carldalin.se
Games
http://carldalin.se/index.html
Link will appear shortly. Cooperative first person shooter. 9 weeks half time. My work on this project:. Primarily physx-integration, portal culling, and particles. As always a lot of debugging all kinds of code, both my own and others. Carl Dalin, Daniel Almqvist , Maja Larsson,. Andrea Harty, Marie Flood, Michaela Stulen, Victor Petersson. Emil Andersson, Erik Leiram, Max Forsberg. 10 weeks half time. My work on this project:. Primarily A.I. and movement. Carl Dalin, Daniel Almqvist , Maja Larsson,.
mattiasarendt.se
FPS - Luna Academia
http://mattiasarendt.se/home-2/fps%20-%20luna%20academia.html
C /C# Game Programmer. FPS was the seventh game we made at The Game Assembly. It was the third game made in C using our own Engine based on DirectX, with Wwise used for sound. This is also the first game using Physx. 10 Weeks, halftime. 3rd party libraries: DirectX, Wwise, tinyxml.
mattiasarendt.se
Lunar Mercenary
http://mattiasarendt.se/home-2/lunar%20mercenary.html
C /C# Game Programmer. Space Shooter was the fifth game we made at The Game Assembly. It was the first game made in C using our own Engine based on DirectX, with Wwise used for sound. Mikaela Stulen (Graphical Artist). 10 Weeks, halftime. 3rd party libraries: DirectX, Wwise, tinyxml.
thegameassembly.com
Programming 14 – The Game Assembly
http://www.thegameassembly.com/students/tga-14/programming-14
The Game Assembly/Hermods AB. Beijerskajen 8, S-211 19 Malmö. Show The Game Assembly HQ. On a larger map.
mattiasarendt.se
RTS - Lunacy Of War
http://mattiasarendt.se/home-2/rts%20-%20lunacy%20of%20war.html
C /C# Game Programmer. RTS was the sixth game we made at The Game Assembly. It was the second game made in C using our own Engine based on DirectX, with Wwise used for sound. 10 Weeks, halftime. 3rd party libraries: DirectX, Wwise, tinyxml. Mikaela Stulen (Graphical Artist).