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Randomchaos: Graphics Adventures in C++ with DirectX 11

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Sunday, 22 December 2013. Learning Windows 8 Game Development Written by Michael Quandt. I have reviewed one or two books that have been published by Packt. Publishing, and I have to be honest, the content, while normally accurate, has been a little thin on the ground. I am pleased to say, not with this book! Should I buy this book? You can get a copy of the book here.

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Randomchaos: Graphics Adventures in C++ with DirectX 11 | randomchaosdx11adventures.blogspot.com Reviews
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Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Sunday, 22 December 2013. Learning Windows 8 Game Development Written by Michael Quandt. I have reviewed one or two books that have been published by Packt. Publishing, and I have to be honest, the content, while normally accurate, has been a little thin on the ground. I am pleased to say, not with this book! Should I buy this book? You can get a copy of the book here.
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Randomchaos: Graphics Adventures in C++ with DirectX 11 | randomchaosdx11adventures.blogspot.com Reviews

https://randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Sunday, 22 December 2013. Learning Windows 8 Game Development Written by Michael Quandt. I have reviewed one or two books that have been published by Packt. Publishing, and I have to be honest, the content, while normally accurate, has been a little thin on the ground. I am pleased to say, not with this book! Should I buy this book? You can get a copy of the book here.

INTERNAL PAGES

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com
1

Randomchaos: Graphics Adventures in C++ with DirectX 11: January 2013

http://www.randomchaosdx11adventures.blogspot.com/2013_01_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 30 January 2013. Current State Of Play with my C Engine. So, I have been quite for a long time, life has a habit of getting in the way like that though, I am sure if you are a regular follower of my blog(s), you know I have a tendency to pop in and out. That said, I am doing a few things, still working on an XNA game ( Killer Core. We have covered the creation ...

2

Randomchaos: Graphics Adventures in C++ with DirectX 11: July 2012

http://www.randomchaosdx11adventures.blogspot.com/2012_07_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 23 July 2012. XNA Samples in C. So I was looking at one of the 2D samples on the creators club site, namely this. One, where MS show how to use XNA to create a quick 2D shooter. I thought this would be a good test to see how far I am with my library as far as my sprite batch code goes, and hoped it would show up a few issues (which thankfully it did). So, as it st...

3

Randomchaos: Graphics Adventures in C++ with DirectX 11: September 2012

http://www.randomchaosdx11adventures.blogspot.com/2012_09_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 21 September 2012. So, I have been quiet for a bit, and this is why, Killer Core. Way back when I was first getting into XNA I started this game, based on an old classic ZX Spectrum game called Starquake and I loved that old game. Links to this post. Subscribe to: Posts (Atom). View my complete profile. MVP 2009 - 20012. Source Example 6 - Fog SM 1.1 to 2.

4

Randomchaos: Graphics Adventures in C++ with DirectX 11: August 2012

http://www.randomchaosdx11adventures.blogspot.com/2012_08_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 8 August 2012. So, what are you looking at in that clip? Exactly what the title of this post is eluding to, a Rectangle structure that can be used to detect collision like the one we have in XNA. I have kept it Axis Aligned just like the intrinsic XNA one. If you don’t know what I mean by Axis Aligned, then have a Google or a Bing. In the clip we see RED. I hav...

5

Randomchaos: Graphics Adventures in C++ with DirectX 11: Merry Xmas 2012 & a Happy New Year!

http://www.randomchaosdx11adventures.blogspot.com/2012/12/merry-xmas-2012-happy-new-year.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 24 December 2012. Merry Xmas 2012 and a Happy New Year! And I’m having a load of fun creating my game for it called Road Rumble. I have posted a few vids of progress, you can see my first few weeks here:. This is my first weeks progress writing a game for the 8 Week Game competition. This is there 3rd competition, but my first time entering. So, merry Xmas one and...

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Randomchaos: Graphics Adventures in C++ with DirectX 11

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Sunday, 22 December 2013. Learning Windows 8 Game Development Written by Michael Quandt. I have reviewed one or two books that have been published by Packt. Publishing, and I have to be honest, the content, while normally accurate, has been a little thin on the ground. I am pleased to say, not with this book! Should I buy this book? You can get a copy of the book here.

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