mekanimo.blogspot.com
Mekanimo: Started public testing the Mac version
http://mekanimo.blogspot.com/2011/01/started-public-testing-mac-version.html
Tuesday, January 25, 2011. Started public testing the Mac version. Finally I finished the first public beta of the mac version. You can download it from http:/ www.mekanimo.net/downloads/. This version will expire on April 1st, 2001 (no joke). You need to keep in mind that this is the first beta release. I am planning to release another public beta version prior to the commercial release. Posted by Fahri Basegmez. January 28, 2011 at 12:39 PM. When I try to export in Box2D version 2.1, nothing happens.
mekanimo.blogspot.com
Mekanimo: Blender's User Interface
http://mekanimo.blogspot.com/2011/10/blenders-user-interface.html
Sunday, October 16, 2011. Since creating user interfaces and APIs interests me a lot, I study other software to see the latest trends. Blender is one of those packages that I have been keeping an eye on. If you haven't seen it before you can take a quick look at it at www.blender.org. Today, I would like to talk about a statement they make " Non-overlapping and non-blocking UI delivers unsurpassed workflow. Posted by Fahri Basegmez. Subscribe to: Post Comments (Atom). What is new in Mekanimo.
mekanimo.blogspot.com
Mekanimo: October 2010
http://mekanimo.blogspot.com/2010_10_01_archive.html
Saturday, October 9, 2010. Simulation and fabrication of ingenious mechanisms. That is the title of the seminar. I will be leading at Sprout. Sprout is a hacker space founded by three MIT graduates ( Nagle, Shaunalynn, and Alec. In Somerville, Massachusetts. For more information see their website. As our guide. This is a very interesting and unique book that I enjoyed reading. It will provide us a starting point but where we may end up is going to be up to the participants. Posted by Fahri Basegmez.
mekanimo.blogspot.com
Mekanimo: October 2011
http://mekanimo.blogspot.com/2011_10_01_archive.html
Sunday, October 16, 2011. Since creating user interfaces and APIs interests me a lot, I study other software to see the latest trends. Blender is one of those packages that I have been keeping an eye on. If you haven't seen it before you can take a quick look at it at www.blender.org. Today, I would like to talk about a statement they make " Non-overlapping and non-blocking UI delivers unsurpassed workflow. Posted by Fahri Basegmez. Saturday, October 1, 2011. What is new in Mekanimo. We are adding "scene...
mekanimo.blogspot.com
Mekanimo: January 2011
http://mekanimo.blogspot.com/2011_01_01_archive.html
Tuesday, January 25, 2011. Started public testing the Mac version. Finally I finished the first public beta of the mac version. You can download it from http:/ www.mekanimo.net/downloads/. This version will expire on April 1st, 2001 (no joke). You need to keep in mind that this is the first beta release. I am planning to release another public beta version prior to the commercial release. Posted by Fahri Basegmez. Subscribe to: Posts (Atom). Started public testing the Mac version.
mekanimo.blogspot.com
Mekanimo: What is new in Mekanimo
http://mekanimo.blogspot.com/2011/10/what-is-new-in-mekanimo.html
Saturday, October 1, 2011. What is new in Mekanimo. Several people asked me if Mekanimo is abandoned. The short answer is no it isn't. How can you abandon your baby? There was a break but now we are back to business as usual. There are several major additions in the pipeline. We are adding "scenes" to Mekanimo. With this capability it will be possible to create complete games with Mekanimo. "Go to scene" will be a new action in behaviors. There will be multiple backgrounds with possible parallax effect.
mekanimo.blogspot.com
Mekanimo: September 2010
http://mekanimo.blogspot.com/2010_09_01_archive.html
Friday, September 3, 2010. What's in the pipeline. I can see advantages and disadvantages for both cases. Haven't decided yet. This will conclude the second phase of Mekanimo. Development. Maybe in another post I will talk about what I am planning for the third phase. Posted by Fahri Basegmez. Subscribe to: Posts (Atom). Whats in the pipeline. Ethereal template. Powered by Blogger.
mekanimo.blogspot.com
Mekanimo: What's in the pipeline
http://mekanimo.blogspot.com/2010/09/whats-in-pipeline.html
Friday, September 3, 2010. What's in the pipeline. I can see advantages and disadvantages for both cases. Haven't decided yet. This will conclude the second phase of Mekanimo. Development. Maybe in another post I will talk about what I am planning for the third phase. Posted by Fahri Basegmez. September 4, 2010 at 7:08 PM. Great work on Mekanimo and congrats! On the release of the final version. I see that youre trying to cover a lot of features which is nice :D. September 4, 2010 at 8:48 PM.
mekanimo.blogspot.com
Mekanimo: Simulation and fabrication of ingenious mechanisms
http://mekanimo.blogspot.com/2010/10/simulation-and-fabrication-of-ingenious.html
Saturday, October 9, 2010. Simulation and fabrication of ingenious mechanisms. That is the title of the seminar. I will be leading at Sprout. Sprout is a hacker space founded by three MIT graduates ( Nagle, Shaunalynn, and Alec. In Somerville, Massachusetts. For more information see their website. As our guide. This is a very interesting and unique book that I enjoyed reading. It will provide us a starting point but where we may end up is going to be up to the participants. Posted by Fahri Basegmez.