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Simply Design | A look into Pralie Dutzel's game and level design process.

A look into Pralie Dutzel's game and level design process.

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Simply Design | A look into Pralie Dutzel's game and level design process. | praliedutzel.wordpress.com Reviews
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A look into Pralie Dutzel's game and level design process.
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Simply Design | A look into Pralie Dutzel's game and level design process. | praliedutzel.wordpress.com Reviews

https://praliedutzel.wordpress.com

A look into Pralie Dutzel's game and level design process.

INTERNAL PAGES

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1

Lack of Free Time == Lack of Updates | Simply Design

https://praliedutzel.wordpress.com/2013/05/09/lack-of-free-time-lack-of-updates

A look into Pralie Dutzel's game and level design process. Lack of Free Time = Lack of Updates. Boy, has it been a while! I hope your own game projects are going well, and don’t hesitate to ask if you ever have any questions! Trackback ( 0 ). Comments ( 4 ). Galen “Moeghyn” Busby. July 1st, 2013. Keep up the good work Prailie. I’ve actually been checking your blog on and off to keep tabs on what other UAT are doing. July 27th, 2013. What are you using for developing card game? April 22nd, 2016. Create a ...

2

Tips & Tricks | Simply Design

https://praliedutzel.wordpress.com/tips-tricks-2

A look into Pralie Dutzel's game and level design process. On this page, you’ll find a complete list of all the “Tips and Tricks” articles, in order of newest first. Performance Optimization in UDK. A Guide to Project Proposals. A Guide to Resumes. Let’s Build a Level! A Guide to Portfolios. Terrain Is Your Friend. Finding Inspiration for Levels. Trackback ( 0 ). Comments ( 1 ). October 3rd, 2014. I’m not sure why but this weblog is loading extremely slow for me. Issue on my end? Enter your comment here.

3

Archive | Simply Design

https://praliedutzel.wordpress.com/archive

A look into Pralie Dutzel's game and level design process. Below is an archive of all blog posts, in order of oldest first. Mission: Design an Arcade Game. 7 Steps to Designing a Game. My Horror Game: The Setting. Tips and Tricks: Finding Inspiration for Levels. Level Design Challenge: 2 Days, 2 Levels. I’m No Modeler! Welcome to the World of Sprites. Board Game Design: Stop the Oil! The Robo-Dino Project (Tentative Title). Print and Play: Stop the Oil! Tips and Tricks: Making CTF Maps. My First Workshop...

4

Delirium: A Postmortem | Simply Design

https://praliedutzel.wordpress.com/2013/07/27/delirium-a-postmortem

A look into Pralie Dutzel's game and level design process. That way, when I did bring in a team, they could make suggestions and help shape the game to what everyone wanted, rather than trying to mash a game together out of a million different ideas. Team members were beginning to grow uninterested, and I began to wonder if this project was going to last. GDC and Team Dynamic. During the time leading up to GDC, which was held in early March, the team pushed out a lot of work and polished up our current b...

5

Creating a Card Game: From Start to Finish | Simply Design

https://praliedutzel.wordpress.com/2013/01/31/creating-a-card-game-from-start-to-finish

A look into Pralie Dutzel's game and level design process. Creating a Card Game: From Start to Finish. I’ve been pretty busy this month with two projects: Tragedia. And Prehysteria. While you might recognize the name “Prehysteria” from an early blog post. Keep reading to learn more about creating card games! Just like any good game design, card (and board) games usually start off as an initial concept or theme. Do you see how things tend to build off of each other? Prototyping and Initial Playtests.

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Epicurian Temple – UDK » John P. Doran

http://johnpdoran.com/slide/epicurian-temple-udk

Epicurian Temple – UDK. Raquo; Epicurian Temple – UDK. Flash – Casual RPG Battle System Concept. Home – Before. Unreal Tournament 3 Level Design.

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Book » Categories » John P. Doran

http://johnpdoran.com/portfolio_cat/book

Getting Started with UDK. For those who have purchased the book, please look here for an additional chapter on my site that focuses on UnrealScript. I’m really proud and excited to announce that my third book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; Read more. Mastering UDK Game Development: Hotshot. UDK iOS Game Development Beginner’s Guide. Flash – Casual RPG Battle System Concept. Home – Before.

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Cultist Kerfuffle » John P. Doran

http://johnpdoran.com/slide/cultist-kerfuffle

Raquo; Cultist Kerfuffle. Flash – Casual RPG Battle System Concept. Home – Before. Unreal Tournament 3 Level Design.

