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Rayne - Overview

Home of Rayne, a super fast, pay-what-you-want 3d game engine

http://www.rayne3d.com/

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Home of Rayne, a super fast, pay-what-you-want 3d game engine
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Rayne - Overview | rayne3d.com Reviews

https://rayne3d.com

Home of Rayne, a super fast, pay-what-you-want 3d game engine

INTERNAL PAGES

rayne3d.com rayne3d.com
1

Rayne - About

http://www.rayne3d.com/about

Hi, we are Überpixel! We are a small bunch of indie developers spread across Germany. We love crafting middleware, and we love indie developers, so we decided to do the only reasonable thing: Combine our two loves and specialize in crafting middleware targeted specifically towards other indie developers. We want everyone to be able to realize their dreams, at least as long as their dream is to create computer games or other interactive applications. Want to talk to us? Wears pants in bed. And was respons...

2

Rayne - Showcase

http://www.rayne3d.com/showcase

Hey, heads up! We are programmers, not artists. That means, that our screenshots reflect that fact. If you are an artist and want to work with us, shoot us a message: support@rayne3d.com. Our instancing test scene, with models by Dexsoft. The infamous Sponza scene by Crytek, rendered in Rayne. Screen shots of our Oculus VR Jam project Occluded.

3

Rayne - Community

http://www.rayne3d.com/community

4

Rayne - Imprint

http://www.rayne3d.com/imprint

Tel: 49 2302 425548. Die Nutzung unserer Webseite ist in der Regel ohne Angabe personenbezogener Daten möglich. Soweit auf unseren Seiten personenbezogene Daten (beispielsweise Name, Anschrift oder eMail-Adressen) erhoben werden, erfolgt dies, soweit möglich, stets auf freiwilliger Basis. Diese Daten werden ohne Ihre ausdrückliche Zustimmung nicht an Dritte weitergegeben.

5

Rayne - Blog

http://www.rayne3d.com/blog

Devblog #12 - Reference counting. Written by Sidney Just. Jun 24 2014 11:55 PM. Heya, sorry for the delay, Nils and I were in France, Nice and had a hell of a time. But now we are back and so are the Devblogs, next one will be on Sunday again! Today, we are going to cover something completely different than rendering; Memory allocations and reference counting are todays topic. Devblog #11 - Now what? Written by Sidney Just. Jun 14 2014 4:00 PM. Devblog #10 - User interface. Written by Sidney Just. May 18...

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LINKS TO THIS WEBSITE

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2011-02

http://bioglaze.blogspot.com/2011_02_01_archive.html

Engine and Game development. Random iPhone Developer Tips. 1 Adding Default@2x.png. To an SVN repository using command line client. Command line svn client doesn't like the "@"-character. Oddly enough, escaping it with " " doesn't work, but what works is this: " svn add Default@2x.png@. 2 Resizing your website to fit the iPhone screen. Links to this post. Subscribe to: Posts (Atom). Random iPhone Developer Tips. Programming in the 21st Century. Diary of a Graphics Programmer. View my complete profile.

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2011-04

http://bioglaze.blogspot.com/2011_04_01_archive.html

Engine and Game development. New Release of Aether3D. I uploaded release 3. It mostly contains bug fixes (Debug build now works in Visual Studio etc.), but new features include support of PVR compressed textures and automatic loading of compressed textures if present. Download the release here. In other news, Death Rally for iOS is selling well and the first update is coming soon. My role in the development has mostly been graphics performance profiling and optimizing and other graphics related stuff.

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2015-05

http://bioglaze.blogspot.com/2015_05_01_archive.html

Engine and Game development. What I've been doing recently. I've been adding graphics features into my new engine. Slowly because I don't want to write a lot of code that will be replaced by newer APIs. Regarding that, I made an iOS branch. Into GitHub and I'm learning Metal and already got a textured quad to render. So far the best resource for learning has been http:/ metalbyexample.com. Some of the assets are downloaded from sites like https:/ freesound.org. Next steps in my engine will be a virtual f...

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2013-07

http://bioglaze.blogspot.com/2013_07_01_archive.html

Engine and Game development. Developing a New Engine. I'm now two months into developing my new engine and here's a breakdown of currently working features:. Models and Cameras are scene graph nodes so you can make hierarchies like in Unity. You can modify shaders and textures while the game is running, allowing fast iteration. This is implemented using a FileWatcher class that registers created objects. BMFont is widely used in games industry so I wrote a reader for its ASCII and binary formats.

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2012-10

http://bioglaze.blogspot.com/2012_10_01_archive.html

Engine and Game development. For the last couple of weeks I have been designing and building my first HL2 map. It has been a great way to learn level design and to explore other areas of game production besides programming. I try to tell a story with the map. You start in a cell, but where? Playtesting will be conducted on my friends and modifications will be made according to their reasonable feedback. I'll put the .bsp and .vmf to my website. When the map is finished. Links to this post.

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2014-03

http://bioglaze.blogspot.com/2014_03_01_archive.html

Engine and Game development. Game Developers Conference 2014 was held on March 17-21, 2014 at Moscone Center, San Francisco. It was my fourth GDC so far, and in this blog post I’ll share some details. Overall, this year’s GDC was great and I met many cool people and got a lot of takeaways from the sessions that I’ll start applying into my engine when the jet lag wears off. Links to this post. Subscribe to: Posts (Atom). Programming in the 21st Century. Diary of a Graphics Programmer.

