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2D Game Physics for Python. Saturday, June 11, 2011. Mostly) Pure Python Physics. Continuing my work on the Pure Python port. I did a small amount of profiling with the outstanding runsnakerun. To determine what was bogging it down. As expected, the slow speed of Python's math operations - and especially the matrix and vector operations - were the major bottleneck. Having said that, it would appear that there's very little I can do for the Pure. It works after a large number of iterations) and Cython.

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2D Game Physics for Python. Saturday, June 11, 2011. Mostly) Pure Python Physics. Continuing my work on the Pure Python port. I did a small amount of profiling with the outstanding runsnakerun. To determine what was bogging it down. As expected, the slow speed of Python's math operations - and especially the matrix and vector operations - were the major bottleneck. Having said that, it would appear that there's very little I can do for the Pure. It works after a large number of iterations) and Cython.
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pybox2d | pybox2d.blogspot.com Reviews

https://pybox2d.blogspot.com

2D Game Physics for Python. Saturday, June 11, 2011. Mostly) Pure Python Physics. Continuing my work on the Pure Python port. I did a small amount of profiling with the outstanding runsnakerun. To determine what was bogging it down. As expected, the slow speed of Python's math operations - and especially the matrix and vector operations - were the major bottleneck. Having said that, it would appear that there's very little I can do for the Pure. It works after a large number of iterations) and Cython.

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pybox2d.blogspot.com pybox2d.blogspot.com
1

pybox2d: November 2010

http://pybox2d.blogspot.com/2010_11_01_archive.html

2D Game Physics for Python. Thursday, November 4, 2010. Yes, there has been some progress. Only a bit though. I know you love it when I make bullet points, so here you go:. Most importantly, I fixed up a few things thanks to issues pointed out by users. Thanks mikkelin, Fahri, dabski, and anyone else that I might have forgotten! Updated to the latest Box2D SVN r141 - there were some changes upstream, including:. A new RopeJoint (maximum distance constraint). Added the rope joint test. I think sizing widg...

2

pybox2d: Progress

http://pybox2d.blogspot.com/2010/11/progress.html

2D Game Physics for Python. Thursday, November 4, 2010. Yes, there has been some progress. Only a bit though. I know you love it when I make bullet points, so here you go:. Most importantly, I fixed up a few things thanks to issues pointed out by users. Thanks mikkelin, Fahri, dabski, and anyone else that I might have forgotten! Updated to the latest Box2D SVN r141 - there were some changes upstream, including:. A new RopeJoint (maximum distance constraint). Added the rope joint test. I think sizing widg...

3

pybox2d: (Mostly) Pure Python Physics

http://pybox2d.blogspot.com/2011/06/mostly-pure-python-physics.html

2D Game Physics for Python. Saturday, June 11, 2011. Mostly) Pure Python Physics. Continuing my work on the Pure Python port. I did a small amount of profiling with the outstanding runsnakerun. To determine what was bogging it down. As expected, the slow speed of Python's math operations - and especially the matrix and vector operations - were the major bottleneck. Having said that, it would appear that there's very little I can do for the Pure. It works after a large number of iterations) and Cython.

4

pybox2d: March 2009

http://pybox2d.blogspot.com/2009_03_01_archive.html

2D Game Physics for Python. Friday, March 6, 2009. Is a 2D physics simulator. In minutes, you can create simulations, interactive games and puzzles, dazzling graphics and share them with others through the Internet. Mekanimo really surprised me with its professional-looking user interface. It allows for the creation of worlds with customizable scripting. And so many other things. I enjoyed trying out the exhibits like the marble pump. It's still got a ways to go and unfortunately is (for now?

5

pybox2d: June 2011

http://pybox2d.blogspot.com/2011_06_01_archive.html

2D Game Physics for Python. Saturday, June 11, 2011. Mostly) Pure Python Physics. Continuing my work on the Pure Python port. I did a small amount of profiling with the outstanding runsnakerun. To determine what was bogging it down. As expected, the slow speed of Python's math operations - and especially the matrix and vector operations - were the major bottleneck. Having said that, it would appear that there's very little I can do for the Pure. It works after a large number of iterations) and Cython.

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Mekanimo: Started public testing the Mac version

http://mekanimo.blogspot.com/2011/01/started-public-testing-mac-version.html

Tuesday, January 25, 2011. Started public testing the Mac version. Finally I finished the first public beta of the mac version. You can download it from http:/ www.mekanimo.net/downloads/. This version will expire on April 1st, 2001 (no joke). You need to keep in mind that this is the first beta release. I am planning to release another public beta version prior to the commercial release. Posted by Fahri Basegmez. January 28, 2011 at 12:39 PM. When I try to export in Box2D version 2.1, nothing happens.