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Programming » Categories » John P. Doran

http://johnpdoran.com/portfolio_cat/programming

A Flash game developed over the course of 3 days using ActionScript 3 to accustom myself with it again after not touching it aside from using it for creating Scaleform menus for 2 years. All art and code was done by me with Christopher Doran providing the music. Culina: The Spirit of Cooking. Film Noir RPG Prototype. C game designer on a team of 7, building a competitive 2D racing platformer Players are cast into keeping the world away from total darkness in a 2D Platforming world. Dynamic lighting t...

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C++ » Categories » John P. Doran

http://johnpdoran.com/portfolio_cat/c

C game designer on a team of 7, building a competitive 2D racing platformer Players are cast into keeping the world away from total darkness in a 2D Platforming world. Dynamic lighting turns the world darker as you play making each level a race against the darkness. Drop in/out support makes it possible for anyone Read more. Flash – Casual RPG Battle System Concept. Home – Before. Unreal Tournament 3 Level Design.

johnpdoran.com johnpdoran.com

Scaleform » Categories » John P. Doran

http://johnpdoran.com/portfolio_cat/scaleform

Getting Started with UDK. For those who have purchased the book, please look here for an additional chapter on my site that focuses on UnrealScript. I’m really proud and excited to announce that my third book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; Read more. Mastering UDK Game Development: Hotshot. Film Noir RPG Prototype. Flash – Casual RPG Battle System Concept. Home – Before.

johnpdoran.com johnpdoran.com

Tutorials » John P. Doran

http://johnpdoran.com/category/tutorials

Raquo; Archive for "Tutorials". Flash 101: An Introduction. Posted at Jun 08, 2013. Posted in Game Design. By John P. Doran. As you begin your project, there may be many new panels and areas that are yours to use. Stage The largest area in the top left section is called the Stage. This is where all of the action within our menus will take place. Users will only see the white box area of the Read more. Setting up Flash CS6 to use Scaleform with UDK. Posted at Jun 08, 2013. Posted in Game Design. This is a...

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Unreal » John P. Doran

http://johnpdoran.com/category/unreal

Raquo; Archive for "Unreal". Benefits and drawbacks of using Kismet. Posted at Dec 17, 2013. By John P. Doran. As with any job it is important to use the tool that is appropriate for it. UDK provides three ways of giving interactivity to the game world: Kismet, Matinee, and UnrealScript. At this point, you should be familiar with the previous two options. All the three have specific advantages and disadvantages to them, but Kismet Read more. Mastering UDK Game Development Published. Posted at Mar 21, 2013.

johnpdoran.com johnpdoran.com

Portfolio » John P. Doran

http://johnpdoran.com/portfolio-2

Getting Started with UDK. For those who have purchased the book, please look here for an additional chapter on my site that focuses on UnrealScript. I’m really proud and excited to announce that my third book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; Read more. Mastering UDK Game Development: Hotshot. Culina: The Spirit of Cooking. Culina is a series of games which contain elements of both visual novels an...

johnpdoran.com johnpdoran.com

Tips » John P. Doran

http://johnpdoran.com/category/tips

Raquo; Archive for "Tips". How to Steal Like a Game Designer. Posted at Apr 06, 2011. Posted in Game Design. By John P. Doran. Chuck Skoda shared a link today from Austin Kleon featuring some very interesting things that he has learned in his time as being an artist. The article is written in the point of view of himself talking to his past self which is very similar to my 12 Tips to Starting Game Designers. He raises Read more. 12 Tips for Starting Game Designers. Posted at Nov 05, 2010.

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Responsive Websites Crafted by Pralie Dutzel | Creative Anchor

Creative Anchor Responsive Websites Crafted by Pralie Dutzel. Web Design and Front-End Development. The world of web design and development can be a confusing one, so weather the storm with your own Creative Anchor, Pralie Dutzel. I specialize in clean, modern designs, WordPress themes, and making magic with Sass. It isn’t just about making a website that looks good; it’s about establishing an identity. The Bob & Renee Parsons Foundation. Web & UI Design. Various Website and UI Work. Learn how I separate...

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Simply Design | A look into Pralie Dutzel's game and level design process.

A look into Pralie Dutzel's game and level design process. Continue reading →. Lack of Free Time = Lack of Updates. Boy, has it been a while! I hope your own game projects are going well, and don’t hesitate to ask if you ever have any questions! Creating a Card Game: From Start to Finish. I’ve been pretty busy this month with two projects: Tragedia. And Prehysteria. While you might recognize the name “Prehysteria” from an early blog post. Keep reading to learn more about creating card games! Complete Tra...

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