randomtower.blogspot.com
Random tower of games: I'm back, some sort of it
http://randomtower.blogspot.com/2013/08/hi-world-im-back-some-sort-of-back-with.html
Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Monday, August 19, 2013. I'm back, some sort of it. I'm back, some sort of "back", with some news. Nothing awesome, much time right now is for work and for fun around, so this my 2 new projects:. Galaxy Artifacts is a 4x game. You control an entire race, trying to conquer an entire galaxy! You will be assimilated. 4x games are hard to do, but I like whole idea, so let's try! Nice name, uh?
randomtower.blogspot.com
Random tower of games: Summon heroes to go home
http://randomtower.blogspot.com/2011/05/summon-heroes-to-go-home.html
Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Monday, May 2, 2011. Summon heroes to go home. My entry for Ludum Dare 20. Theme was "It's Dangerous to go Alone! Old mand give yoy a wand to save the world (again), but you decided to get money instead! So summon heroes, fight monsters, get money and buy a ticket to trip home! Select heroes and guide them into dungeon! Use mouse to select heroes from bottom bar,. Set target for heroes path,.
roguesurvivor2project.blogspot.com
Rogue Survivor II Project: July 2012
http://roguesurvivor2project.blogspot.com/2012_07_01_archive.html
Rogue Survivor II Project. Friday, July 20, 2012. Day 32 - Serious Problems, Serious Design. WARNING: complicated stuff ahead not properly explained but with pictures ok not really picture but diagrams and they are complicated too for non programmes sorry lol did you read this or not trololo :-). Alright I got that primitive prototype with some stuff going using a simple lolphysics. But my lolphysics won't be able to do what I want it to do. So I'll use jbullet. Hey, didn't I also wanted multiplayer.
roguedjackflash.blogspot.com
Roguedjack Flash: Hello World!
http://roguedjackflash.blogspot.com/2011/02/hello-world.html
I am Roguedjack. And I'm learning Flash for games. Sunday, February 20, 2011. I'm roguedjack, author of Rogue Survivor. A free zombie game for windows. This blog will be about my adventures in Flash. You'll find rants, bits of code, screens and perhaps downloadable games. I've start Flash and AS3 since only a month, so don't expect grand things. yet. Will I be able to finally draw decent graphics? Will I actually release playable games? Join the adventure for FUN. Subscribe to: Post Comments (Atom).
roguedjackflash.blogspot.com
Roguedjack Flash: RoughBall; AS3 closures
http://roguedjackflash.blogspot.com/2011/02/roughball-as3-closures-and-use-i-have.html
I am Roguedjack. And I'm learning Flash for games. Tuesday, February 22, 2011. RoughBall; AS3 closures. The match subgame is now very advanced. You can play vs yourself, perform all actions and score touchdowns. Basically play a real match, but it never ends. Here red is about to score another TD after having KOed all poor blue players. Running the game in Firefox. I could focus on polishing/improving the match subgame, but that can wait. AS3 CLOSURES TWEEN TO CONTROL THE GAME FLOW. You tell the tween en...
nigetai.blogspot.com
フリゲのスクショ日記: ゾンビサバイバルローグライク「Rogue Survivor」C&Iプレイその1
http://nigetai.blogspot.com/2013/09/rogue-survivorc.html
スクリーンショットを撮りながらPCゲーム(Windows)を遊んでます。スタンドアロンのフリーゲームが多いです。 ゾンビサバイバルローグライク「Rogue Survivor」C&Iプレイその1. 12288;最新版 2012年4月29日 Alpha 9. ゾンビ街で生き延びろ!って感じのRoguelikeゲー。サウンド付き。 は死体残しあり・感染ありのCorpses and Infection。性別は male. 時間は真夜中、突然のゾンビ発生で町はパニック状態。さてこれからどうしたものか……. 65289;。文字のリンクはRogue Survivor Wikiの該当ページ。 65289;。A1のshopping 地区. 12290;スタート地点のC2地区からは北西の位置(左上方向)。 武器. 西隣のB2地区に入る。最初に遭遇したゾンビはshambler。動きはノロイがHPは高い。ここは迂回しよう。 スポーツ店があったので中を物色。弾薬と野球バット、ゴルフクラブを入手。 65289;上昇が抑えられるstrong psyche。 12289; Genesis Mod. 12300;Rogue Effect...
roguesurvivor2project.blogspot.com
Rogue Survivor II Project: Day 7 - video
http://roguesurvivor2project.blogspot.com/2012/06/day-7-video.html
Rogue Survivor II Project. Monday, June 25, 2012. Day 7 - video. Http:/ www.youtube.com/watch? June 28, 2012 at 1:31 AM. Looking good, I cant wait. Subscribe to: Post Comments (Atom). Remove "FUCK SPAM" from the address ;). You can write to me in English or French. View my complete profile. Day 7 - video. Day 3 - TechBlah. Day 1 - video. Day 0 - Who what how when? Simple template. Powered by Blogger.
roguesurvivor2project.blogspot.com
Rogue Survivor II Project: Day 16 - video
http://roguesurvivor2project.blogspot.com/2012/07/day-16-video.html
Rogue Survivor II Project. Wednesday, July 4, 2012. Day 16 - video. Http:/ youtu.be/C3hJGtGC U4. July 5, 2012 at 2:35 AM. This video must have been hacked hehe. Now go wash her pain-ties. July 5, 2012 at 7:23 PM. No remorse, no repent. We dont care what it ment. July 5, 2012 at 8:06 PM. War without end indeed. July 5, 2012 at 9:45 PM. Suggested readings: http:/ www.valvesoftware.com/publications.html. In particular http:/ www.valvesoftware.com/publications/2009/ai systems of l4d mike booth.pdf.
roguesurvivor2project.blogspot.com
Rogue Survivor II Project: August 2012
http://roguesurvivor2project.blogspot.com/2012_08_01_archive.html
Rogue Survivor II Project. Thursday, August 2, 2012. Day 45 - ECS and Behavior trees. After various attempts, careful considerations and long meditations under an authentic ancient japanese sakura from the naruto period. I decided to roll my own lolECS. It does what I need, which is nice, though it is not internally as optimized as Artemis. Uses Universaly Unique Identifiers. Commands are special kind of messages : they are actions that need to be executed in the game world - this will prove very useful ...
roguesurvivor2project.blogspot.com
Rogue Survivor II Project: Day 3 - TechBlah
http://roguesurvivor2project.blogspot.com/2012/06/day-3-techblah.html
Rogue Survivor II Project. Thursday, June 21, 2012. Day 3 - TechBlah. Stuff done under the hood not interesting to see in a video, so heres some text. Added a console to allow me to input commands to help me find problems or test stuff. Shows the world in wireframe. Useful to check the geometry is ok and to see through everything. Allows me to change ingame the distance at which chunks are loaded/dropped. Good for stress tests or testing persistence. I need this optimization as I want RS2 to have as much...
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