to make a brief announcement that I’m closing down this blog soon enough as I am working and writing on this new labs section back at x-com. All tutorials in here will be moved to the labs section. So if you are looking for a great tutorial and it’s not here anymore you can always find it over there with a lot of other great flash stuff. Comments : Leave a Comment. Categories : Archon 2160 - WT. What about the plugin for the browser?

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