mekanimo.blogspot.com mekanimo.blogspot.com

Mekanimo: Blender's User Interface

http://mekanimo.blogspot.com/2011/10/blenders-user-interface.html

Sunday, October 16, 2011. Since creating user interfaces and APIs interests me a lot, I study other software to see the latest trends. Blender is one of those packages that I have been keeping an eye on. If you haven't seen it before you can take a quick look at it at www.blender.org. Today, I would like to talk about a statement they make " Non-overlapping and non-blocking UI delivers unsurpassed workflow. Posted by Fahri Basegmez. Subscribe to: Post Comments (Atom). What is new in Mekanimo.

mekanimo.blogspot.com mekanimo.blogspot.com

Mekanimo: October 2010

http://mekanimo.blogspot.com/2010_10_01_archive.html

Saturday, October 9, 2010. Simulation and fabrication of ingenious mechanisms. That is the title of the seminar. I will be leading at Sprout. Sprout is a hacker space founded by three MIT graduates ( Nagle, Shaunalynn, and Alec. In Somerville, Massachusetts. For more information see their website. As our guide. This is a very interesting and unique book that I enjoyed reading. It will provide us a starting point but where we may end up is going to be up to the participants. Posted by Fahri Basegmez.

mekanimo.blogspot.com mekanimo.blogspot.com

Mekanimo: October 2011

http://mekanimo.blogspot.com/2011_10_01_archive.html

Sunday, October 16, 2011. Since creating user interfaces and APIs interests me a lot, I study other software to see the latest trends. Blender is one of those packages that I have been keeping an eye on. If you haven't seen it before you can take a quick look at it at www.blender.org. Today, I would like to talk about a statement they make " Non-overlapping and non-blocking UI delivers unsurpassed workflow. Posted by Fahri Basegmez. Saturday, October 1, 2011. What is new in Mekanimo. We are adding "scene...

mekanimo.blogspot.com mekanimo.blogspot.com

Mekanimo: January 2011

http://mekanimo.blogspot.com/2011_01_01_archive.html

Tuesday, January 25, 2011. Started public testing the Mac version. Finally I finished the first public beta of the mac version. You can download it from http:/ www.mekanimo.net/downloads/. This version will expire on April 1st, 2001 (no joke). You need to keep in mind that this is the first beta release. I am planning to release another public beta version prior to the commercial release. Posted by Fahri Basegmez. Subscribe to: Posts (Atom). Started public testing the Mac version.

mekanimo.blogspot.com mekanimo.blogspot.com

Mekanimo: What is new in Mekanimo

http://mekanimo.blogspot.com/2011/10/what-is-new-in-mekanimo.html

Saturday, October 1, 2011. What is new in Mekanimo. Several people asked me if Mekanimo is abandoned. The short answer is no it isn't. How can you abandon your baby? There was a break but now we are back to business as usual. There are several major additions in the pipeline. We are adding "scenes" to Mekanimo. With this capability it will be possible to create complete games with Mekanimo. "Go to scene" will be a new action in behaviors. There will be multiple backgrounds with possible parallax effect.

mekanimo.blogspot.com mekanimo.blogspot.com

Mekanimo: September 2010

http://mekanimo.blogspot.com/2010_09_01_archive.html

Friday, September 3, 2010. What's in the pipeline. I can see advantages and disadvantages for both cases. Haven't decided yet. This will conclude the second phase of Mekanimo. Development. Maybe in another post I will talk about what I am planning for the third phase. Posted by Fahri Basegmez. Subscribe to: Posts (Atom). Whats in the pipeline. Ethereal template. Powered by Blogger.

mekanimo.blogspot.com mekanimo.blogspot.com

Mekanimo: What's in the pipeline

http://mekanimo.blogspot.com/2010/09/whats-in-pipeline.html

Friday, September 3, 2010. What's in the pipeline. I can see advantages and disadvantages for both cases. Haven't decided yet. This will conclude the second phase of Mekanimo. Development. Maybe in another post I will talk about what I am planning for the third phase. Posted by Fahri Basegmez. September 4, 2010 at 7:08 PM. Great work on Mekanimo and congrats! On the release of the final version. I see that youre trying to cover a lot of features which is nice :D. September 4, 2010 at 8:48 PM.

mekanimo.blogspot.com mekanimo.blogspot.com

Mekanimo: Simulation and fabrication of ingenious mechanisms

http://mekanimo.blogspot.com/2010/10/simulation-and-fabrication-of-ingenious.html

Saturday, October 9, 2010. Simulation and fabrication of ingenious mechanisms. That is the title of the seminar. I will be leading at Sprout. Sprout is a hacker space founded by three MIT graduates ( Nagle, Shaunalynn, and Alec. In Somerville, Massachusetts. For more information see their website. As our guide. This is a very interesting and unique book that I enjoyed reading. It will provide us a starting point but where we may end up is going to be up to the participants. Posted by Fahri Basegmez.

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2D Game Physics for Python. Saturday, June 11, 2011. Mostly) Pure Python Physics. Continuing my work on the Pure Python port. I did a small amount of profiling with the outstanding runsnakerun. To determine what was bogging it down. As expected, the slow speed of Python's math operations - and especially the matrix and vector operations - were the major bottleneck. Having said that, it would appear that there's very little I can do for the Pure. It works after a large number of iterations) and Cython.

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