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Proghammer's Blog | Programming board games (step-by-step) | proghammer.wordpress.com Reviews
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Programming board games (step-by-step)
Chess09: Playing over network | Proghammer's Blog
https://proghammer.wordpress.com/2011/07/19/chess09-playing-over-network
Programming board games (step-by-step). Chess09: Playing over network. Chess09: Playing over network. July 19, 2011. So far we were only able to play the game locally on a single computer. In this tutorial we add some networking features so that we can play against remote players. It might be easier than you think. The programming language is again Java. Let’s get started. Chess02: Introducing game state. Chess03: Separating view and logic. Chess04: Implementing an alternative user interface. There are a...
proghammer | Proghammer's Blog
https://proghammer.wordpress.com/author/proghammer
Programming board games (step-by-step). Chess09b: Playing over network (the server part). February 18, 2014. After we have covered the client part of networking, let’s have a look at the server. It’s Python, it’s Google App Engine, it’s XML-RPC and it is very straight forward. Chess09: Playing over network. July 19, 2011. Chess08: Implementing an AI (artificial intelligence) player. November 30, 2010. Chess08: Implementing an AI (artificial intelligence) player. November 25, 2010. November 4, 2010. My pr...
Source code for all chess tutorials available again | Proghammer's Blog
https://proghammer.wordpress.com/2010/11/04/source-code-for-all-chess-tutorials-uploaded-again
Programming board games (step-by-step). Source code for all chess tutorials available again. Source code for all chess tutorials available again. November 4, 2010. My previous file hosting service is down. Therefore I uploaded all the source code files for the chess article series again. I also uploaded the source code for the latest article (Chess06). Having said so, if you experienced any problems when trying to download the source code for the previous articles, please try again. Thanks for the help.
Chess08: Implementing an AI (artificial intelligence) player | Proghammer's Blog
https://proghammer.wordpress.com/2010/11/30/chess08-implementing-an-ai-artificial-intelligence-player
Programming board games (step-by-step). Chess08: Implementing an AI (artificial intelligence) player. Chess08: Implementing an AI (artificial intelligence) player. November 30, 2010. Chess08: Implementing an AI (artificial intelligence) player. This is the eights part in a series of articles about programming a chess game in Java using Swing. As all articles build upon each other, I encourage you to also have a look at the previous articles in this series ( Chess01: Dragging game pieces. Public class Sim...
Chess06: Highlighting valid target locations | Proghammer's Blog
https://proghammer.wordpress.com/2010/10/12/chess06-highlighting-valid-target-locations
Programming board games (step-by-step). Chess06: Highlighting valid target locations. Chess06: Highlighting valid target locations. October 12, 2010. In this article we will have a look at how we can use the previously implemented MoveValidator to highlight valid target locations when the user starts dragging game pieces. We will also add some functionality to highlight the last executed move. The programming language is again Java. Chess02: Introducing game state. Chess03: Separating view and logic.
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proggytheanti-con.blogspot.com
Proggy The Anti-Con
There was an error in this gadget. Wednesday, June 27, 2012. The GOP To Host NFL Offensive Line Camps. But the real kicker was when I found out that the night of President Obama's inauguration the the GOP held a special dinner gathering with the sole purpose of BLOCKING. Anything and everything the newly elected President wanted to do. Whether it helped the country or not. It didn't matter just do not cooperate with this President in any form or fashion and BLOCK! What if it's our own idea? While this is...
ProgHack | Ramblings of a Software Engineer
Ramblings of a Software Engineer. 3 Reasons Why People Who Write Software Hate Agile. On December 14, 2013. Posted in: Software Development. Anyone who knows me, knows that I’m not a fan of Agile. Most people ask me why and the answer is always the same, most of companies don’t do it correctly. I’ve been speaking in generalities but here are the are the 3 big reasons why Agile development goes off the rails. Continue Reading. New Blog, Same Address. On December 14, 2013. New Blog, Same Address.
ProgHack | Ramblings of a Software Engineer
Ramblings of a Software Engineer. 3 Reasons Why People Who Write Software Hate Agile. On December 14, 2013. Posted in: Software Development. Anyone who knows me, knows that I’m not a fan of Agile. Most people ask me why and the answer is always the same, most of companies don’t do it correctly. I’ve been speaking in generalities but here are the are the 3 big reasons why Agile development goes off the rails. Continue Reading. New Blog, Same Address. On December 14, 2013. New Blog, Same Address.
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飽きずに使えるXPオススメスタイル(OS編) メチャブロ:おもしろ動画、神動画、フラッシュ、ゲーム. 飽きずに使えるXPオススメスタイル(OS編) メチャブロ:おもしろ動画、神動画、フラッシュ、ゲーム. Virtual void WndProc(Message% m) override {. Form: WndProc ( m);. Const int WM NCHITTEST = 0x84;. Const int HTCLIENT = 1;. Const int HTCAPTION = 2;. If ( m.Msg = WM NCHITTEST) &. MResult.ToInt32() = HTCLIENT). MResult = (IntPtr) HTCAPTION;. これは、C#で作られたコントロールライブラリなどがそのままC /CLIで使用可能ということで、. 具体的にはC#のビルドで作成されるDLLをC /CLIプロジェクトでリンクすることでC /CLI側からコードを呼び出すことができます。
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Proghammer's Blog | Programming board games (step-by-step)
Programming board games (step-by-step). Chess09b: Playing over network (the server part). February 18, 2014. After we have covered the client part of networking, let’s have a look at the server. It’s Python, it’s Google App Engine, it’s XML-RPC and it is very straight forward. Chess09: Playing over network. July 19, 2011. Chess08: Implementing an AI (artificial intelligence) player. November 30, 2010. Chess08: Implementing an AI (artificial intelligence) player. November 25, 2010. November 4, 2010. My pr...
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Friday, April 17, 2009. Quickie #11: worn in public - makes statement. Quickie 14 - protection. Plastic bag made into a poncho to protect the wearer from rain. Tool pouch that could potentially stab the wearer. Quickie #6: enchance the aesthetic quality of the movement of the body. As and idea, these would be like sprinting ski track shoes. It experiments with being able to increase our contact with the ground, making us able to propel forward faster. Quickie #12: for a stranger. Wednesday, April 15, 2009.
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