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PixelWordBrickMoment

Bits of life and work, pulled apart and put back together. Friday, April 30, 2010. Collaboration and Communication in Game Design. Hey Long time no see. Anyway. Earlier this year, I gave a talk on collaborative design for a couple of conferences. One of them, Game Forum Germany, was kind enough to videotape all of the sessions, and host the videos on their site. Check out my talk here. I gave the wrong number of QA members who are on the Beatles vocal harmony strike team! Sorry Matt or Mike! And I'm extr...

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PixelWordBrickMoment | pixelwordbrickmoment.blogspot.com Reviews
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Bits of life and work, pulled apart and put back together. Friday, April 30, 2010. Collaboration and Communication in Game Design. Hey Long time no see. Anyway. Earlier this year, I gave a talk on collaborative design for a couple of conferences. One of them, Game Forum Germany, was kind enough to videotape all of the sessions, and host the videos on their site. Check out my talk here. I gave the wrong number of QA members who are on the Beatles vocal harmony strike team! Sorry Matt or Mike! And I'm extr...
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PixelWordBrickMoment | pixelwordbrickmoment.blogspot.com Reviews

https://pixelwordbrickmoment.blogspot.com

Bits of life and work, pulled apart and put back together. Friday, April 30, 2010. Collaboration and Communication in Game Design. Hey Long time no see. Anyway. Earlier this year, I gave a talk on collaborative design for a couple of conferences. One of them, Game Forum Germany, was kind enough to videotape all of the sessions, and host the videos on their site. Check out my talk here. I gave the wrong number of QA members who are on the Beatles vocal harmony strike team! Sorry Matt or Mike! And I'm extr...

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PixelWordBrickMoment: October 2008

http://www.pixelwordbrickmoment.blogspot.com/2008_10_01_archive.html

Bits of life and work, pulled apart and put back together. Friday, October 31, 2008. Waiting for the Great Pumpkin. Posted by Slapworth at 11:53 AM. Links to this post. Thursday, October 30, 2008. Posted by Slapworth at 4:51 PM. Links to this post. My new secret game project. Posted by Slapworth at 10:40 AM. Links to this post. Sunday, October 26, 2008. A Scene from Breakfast. CHRIS: I know you're busy, but this knife really needs sharpening. If you love me. if you love your knives. Links to this post.

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PixelWordBrickMoment: June 2009

http://www.pixelwordbrickmoment.blogspot.com/2009_06_01_archive.html

Bits of life and work, pulled apart and put back together. Sunday, June 21, 2009. It's been at least five months since I last blogged about anything significant. Let me use my last day of vacation to do some catching up. Work-wise, I've finished my work on The Beatles: Rock Band. And I'm extremely proud of the game. New projects are starting up, and I'm sorting out how exactly I'll be involved in them. Harmonix is a great place to work, and I'm lucky to be there. Posted by Slapworth at 9:30 PM.

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PixelWordBrickMoment: September 2008

http://www.pixelwordbrickmoment.blogspot.com/2008_09_01_archive.html

Bits of life and work, pulled apart and put back together. Saturday, September 27, 2008. I never publicized this blog before now, mostly because I was never sure if I was going fully take to blogging. It seemed more than possible that I would post for a few weeks, then find something else to occupy my time. This is what has happened. But now, life is about to get a hell of a lot more interesting. We (my wife Kim and I) are roughly a week away from having our first child, and friends. Links to this post.

4

PixelWordBrickMoment: Collaboration & Communication in Game Design

http://www.pixelwordbrickmoment.blogspot.com/2010/04/collaboration-communication-in-game.html

Bits of life and work, pulled apart and put back together. Friday, April 30, 2010. Collaboration and Communication in Game Design. Hey Long time no see. Anyway. Earlier this year, I gave a talk on collaborative design for a couple of conferences. One of them, Game Forum Germany, was kind enough to videotape all of the sessions, and host the videos on their site. Check out my talk here. I gave the wrong number of QA members who are on the Beatles vocal harmony strike team! Sorry Matt or Mike!

5

PixelWordBrickMoment: January 2009

http://www.pixelwordbrickmoment.blogspot.com/2009_01_01_archive.html

Bits of life and work, pulled apart and put back together. Sunday, January 04, 2009. I should write something. It's been a pretty good holiday season, more tiring for all the Ian-wrangling, but more mellow in many respects. We traveled and did less this year, and Ian was charming and relatively meltdown-free during all this time. Take care, all. Posted by Slapworth at 10:28 PM. Links to this post. View my complete profile. Collaboration and Communication in Game Design. Designer E-mail #2 is Up.

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DanT's Design Blog: June 2009

http://dantdesign.blogspot.com/2009_06_01_archive.html

Thursday, June 18, 2009. Designer Emails #2: Item Hoarding. Welcome to the designer email thread, Mr. Brian Chan! In honor of him joining the thread, I have a topic that he might have some idea on how to solve:. As a collector, I find myself hoarding powerful weapons and never using them "in case I need them later". I did it with airstrikes in Mercs 2, I did it with nukes in Fallout, and there's probably a bunch of games that I've repressed doing it in. A few games solve the scarcity problem without sacr...

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Earth 2 Casey: June 2009

http://earth2casey.blogspot.com/2009_06_01_archive.html

Saturday, June 20, 2009. Wizard World: My Haul. So this weekend I worked my way down to Philadelphia to try and get my groove back, Stella style*, after the Beatles: Rock Band. Why Philly? Well, I wanted to check out Wizard World Philadelphia! There were some amazing guests lined up; Kevin Maguire, Steve Dillon, Garth Ennis, EDWARD JAMES OLMOS, and a number of other cool guests. I hadn't been to a hardcore comics con in a long time, so I was pumped. I met Joe Dunn from one of my favorite strips,. Then th...

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PixelWordBrickMoment

Bits of life and work, pulled apart and put back together. Friday, April 30, 2010. Collaboration and Communication in Game Design. Hey Long time no see. Anyway. Earlier this year, I gave a talk on collaborative design for a couple of conferences. One of them, Game Forum Germany, was kind enough to videotape all of the sessions, and host the videos on their site. Check out my talk here. I gave the wrong number of QA members who are on the Beatles vocal harmony strike team! Sorry Matt or Mike! And I'm extr...

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