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Rocket Dinosaur | Game Development Blog

Basic Sprite Effects and World Objects. April 5, 2012. Another thing I worked on was adding World Objects to the game. There are two types of world objects, rocks and walls. Rocks are indestructible, whereas walls can be destroyed which will open up new strategic options. When world objects are loaded into the level, the nav nodes they overlap are set to be impassable. As you can see, we don’t have art for these yet. Here you can see the wall taking damage. And the wall destroyed. April 5, 2012. The next...

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Basic Sprite Effects and World Objects. April 5, 2012. Another thing I worked on was adding World Objects to the game. There are two types of world objects, rocks and walls. Rocks are indestructible, whereas walls can be destroyed which will open up new strategic options. When world objects are loaded into the level, the nav nodes they overlap are set to be impassable. As you can see, we don’t have art for these yet. Here you can see the wall taking damage. And the wall destroyed. April 5, 2012. The next...
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Rocket Dinosaur | Game Development Blog | rocketdinosaur.com Reviews

https://rocketdinosaur.com

Basic Sprite Effects and World Objects. April 5, 2012. Another thing I worked on was adding World Objects to the game. There are two types of world objects, rocks and walls. Rocks are indestructible, whereas walls can be destroyed which will open up new strategic options. When world objects are loaded into the level, the nav nodes they overlap are set to be impassable. As you can see, we don’t have art for these yet. Here you can see the wall taking damage. And the wall destroyed. April 5, 2012. The next...

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Game Development | Rocket Dinosaur

http://rocketdinosaur.com/category/game-development

Category Archives: Game Development. Basic Sprite Effects and World Objects. April 5, 2012. One of the most important things we still had left to do to prepare for playtests at the beginning of Sprint 3 was add visual feedback. The most important feedback to add was letting the player know when something had … Continue reading →. April 5, 2012. February 24, 2012. February 17, 2012. February 10, 2012. Resource loading shenanigans, that’s what is up! February 7, 2012. Week one of Sprint 2 is underway!

2

Kurt Blanken | Rocket Dinosaur

http://rocketdinosaur.com/author/kurt-blanken

Author Archives: Kurt Blanken. Game designer, programmer, student at University of California Santa Cruz, TF2 player. Basic Sprite Effects and World Objects. April 5, 2012. One of the most important things we still had left to do to prepare for playtests at the beginning of Sprint 3 was add visual feedback. The most important feedback to add was letting the player know when something had … Continue reading →. April 5, 2012. February 24, 2012. February 17, 2012. February 10, 2012. February 7, 2012. I am c...

3

Hero Minion Defense | Rocket Dinosaur

http://rocketdinosaur.com/hero-minion-defense

This is a prototype from fall 2011 at UCSC which was made with a team of four. It explores the idea of combining a hero control game (DOTA, Bloodline Champions, etc.) with tug-of-war style minion spawning (Nexus Wars, Colonial line wars, etc.). This was made in XNA. Click on setup.exe to install. Launch to play game. ESC to exit. For moving the hero, press SPACEBAR. To use the hero’s attack. Leave a Reply Cancel reply. You must be logged in. To post a comment. Proudly powered by WordPress.

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First Post! | Rocket Dinosaur

http://rocketdinosaur.com/2011/11/first-post

November 14, 2011. Rocketdinosaur.com, now home of William Hare aka Kurt Blanken. This will hereby serve as my development blog, chronicling the progress of all game and life related things. Check out my portfolio at http:/ www.rocketdinosaur.com/portfolio. Game designer, programmer, student at University of California Santa Cruz, TF2 player. View all posts by Kurt Blanken →. This entry was posted in Website. Leave a Reply Cancel reply. You must be logged in. To post a comment.

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Portfolio | Rocket Dinosaur

http://rocketdinosaur.com/portfolio

Looking for my resume? It’s over here. Firewall has been completed. I worked on this game during my senior year at UCSC. More information can be found on the official website here: http:/ www.firewallgame.com. And also on the team’s website here: http:/ www.lumberjackcommandos.com. You can also read posts on my blog related to firewall here: http:/ rocketdinosaur.com/category/game-development/firewall/. Play Online: Project Bounce. Download link (Windows Only):. Play Online: Frictionish Arena. This is an...

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Rocket Dinosaur | Game Development Blog

Basic Sprite Effects and World Objects. April 5, 2012. Another thing I worked on was adding World Objects to the game. There are two types of world objects, rocks and walls. Rocks are indestructible, whereas walls can be destroyed which will open up new strategic options. When world objects are loaded into the level, the nav nodes they overlap are set to be impassable. As you can see, we don’t have art for these yet. Here you can see the wall taking damage. And the wall destroyed. April 5, 2012. The next...

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