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Tom Francis

The blog of Tom Francis, who made a game called Gunpoint, wrote two stories for the Machine of Death collections, used to write for PC Gamer, is on a PC gaming podcast called The Crate & Crowbar, and is now working on a game about sneaking about randomly generated spaceships and punching people: Heat Signature.

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Tom Francis | pentadact.com Reviews
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The blog of Tom Francis, who made a game called Gunpoint, wrote two stories for the Machine of Death collections, used to write for PC Gamer, is on a PC gaming podcast called The Crate & Crowbar, and is now working on a game about sneaking about randomly generated spaceships and punching people: Heat Signature.
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6 personal
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Tom Francis | pentadact.com Reviews

https://pentadact.com

The blog of Tom Francis, who made a game called Gunpoint, wrote two stories for the Machine of Death collections, used to write for PC Gamer, is on a PC gaming podcast called The Crate & Crowbar, and is now working on a game about sneaking about randomly generated spaceships and punching people: Heat Signature.

INTERNAL PAGES

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1

What I’m Working On And What I’ve Done - a post on Tom Francis' blog

https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done

I'm Tom. I designed a game called Gunpoint. About rewiring things and punching people, and now I'm working on a new one called Heat Signature. About sneaking aboard randomly generated spaceships. Here's some more info on all the games. I've worked on, here's the podcast. I do, here are the videos I make. On YouTube, here are some of the articles. I wrote for PC Gamer, and here are two short stories I wrote. For the Machine of Death collections. By me Uses Adaptive Images. BaconOnARock: damn spam folder :(.

2

Tom Francis

https://www.pentadact.com/index.php/tag/mirrors-edge

I'm Tom. I designed a game called Gunpoint. About rewiring things and punching people, and now I'm working on a new one called Heat Signature. About sneaking aboard randomly generated spaceships. Here's some more info on all the games. I've worked on, here's the podcast. I do, here are the videos I make. On YouTube, here are some of the articles. I wrote for PC Gamer, and here are two short stories I wrote. For the Machine of Death collections. By me Uses Adaptive Images. BaconOnARock: damn spam folder :(.

3

What Makes Games Good - a post on Tom Francis' blog

https://www.pentadact.com/2011-05-27-what-makes-games-good

I'm Tom. I designed a game called Gunpoint. About rewiring things and punching people, and now I'm working on a new one called Heat Signature. About sneaking aboard randomly generated spaceships. Here's some more info on all the games. I've worked on, here's the podcast. I do, here are the videos I make. On YouTube, here are some of the articles. I wrote for PC Gamer, and here are two short stories I wrote. For the Machine of Death collections. By me Uses Adaptive Images. BaconOnARock: damn spam folder :(.

4

More On Making Music For Gunpoint - The Gunpoint Blog

https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint

A stealth puzzle game that lets you rewire its levels to trick people. Windows, Mac and Linux. Tell us about it! Literally do tell us about it. Or nothing will happen. Yes, You Can Monetise Videos You Make Of This Game. The formal permission bit. About what else I'm working on and what else I've done. Find out when I release a new game, and when there are opportunities to test them. By Tom Francis. Uses Adaptive Images. Good ideas, brilliantly executed, this is one of the year's best games.". So if you&#...

5

How I Would Have Ended BioShock - a post on Tom Francis' blog

https://www.pentadact.com/2009-04-15-ending-bioshock

I'm Tom. I designed a game called Gunpoint. About rewiring things and punching people, and now I'm working on a new one called Heat Signature. About sneaking aboard randomly generated spaceships. Here's some more info on all the games. I've worked on, here's the podcast. I do, here are the videos I make. On YouTube, here are some of the articles. I wrote for PC Gamer, and here are two short stories I wrote. For the Machine of Death collections. By me Uses Adaptive Images. Postcards From Far Cry Primal.

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Sem pés nem cabeça: Junho 2011

http://hukimato.blogspot.com/2011_06_01_archive.html

Sem pés nem cabeça. 19 de junho de 2011. Já com a chave na ignição e o rugido do motor a misturar-se com o som das aves lá fora, sinto-me pronto para partir, mas não sem antes pôr a tocar o CD que torna todo o acto de conduzir muito mais emocionante. O CD entra e em menos de dois segundos as primeiras notas da Bloodmeat. Dos Protest the Hero abafam todos os sons que entram pelas janelas abertas do carro. Meto a primeira mudança e arranco. Já falta pouco…. 6/19/2011 12:43:00 da manhã. Ao preço da chuva.

reticulating-splines.blogspot.com reticulating-splines.blogspot.com

Reticulating Splines: June 2007

http://reticulating-splines.blogspot.com/2007_06_01_archive.html

Friday, June 29, 2007. I've begun the arduous task of moving house, and it's totally no fun. Due to this, Splines. Only has neglect and mistreatment to enjoy during the immediate future. I'll write something better when my surroundings shrug off their transience. Until then, Splines. Monday, June 25, 2007. Bruce Banner: "Hip Header". I demand that you ask. Go on, ask it! Well, seeing how you're so insistent, my thanks go out to The Corporation Gaming Community. Labels: Erm. Headers? HP Pencil: Tomb Shader.

