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Paul's Piles o' Art

This is where I put the stuff I'm working on and let you all know that I'm still alive.

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Paul's Piles o' Art | paulgerla.blogspot.com Reviews
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This is where I put the stuff I&#39;m working on and let you all know that I&#39;m still alive.
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1 witch hunt
2 demo reel
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4 example #1
5 example #2
6 example #3
7 posted by paul
8 0 comments
9 witch hunt enemies
10 advanced storyboarding
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witch hunt,demo reel,resume,example #1,example #2,example #3,posted by paul,0 comments,witch hunt enemies,advanced storyboarding,random ship generator,character concept,animation class,some quick sketches,school is over,my final assignment,older posts
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Paul's Piles o' Art | paulgerla.blogspot.com Reviews

https://paulgerla.blogspot.com

This is where I put the stuff I&#39;m working on and let you all know that I&#39;m still alive.

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1

Paul's Piles o' Art: Random Ship Generator

http://paulgerla.blogspot.com/2012/04/random-ship-generator.html

Tuesday, April 3, 2012. Here's a random ship generator I made for class on Houdini. It basically just piles some randomly scaled cubes on top of each other, then throws some wings and a cockpit on, but I think the results are kind of cool. I wouldn't use the results as final models for anything, but it's great for concepting crazy ship ideas really fast. Subscribe to: Post Comments (Atom). View my complete profile. Ezra Lau's Art Blog. Step off into the deep. The art of Joe Olson. This link kills spam.

2

Paul's Piles o' Art: November 2011

http://paulgerla.blogspot.com/2011_11_01_archive.html

Saturday, November 5, 2011. Concept of a character made for a 3D. And a silly little animation to test the rig. Subscribe to: Posts (Atom). View my complete profile. Ezra Lau's Art Blog. Step off into the deep. The art of Joe Olson. This link kills spam.

3

Paul's Piles o' Art: Witch Hunt enemies

http://paulgerla.blogspot.com/2013/06/just-sampling-of-few-of-things-i-did.html

Thursday, June 13, 2013. Here's a clip of the first level boss and an enemy I did (concept, modeling, texturing, rigging, animating) for Witch Hunt. I'll post more as soon as I get a chance! Subscribe to: Post Comments (Atom). View my complete profile. Witch Hunt character animation. Ezra Lau's Art Blog. Step off into the deep. The art of Joe Olson. This link kills spam.

4

Paul's Piles o' Art: April 2012

http://paulgerla.blogspot.com/2012_04_01_archive.html

Tuesday, April 3, 2012. Here's a random ship generator I made for class on Houdini. It basically just piles some randomly scaled cubes on top of each other, then throws some wings and a cockpit on, but I think the results are kind of cool. I wouldn't use the results as final models for anything, but it's great for concepting crazy ship ideas really fast. Subscribe to: Posts (Atom). View my complete profile. Ezra Lau's Art Blog. Step off into the deep. The art of Joe Olson. This link kills spam.

5

Paul's Piles o' Art: Witch Hunt character animation

http://paulgerla.blogspot.com/2013/06/witch-hunt-character-animation.html

Saturday, June 15, 2013. Witch Hunt character animation. So have decided to do a write-up on the animation system I worked out for the main character in Witch Hunt, which I am rather proud of. Here goes:. The first iteration of the character was completely movement based, her animations only responded to your movement, and ignored any firing or reloading actions. Also, the actual walking animations did not blend together very well:. As you can probably see, there are still a few flaws here I have yet to ...

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Asanuma Groove: July 2012

http://asanumagroove.blogspot.com/2012_07_01_archive.html

The Arts and Works of Matthew Asanuma. Sunday, July 29, 2012. Here's another head - I've decided to set myself a goal to draw 100 heads as per a challenge I saw on a great video found here: http:/ www.ctrlpaint.com/draw-100/. I'll try and post all drawings here as I go. I don't think I'll be counting any of the heads I've posted since none we're drawn from life, but I'll let you know when I begin. I'll have to set myself a timeline too. Thursday, July 26, 2012. Time for a scanner. Wednesday, July 18, 2012.

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Asanuma Groove: July 2011

http://asanumagroove.blogspot.com/2011_07_01_archive.html

The Arts and Works of Matthew Asanuma. Wednesday, July 6, 2011. More Estefan Hair-Dressing Stations. First pass - no color. First pass (different iteration) - color. Second Pass - Line and Simple Color. Second Pass - Perspective/Polished color. Labels: black and white. Subscribe to: Posts (Atom). View my complete profile. Honor Park - A show for young dudes about Honor. Lindsey's Sketch and Art Blog. Paul's Piles o' Art. Witch Hunt character animation. Pintar is to paint intelligently.