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2014-11

http://bioglaze.blogspot.com/2014_11_01_archive.html

Engine and Game development. I was on a long bus trip and was bored, so I launched Xcode and worked on my game prototype. I wanted to see its memory usage so I opened Instruments Allocator tool. I noticed something strange, multiple OpenGL buffer creation calls on every frame. I figured out it must be in RenderQueue class because the screen was only showing 2D stuff:. But my render queue only creates GL buffers when it's full! Takeaway: profile your code early and often. Don't make engines or.

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2012-06

http://bioglaze.blogspot.com/2012_06_01_archive.html

Engine and Game development. I finally had time to package the new codebase of Aether3D Game Engine and made a test release. If you're building it on Windows, you'll need Visual Studio 2012 because I'm using C 11 extensively. Supported operating systems are Windows, OS X, GNU/Linux and iOS. This release only contains OpenGL backend, but D3D11 backend is also in development. Labels: aether3d c ios game engine. Subscribe to: Posts (Atom). Programming in the 21st Century. Diary of a Graphics Programmer.

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2011-10

http://bioglaze.blogspot.com/2011_10_01_archive.html

Engine and Game development. Knight's Leap ($0.99, iOS). I co-developed a puzzle game for iOS and it was released on 27 October on the App Store ($0.99). In the game you ride your knight on the chessboard, filling empty squares as fast as you can or creating a path. View in App Store. Links to this post. Labels: ios iphone ipad chess game. Subscribe to: Posts (Atom). Knights Leap ($0.99, iOS). Programming in the 21st Century. Diary of a Graphics Programmer. Programmer at Remedy. Personal website.

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2015-03

http://bioglaze.blogspot.com/2015_03_01_archive.html

Engine and Game development. GDC 2015, Vulkan etc. Game Developers Conference was held on March 2-6 at San Francisco. John Carmack talked about mobile VR, noting that it has potential to reach far more customers than desktop VR. I have always liked Carmack's talks, he just sits there without any materials and talks as long as allowed. Links to this post. Subscribe to: Posts (Atom). GDC 2015, Vulkan etc. Programming in the 21st Century. Diary of a Graphics Programmer. View my complete profile.

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NSDCA International Camporee, Rayne, Louisiana 2009

Would you like to make this site your homepage? It's fast and easy. Yes, Please make this my home page! Don't show this to me again. NSDCA INTERNATIONAL CAMPOREE 2009. July 21st, 22nd, 23rd, 2009. Turn up your speakers and get in the mood.). Click Here for Words to Jambalaya. Click for an invitation from the sponsoring chapters. Click Here for Rayne Information Booklet. ICE Phone # is your In Case of Emergency Phone #. Click for the registration form. Click for more information. On Cajun Hop of the Bayou,.

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rayne23 (alyna) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 6 Years. This deviant's full pageview. Last Visit: 75 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask? I am easy going.

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Rayne242 (Wouldn't you like to know?) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Wouldn't you like to know? Deviant for 5 Years. This deviant's full pageview. Wouldn't you like to know? Last Visit: 259 weeks ago. This is the place where you can personalize your profile! Why," you ask?

rayne2800.skyrock.com rayne2800.skyrock.com

Blog de rayne2800 - Blog de rayne2800 - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Saluut a touse dans se blog il ny aura que des dessin que g fait je les et mis dans un blog pour savoir se que vouz en pensser les dessin ne sont pas calquer c fait a la main bonne visite et merci davance pour vos coms. Mise à jour :. Abonne-toi à mon blog! Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le mardi 18 août 2009 19:00. Pour tout les fan de narouto. Retape dans l...

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rayne334 - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Digital Art / Hobbyist. Deviant for 1 Year. This deviant's activity is hidden. Deviant since Sep 1, 2015. You can drag and drop to rearrange.

rayne3d.com rayne3d.com

Rayne - Overview

We want everyone to be able to use Rayne, which isnt only reflected in its API, but also in the licensing: Rayne is pay what you want, and comes in one version only. No extra Pro version with more features, no royalties or additional fees. Furthermore, all tools, modules and examples, except of the core engine itself, will be open source under the MIT license on GitHub. Want to stay up to date with what we are up to? Subscribe to our newsletter! We don't spam and only share your data with the NSA.

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Rayne430 - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 2 Years. 6 Month Core Membership. Daily Pageviews ». Last Visit: 1 week ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask?

rayne4house.com rayne4house.com

Rayne Brown Candidate for NC House District 81 - Home

Welcome to my website! Onations online. Click on Contribution page above. I am the representative for the North Carolina House of Representatives - District 81. This District is comprised of parts of Lexington, Thomasville,. Southmont, Tyro, Reeds, Arcadia and Boone in Davidson County. Click here to visit my Photo Gallery. Paid for by Rayne Brown 416 Lee Avenue Lexington, NC 27295. Phone: (336) 249-2608 E-mail: Rayne@Rayne4House.com.

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Rayne555 (Jet) - DeviantArt

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