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Photorealizer: Physically Based Renderer by Peter Kutz

Photorealizer: Physically Based Renderer by Peter Kutz. Sunday, June 23, 2013. Bidirectional Path Tracing and Metropolis Light Transport. I documented this project in a separate blog: http:/ bptmlt.blogspot.com/. An image I rendered using bidirectional path tracing in my newest renderer. See my project blog. An image I rendered using bidirectional path tracing in my newest renderer. See my project blog. Monday, May 6, 2013. Eliminating Dark Edges When Using a BSSRDF. Same as the image above except with s...

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Photorealizer: Physically Based Renderer by Peter Kutz | photorealizer.blogspot.com Reviews
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Photorealizer: Physically Based Renderer by Peter Kutz. Sunday, June 23, 2013. Bidirectional Path Tracing and Metropolis Light Transport. I documented this project in a separate blog: http:/ bptmlt.blogspot.com/. An image I rendered using bidirectional path tracing in my newest renderer. See my project blog. An image I rendered using bidirectional path tracing in my newest renderer. See my project blog. Monday, May 6, 2013. Eliminating Dark Edges When Using a BSSRDF. Same as the image above except with s...
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Photorealizer: Physically Based Renderer by Peter Kutz | photorealizer.blogspot.com Reviews

https://photorealizer.blogspot.com

Photorealizer: Physically Based Renderer by Peter Kutz. Sunday, June 23, 2013. Bidirectional Path Tracing and Metropolis Light Transport. I documented this project in a separate blog: http:/ bptmlt.blogspot.com/. An image I rendered using bidirectional path tracing in my newest renderer. See my project blog. An image I rendered using bidirectional path tracing in my newest renderer. See my project blog. Monday, May 6, 2013. Eliminating Dark Edges When Using a BSSRDF. Same as the image above except with s...

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photorealizer.blogspot.com photorealizer.blogspot.com
1

Photorealizer: Physically Based Renderer by Peter Kutz: First Images with Dispersion

http://photorealizer.blogspot.com/2012/05/first-images-with-dispersion.html

Photorealizer: Physically Based Renderer by Peter Kutz. Saturday, May 26, 2012. First Images with Dispersion. I recently implemented dispersion in Photorealizer using some of the ideas I described in a previous post. Here is a render of diamonds with dispersion. The color in this image comes entirely from dispersion. Diamonds with dispersion. Click to view full size. Here's the same render, before bloom was applied (my bloom is a post-process; the renderer applies it to the completed image):. Here are a ...

2

Photorealizer: Physically Based Renderer by Peter Kutz: Photon Mapping with HDR Environment Maps

http://photorealizer.blogspot.com/2012/12/photon-mapping-with-hdr-environment-maps.html

Photorealizer: Physically Based Renderer by Peter Kutz. Friday, December 28, 2012. Photon Mapping with HDR Environment Maps. I gave each light source the ability to emit photons, including HDR environment maps, suns, spherical lights, and rectangular lights. The first two shots below use the Grace Cathedral. Photon mapped indirect illumination, plus direct illumination (using environment map importance sampling). The next two shots use the Pisa. Pure path tracing. Identical appearance to the image ab...

3

Photorealizer: Physically Based Renderer by Peter Kutz: March 2013

http://photorealizer.blogspot.com/2013_03_01_archive.html

Photorealizer: Physically Based Renderer by Peter Kutz. Saturday, March 9, 2013. Photorealizer now has high quality, physically accurate, spectral dispersion. I improved the dispersion system in Photorealizer using some ideas that I wrote about in two old posts and a comment ( here. I rendered new images of diamonds using my improved dispersion system. These images are 1600x900. You can click on an image to enlarge it, or you can open an image in a new tab or download it to ensure that you are vi...Highl...

4

Photorealizer: Physically Based Renderer by Peter Kutz: Dispersion

http://photorealizer.blogspot.com/2012/04/dispersion.html

Photorealizer: Physically Based Renderer by Peter Kutz. Monday, April 30, 2012. Image from Wikimedia Commons. One thing that's currently missing from Photorealizer (and many commercial and production renderers, too) is dispersion. Adding dispersion to Photorealizer isn't my top priority, but I have given it some thought. Here are some of my ideas for implementing dispersion in Photorealizer (or any other distribution ray tracer):. This technique touches on many fields: physics, probability, colorimetry, ...

5

Photorealizer: Physically Based Renderer by Peter Kutz: Gold Bunny Lit by Sun and Sky

http://photorealizer.blogspot.com/2013/01/gold-bunny-lit-by-sun-and-sky.html

Photorealizer: Physically Based Renderer by Peter Kutz. Sunday, January 27, 2013. Gold Bunny Lit by Sun and Sky. Close-up of photon contribution. Click to view large. (I originally rendered this image at 1618x1000, although Blogger has scaled it down to 1600x989, so there might have been a slight loss of quality.). I rendered an image of a gold bunny lit by a sun and sky (the render from this post. That I rendered in my sky renderer. All possible types of light paths. January 28, 2013 at 1:13 AM.

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Sky Renderer by Peter Kutz: October 2012

http://skyrenderer.blogspot.com/2012_10_01_archive.html

Sky Renderer by Peter Kutz. Wednesday, October 31, 2012. I made two cool new cameras that allow the entire sky to be viewed in a single image. The first uses latitude-longitude panoramic format. Also known as an equirectangular mapping. This is the same format that I use for HDR environment maps in Photorealizer. The second new camera uses an angular fisheye projection. Is a site that shows how a real fisheye lens works, with nice diagrams of the fancy optics. Tuesday, October 23, 2012. Below is a new re...

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Bidirectional Path Tracing and Metropolis Light Transport: First Steps Towards Bidirectional Path Tracing

http://bptmlt.blogspot.com/2013/03/first-steps-towards-bidirectional-path.html

Bidirectional Path Tracing and Metropolis Light Transport. Sunday, March 10, 2013. First Steps Towards Bidirectional Path Tracing. I began my implementation of bidirectional path tracing by making a streamlined version of my existing renderer, Photorealizer. I removed little-used features, removed the core recursive path tracing code, cleaned up some of the code, and optimized some of the code. Then I added the following features:. Light and sensor geometry in the scene. 8226; More robust BSDF system.

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Photorealizer: Physically Based Renderer by Peter Kutz

Photorealizer: Physically Based Renderer by Peter Kutz. Sunday, June 23, 2013. Bidirectional Path Tracing and Metropolis Light Transport. I documented this project in a separate blog: http:/ bptmlt.blogspot.com/. An image I rendered using bidirectional path tracing in my newest renderer. See my project blog. An image I rendered using bidirectional path tracing in my newest renderer. See my project blog. Monday, May 6, 2013. Eliminating Dark Edges When Using a BSSRDF. Same as the image above except with s...

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