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retroblastdev.blogspot.com

Retro Blast | Dev Blog

Retro Blast Development Blog, A game development blog exploring the process behind designing a game in Unreal Engine 4

http://retroblastdev.blogspot.com/

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Retro Blast | Dev Blog | retroblastdev.blogspot.com Reviews
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Retro Blast Development Blog, A game development blog exploring the process behind designing a game in Unreal Engine 4
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1 pages
2 retro blast trello
3 about retro blast
4 bonfires
5 issues
6 posted by
7 danny
8 no comments
9 retroblast prototype trello
10 added basic vfx
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pages,retro blast trello,about retro blast,bonfires,issues,posted by,danny,no comments,retroblast prototype trello,added basic vfx,implemented,simple hud colours,the mind boggles,i've done it,bugs,notes,problem,current implementation,potential solutions
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Retro Blast | Dev Blog | retroblastdev.blogspot.com Reviews

https://retroblastdev.blogspot.com

Retro Blast Development Blog, A game development blog exploring the process behind designing a game in Unreal Engine 4

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retroblastdev.blogspot.com retroblastdev.blogspot.com
1

Retro Blast | Dev Blog: April 2016

http://retroblastdev.blogspot.com/2016_04_01_archive.html

Retro Blast Dev Blog. What goes with marshmallows? The primary platform for Retro Blast is mobile with the focus on making it a fun quick "commuter" game with a lot of depth to it. I have a Samsung Galaxy S6 and an iPhone 4s. I push builds to my S6 and play the game on my commute, this allows me to actually play the game for fun and takes me out of "dev mode" so I can really identify what is wrong with my game. (At the moment it's the lack of a "goal" more about this in a later post). The boxes are attac...

2

Retro Blast | Dev Blog: If you want a thing done well, do it yourself. Part 3

http://retroblastdev.blogspot.com/2016/02/if-you-want-thing-done-well-do-it_16.html

Retro Blast Dev Blog. If you want a thing done well, do it yourself. Part 3. So since my last post, I've done the following:. Swipe to Boost system. Linear Dampening into the Movement system. Cleaned up the spaghetti code. Fixed the following bugs:. Double tap for break isn't not working correctly in all circumstances. Player can move while break is held. Decided to ignore for now:. Fixing the PC controls. The 1-2 second hitches (caused by garbage collection). Games development is inherently illogical.

3

Retro Blast | Dev Blog: If you want a thing done well, do it yourself. Part 2

http://retroblastdev.blogspot.com/2016/02/if-you-want-thing-done-well-do-it_11.html

Retro Blast Dev Blog. If you want a thing done well, do it yourself. Part 2. Retro Blast - V0.182. What you're looking at is the first rudimentary implementation of my own virtual Joystick that not only imitates but improves upon the one that comes with the engine. Double Tap isn't not working correctly. - Easy fix. You're able to hold break and move at the same time. - Easy Fix. This can potentially be expanded into a gameplay feature. Hud doesn't scale to screen size -? Questions make you smarter.

4

Retro Blast | Dev Blog: February 2016

http://retroblastdev.blogspot.com/2016_02_01_archive.html

Retro Blast Dev Blog. If you want a thing done well, do it yourself. Part 3. So since my last post, I've done the following:. Swipe to Boost system. Linear Dampening into the Movement system. Cleaned up the spaghetti code. Fixed the following bugs:. Double tap for break isn't not working correctly in all circumstances. Player can move while break is held. Decided to ignore for now:. Fixing the PC controls. The 1-2 second hitches (caused by garbage collection). Games development is inherently illogical.

5

Retro Blast | Dev Blog: What goes with marshmallows? Bonfires

http://retroblastdev.blogspot.com/2016/04/what-goes-with-marshmallows-bonfires.html

Retro Blast Dev Blog. What goes with marshmallows? The primary platform for Retro Blast is mobile with the focus on making it a fun quick "commuter" game with a lot of depth to it. I have a Samsung Galaxy S6 and an iPhone 4s. I push builds to my S6 and play the game on my commute, this allows me to actually play the game for fun and takes me out of "dev mode" so I can really identify what is wrong with my game. (At the moment it's the lack of a "goal" more about this in a later post). The boxes are attac...

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Retro Blast Dev Blog. What goes with marshmallows? The primary platform for Retro Blast is mobile with the focus on making it a fun quick "commuter" game with a lot of depth to it. I have a Samsung Galaxy S6 and an iPhone 4s. I push builds to my S6 and play the game on my commute, this allows me to actually play the game for fun and takes me out of "dev mode" so I can really identify what is wrong with my game. (At the moment it's the lack of a "goal" more about this in a later post). The boxes are attac...

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