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Proghammer's Blog | Programming board games (step-by-step)

Programming board games (step-by-step)

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Proghammer's Blog | Programming board games (step-by-step) | proghammer.wordpress.com Reviews

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Programming board games (step-by-step)

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Chess09: Playing over network | Proghammer's Blog

https://proghammer.wordpress.com/2011/07/19/chess09-playing-over-network

Programming board games (step-by-step). Chess09: Playing over network. Chess09: Playing over network. July 19, 2011. So far we were only able to play the game locally on a single computer. In this tutorial we add some networking features so that we can play against remote players. It might be easier than you think. The programming language is again Java. Let’s get started. Chess02: Introducing game state. Chess03: Separating view and logic. Chess04: Implementing an alternative user interface. There are a...

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proghammer | Proghammer's Blog

https://proghammer.wordpress.com/author/proghammer

Programming board games (step-by-step). Chess09b: Playing over network (the server part). February 18, 2014. After we have covered the client part of networking, let’s have a look at the server. It’s Python, it’s Google App Engine, it’s XML-RPC and it is very straight forward. Chess09: Playing over network. July 19, 2011. Chess08: Implementing an AI (artificial intelligence) player. November 30, 2010. Chess08: Implementing an AI (artificial intelligence) player. November 25, 2010. November 4, 2010. My pr...

3

Source code for all chess tutorials available again | Proghammer's Blog

https://proghammer.wordpress.com/2010/11/04/source-code-for-all-chess-tutorials-uploaded-again

Programming board games (step-by-step). Source code for all chess tutorials available again. Source code for all chess tutorials available again. November 4, 2010. My previous file hosting service is down. Therefore I uploaded all the source code files for the chess article series again. I also uploaded the source code for the latest article (Chess06). Having said so, if you experienced any problems when trying to download the source code for the previous articles, please try again. Thanks for the help.

4

Chess08: Implementing an AI (artificial intelligence) player | Proghammer's Blog

https://proghammer.wordpress.com/2010/11/30/chess08-implementing-an-ai-artificial-intelligence-player

Programming board games (step-by-step). Chess08: Implementing an AI (artificial intelligence) player. Chess08: Implementing an AI (artificial intelligence) player. November 30, 2010. Chess08: Implementing an AI (artificial intelligence) player. This is the eights part in a series of articles about programming a chess game in Java using Swing. As all articles build upon each other, I encourage you to also have a look at the previous articles in this series ( Chess01: Dragging game pieces. Public class Sim...

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Chess06: Highlighting valid target locations | Proghammer's Blog

https://proghammer.wordpress.com/2010/10/12/chess06-highlighting-valid-target-locations

Programming board games (step-by-step). Chess06: Highlighting valid target locations. Chess06: Highlighting valid target locations. October 12, 2010. In this article we will have a look at how we can use the previously implemented MoveValidator to highlight valid target locations when the user starts dragging game pieces. We will also add some functionality to highlight the last executed move. The programming language is again Java. Chess02: Introducing game state. Chess03: Separating view and logic.

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Proghammer's Blog | Programming board games (step-by-step)

Programming board games (step-by-step). Chess09b: Playing over network (the server part). February 18, 2014. After we have covered the client part of networking, let’s have a look at the server. It’s Python, it’s Google App Engine, it’s XML-RPC and it is very straight forward. Chess09: Playing over network. July 19, 2011. Chess08: Implementing an AI (artificial intelligence) player. November 30, 2010. Chess08: Implementing an AI (artificial intelligence) player. November 25, 2010. November 4, 2010. My pr...

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