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Reticulating Splines: August 2007

http://reticulating-splines.blogspot.com/2007_08_01_archive.html

Thursday, August 30, 2007. The Value of Games. Ian Bogost is a sage amongst milder herbs. According to Bogost (and contrary to Splines. We're all a little to blame for the failure of the original Manhunt 2. And every other game deemed too 'adult' for retail acceptability. Bogost, who is the founder of Persuasive Games. Conceives a need to critically assess the ramifications of the label 'Adults Only' (AO): the decisively fatalistic rating which the US' ESRB. Deemed appropriate for Manhunt 2. An ambition ...

reticulating-splines.blogspot.com reticulating-splines.blogspot.com

Reticulating Splines: July 2008

http://reticulating-splines.blogspot.com/2008_07_01_archive.html

Sunday, July 06, 2008. Interview with Asi Burak - Co-Founder of Impact Games. After the ambiguity of my last article. After a bit of apologetic email bouncing, Asi and I's relationship had recovered to the extent that an interview seemed possible. Intimidatingly, Asi'd only recently been siphoned for words by The Guardian. Yet I think the Splines. So please understand that it's been hard to make the kid presentable. 17:37:15] Sean Garland says: Peacemaker was originally due to reward its players with the...

reticulating-splines.blogspot.com reticulating-splines.blogspot.com

Reticulating Splines: Review: Mass Effect

http://reticulating-splines.blogspot.com/2008/06/review-mass-effect.html

Saturday, June 21, 2008. Mass Effect could benefit from more corridor combat. The shooter - a genre with which Mass Effect. Clumsily flirts - is oft criticised for its use of corridors to channel the player from one point to another. Bioware's new-found territory has people-funnels in abundance, yet, like the oilfields of Nigeria, Mass Effect. A linear game, I would have expected Bioware to take advantage of the immediate quality-of-life benefits a modern corridor can offer. It's a shame that this is one...

rel-interp.blogspot.com rel-interp.blogspot.com

Relativistic Interpretations: George Carlin

http://rel-interp.blogspot.com/2008/06/george-carlin.html

If I can make one person think once more about one issue, I've done all I can. Maybe I take things too seriously.or maybe you don't take things seriously enough. Monday, 23 June 2008. Why does everyone I like die? Sad to hear he died. Funny what he says. 3 July 2008 at 14:26. Its okay Luka, I'm still alive :D. 15 July 2008 at 17:19. Subscribe to: Post Comments (Atom). Things You Should Like. The Bloggings Of The B. Carl Sagan: Pale Blue Dot. View my complete profile.

reticulating-splines.blogspot.com reticulating-splines.blogspot.com

Reticulating Splines: July 2011

http://reticulating-splines.blogspot.com/2011_07_01_archive.html

Saturday, July 23, 2011. Subscribe to: Posts (Atom). Rock, Paper, Shotgun. Mode 7 Games Blog. The Bloggings of The B. The Fiction of SteveTheBlack.

rel-interp.blogspot.com rel-interp.blogspot.com

Relativistic Interpretations: All Along The Watchtower

http://rel-interp.blogspot.com/2008/09/all-along-watchtower.html

If I can make one person think once more about one issue, I've done all I can. Maybe I take things too seriously.or maybe you don't take things seriously enough. Thursday, 4 September 2008. All Along The Watchtower. Let's launch straight into it: what is it about internet communities that are so appealing to people? I'd love to say that I've been pondering this issue for days, but frankly, it has only recently occurred to me as a question thanks to Shamus Young at Twenty Sided. I have to say You Tube is ...

rel-interp.blogspot.com rel-interp.blogspot.com

Relativistic Interpretations: June 2008

http://rel-interp.blogspot.com/2008_06_01_archive.html

If I can make one person think once more about one issue, I've done all I can. Maybe I take things too seriously.or maybe you don't take things seriously enough. Monday, 23 June 2008. Why does everyone I like die? Links to this post. Sunday, 1 June 2008. Carl Sagan: Pale Blue Dot. Not much from me, just a video. Possibly my favourite video of all time. RIP Carl Sagan. RIP. Links to this post. Subscribe to: Posts (Atom). Things You Should Like. The Bloggings Of The B. Carl Sagan: Pale Blue Dot.

rel-interp.blogspot.com rel-interp.blogspot.com

Relativistic Interpretations: Never Is Enough

http://rel-interp.blogspot.com/2008/05/never-is-enough.html

If I can make one person think once more about one issue, I've done all I can. Maybe I take things too seriously.or maybe you don't take things seriously enough. Friday, 30 May 2008. So I adapted. I adapted and I learnt. I learnt how to hide the scientific interest, how to hide my enjoyment of videogames, how to hide the fact that I could while away several hours by absorbing myself in Lord of the Rings. 2) You can choose them. 3) They don't matter. 3 July 2008 at 14:32. Subscribe to: Post Comments (Atom).

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Tom Francis

I'm Tom. I designed a game called Gunpoint. About rewiring things and punching people, and Heat Signature. About sneaking into spaceships and making mistakes. Here's some more info on all the games. I've worked on, here's the podcast. I do, here are the videos I make. On YouTube, here are some of the articles. I wrote for PC Gamer, and here are two short stories I wrote. For the Machine of Death collections. By me Uses Adaptive Images. Heat Signature’s Launch, And First Player Legend. Improving Heat Sign...

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