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Asanuma Groove: Another head

http://asanumagroove.blogspot.com/2012/07/another-head.html

The Arts and Works of Matthew Asanuma. Sunday, July 29, 2012. Here's another head - I've decided to set myself a goal to draw 100 heads as per a challenge I saw on a great video found here: http:/ www.ctrlpaint.com/draw-100/. I'll try and post all drawings here as I go. I don't think I'll be counting any of the heads I've posted since none we're drawn from life, but I'll let you know when I begin. I'll have to set myself a timeline too. Subscribe to: Post Comments (Atom). View my complete profile.

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Asanuma Groove: September 2012

http://asanumagroove.blogspot.com/2012_09_01_archive.html

The Arts and Works of Matthew Asanuma. Thursday, September 20, 2012. Tinman sketches and WIP design ideas. These were som preliminary designs for the head - I'm still liking some of the things I've got going on here - even with the rough body sketch. I'm debating on whether I'll keep the furnace-belly. I like the idea of it, but I may decide on scrapping it as I redesign the overall look. I'm liking the blue/green hue in the metal - I think I'll be keeping it, but maybe adding more of an oil-stained look.

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Asanuma Groove: time for a scanner...

http://asanumagroove.blogspot.com/2012/07/time-for-scanner.html

The Arts and Works of Matthew Asanuma. Thursday, July 26, 2012. Time for a scanner. Just some head sketches I've done in the past week. I should probably start drawing from life and not my head. I realize after taking a step back that these look a little wacky. July 26, 2012 at 5:33 AM. 5 is really nice! July 26, 2012 at 8:34 AM. The last dude with the black eye is my favorite. Good work, bud! Subscribe to: Post Comments (Atom). View my complete profile. Honor Park - A show for young dudes about Honor.

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Asanuma Groove: November 2010

http://asanumagroove.blogspot.com/2010_11_01_archive.html

The Arts and Works of Matthew Asanuma. Tuesday, November 30, 2010. Friday, November 12, 2010. 3-Point Perspective: "This is a place of Evil.". Farmer Taylor couldn't help but notice that his long time friend and neighbor, Billy Porter, was late in harvesting his crops. The eerie silhouette of the Porter's barn drew Taylor near. With each footstep closer, Farmer Taylor could make out a little clearer the masses of spider silk covering the silo and walls of the barn. Sunday, November 7, 2010. Witch Hunt ch...

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Asanuma Groove: December 2010

http://asanumagroove.blogspot.com/2010_12_01_archive.html

The Arts and Works of Matthew Asanuma. Thursday, December 30, 2010. Here's a low poly samurai character I modeled last night. I still have to make it look like he's wearing more armor. My goal is to have it rigged and textured before school starts up again. Tuesday, December 28, 2010. Just some reference images I'm loosely following. Thursday, December 23, 2010. A fun, yet stressful project. This is my latest project. It was a commissioned Illustration. The client wanted me to tell the story of a...Sure ...

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Asanuma Groove: rendering tests! WahOOOOOooo

http://asanumagroove.blogspot.com/2012/10/rendering-tests-wahoooooooo.html

The Arts and Works of Matthew Asanuma. Monday, October 8, 2012. I've never actually rendered anything with great results, so I put myself to work last night - I haven't slept in the last 20 hours or so. These tests are the fruits of my labor - they don't look like much, but I've learned a ton. More to come soon! Subscribe to: Post Comments (Atom). View my complete profile. Honor Park - A show for young dudes about Honor. Lindsey's Sketch and Art Blog. Paul's Piles o' Art. Witch Hunt character animation.

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Asanuma Groove: tinman WIP

http://asanumagroove.blogspot.com/2012/10/tinman-wip.html

The Arts and Works of Matthew Asanuma. Tuesday, October 16, 2012. Work in progress - this has a long way to go still before it's a portfolio piece, but I've learned a ton on it. Subscribe to: Post Comments (Atom). View my complete profile. Honor Park - A show for young dudes about Honor. Lindsey's Sketch and Art Blog. Paul's Piles o' Art. Witch Hunt character animation. Pintar is to paint intelligently. Step off into the deep. Dumping some stuff since cg hub shut down. The Art Of Chad Ruger.

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Asanuma Groove: June 2012

http://asanumagroove.blogspot.com/2012_06_01_archive.html

The Arts and Works of Matthew Asanuma. Friday, June 29, 2012. Addison's boots: film resolution. Just some boots I've been working on for my BYU senior class film. Subscribe to: Posts (Atom). View my complete profile. Honor Park - A show for young dudes about Honor. Lindsey's Sketch and Art Blog. Paul's Piles o' Art. Witch Hunt character animation. Pintar is to paint intelligently. Step off into the deep. Dumping some stuff since cg hub shut down. The Art Of Chad Ruger. Addisons boots: film resolution.

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Saturday, June 15, 2013. Witch Hunt character animation. So have decided to do a write-up on the animation system I worked out for the main character in Witch Hunt, which I am rather proud of. Here goes:. The first iteration of the character was completely movement based, her animations only responded to your movement, and ignored any firing or reloading actions. Also, the actual walking animations did not blend together very well:. As you can probably see, there are still a few flaws here I have yet to ...

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