williamcomfortanderson.com
William Comfort Anderson | William Comfort Anderson
https://williamcomfortanderson.com/author/willcanderson
Thinking out loud about storytelling. Skip to primary content. Skip to secondary content. Author Archives: William Comfort Anderson. About William Comfort Anderson. Perennial interests: film, literature, screenwriting. Recent obsessions: content strategy, software art, essay films. Hypertext narrative contrasted with interactive fiction. August 21, 2016. As I continue to figure out the different types of interactive storytelling. Out there, this dialogue. UPDATE: Mark Rickerby gets at something similar.
brooklynindiegames.com
Tim Rodriguez | Brooklyn Indie Games
http://brooklynindiegames.com/author/admin
All posts by Tim Rodriguez. November 5, 2015. Metatopia starts in earnest tomorrow, I’ll be heading out tonight to socialize and get ready for the full weekend experience. This schedule is subject to update as I get more information. Items in bold are where I’m a featured participant, whether that’s running a playtest or being a panelist. The master schedule is here. Time / Code / Type / Name. 1000-1100 / D006 / Panel / Helping Stores Sell Your Game. 1400-1600 / B161 / Playtest / Bulldogs! Last week, we ...
markbernstein.org
Mark Bernstein: TechnoCrit
http://www.markbernstein.org/TechnoCrit.html
Writing about literary machines and the people who make them. For software development and its discontents, see NeoVictorian Computing. Too ( Older TechnoCrit is here. It is Friday night dinner again, and the Business Professor asks. Straight out why anyone would want to bother with hypertext narrative. I handle this question badly in social settings. I understand the underlying family traumas; sorry, Freud, but knowing doesn’t help that much. Comments and improvements welcome: Email me. The importance o...
brooklynindiegames.com
IndieCade East | Brooklyn Indie Games
http://brooklynindiegames.com/indiecade-east
February 18, 2015. This last weekend I hit up IndieCade East. An “international festival of independent games.” Held at Queens’ Museum of the Moving Image, there’s an unspoken focus on video games — partially because of videogames’ better organization and industry cashflow, and partially because NYC is a booming center of videogame development, particularly mobile games. Organizations like Playcrafting NYC and the NYU Gamecenter also bolster this local community. Intergalactic Rescue Squad (Tabletop).
samanthagorman.net
Pry - Samantha Gorman
http://www.samanthagorman.net/Pry
The Book of Kells. Division of Human Curves. Published as Tender Claws (Danny Cannizzaro and Samantha Gorman). Part 1 now available for iPad on iTunes. Recent Awards and Honors. Exhibition Museum of Moving Image NY * Finalist for IGF "Excellence in Narrative" * Winner New Media Writing Prize * Reviewed in LA Review of Books. Is an App novella that re-imagines the form of the eBook. Composed for the affordances of tablet media, Pry. The Book of Kells. Division of Human Curves.
topicsandperspectives.wordpress.com
Topics and Perspectives in Emerging Media
https://topicsandperspectives.wordpress.com/2016/05/02/185
Topics and Perspectives in Emerging Media. I have posted the readings below and please check in later in the week as I will be posting your final paper! DataRemix: Designing The Datamade Through ArtScience. Collaboration Ruth West, Roger Malina, John Lewis, Member, IEEE, Scot Gresham-Lancaster, Alejandro Borsani, Brian Merlo, and Lifan Wang. Http:/ www.blasttheory.co.uk/projects/karen/. May 2, 2016. May 2, 2016. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
wallpaper.dreamingmethods.com
Wakefield Literature Festival: Uncovering Digital Fiction – WALLPAPER – Development Blog
http://wallpaper.dreamingmethods.com/wakefield-literature-festival-uncovering-digital-fiction
WALLPAPER – Development Blog. Wakefield Literature Festival: Uncovering Digital Fiction. We were really pleased to be part of this year’s Wakefield Literature Festival. The festival now in its fourth year, has grown significantly into a vibrant 10 day programme with a diverse range of literature based events, talks and masterclasses. Was a great opportunity to share our latest game like narrative project WALLPAPER. It’s been 16 years since One to One Development Trust’s Dreaming Methods. By Auriea Harvey...
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