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Valravnar for Ásagrimmr | Game Design is about Structure
https://isabout.wordpress.com/valravnar-for-asagrimmr
Game Design is about Structure. OSR Adventures Critical Index. Grief of the Merchant Prince. Roots of the Blood Alders. OSR Adventures Critical Index. Solar System Communal Vignette Writing. 8211; those two ravens who toil faithfully every day as the messengers and spies of the Wanderer, going whence he bids them, flying over the highest of mountains and deepest of seas, crossing under the branches and over the roots of Yggdrasil with equal ease. Premise of the game. And thus answers any questions the gr...
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Fables of Camelot | Game Design is about Structure
https://isabout.wordpress.com/fables-of-camelot
Game Design is about Structure. OSR Adventures Critical Index. Grief of the Merchant Prince. Roots of the Blood Alders. OSR Adventures Critical Index. Solar System Communal Vignette Writing. As described in the introductory post. This is a roleplaying game I wrote with Sami Koponen a while back; please play and comment if it interests you. Fables of Camelot (. For short, as I like to say) is a single-GM, cycling multiplayer adventure roleplaying game set in Arthurian England with a fabulous gloss –...
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TSOY | Game Design is about Structure
https://isabout.wordpress.com/tsoy
Game Design is about Structure. OSR Adventures Critical Index. Grief of the Merchant Prince. Roots of the Blood Alders. OSR Adventures Critical Index. Solar System Communal Vignette Writing. As I explain in a blog post. I’m going to become a real boy and publish a new edition of The Shadow of Yesterday. Timeline of Eero’s madness. An interesting look three months back, before I knew that Clinton was going to hermitage and that I would be publishing a new edition of TSoY in the summer. I published the Sol...
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Fury of Nifur | Game Design is about Structure
https://isabout.wordpress.com/fury-of-nifur
Game Design is about Structure. OSR Adventures Critical Index. Grief of the Merchant Prince. Roots of the Blood Alders. OSR Adventures Critical Index. Solar System Communal Vignette Writing. We had three players who created a jarlson, a ringthane (a thane in service of a lord) and a foreign slave captured on the long journey. They also had a ship-full of loot and men, the last of their viking fleet. I won’t be listing likely goals in the scenario descriptions below because it really does depend on ...
arkkikivi.net
Arkkikivi :: julkaisut :: Zombeja! Ovella!
http://www.arkkikivi.net/julkaisut/zombipeli
On saatavissa omasta verkkokaupastamme. On lautaroolipeli, eli se tähtää lautapelien vahvuuksien toisintamiseen: ennakoitava pituus, helppo käynnistää, luotettavan toisiintuva pelikokemus. Siinä on tietysti myös pelilauta, nopat ja niin edelleen. On optimoitu elokuvan rakenteita ja mittoja ajatellen, mikä näkyy myös pelin pakkaamisessa VHS-koteloon. Pelin tarinassa joukko enemmän tai vähemmän tavallisia ihmisiä joutuu kamppailemaan selviytyäkseen zombien noustessa uhkaamaan inhimillistä elontietä....
pervasivegames.wordpress.com
Review #6: Fatland | Pervasive Games: Theory and Design
https://pervasivegames.wordpress.com//2010/06/23/2010/05/20/2009/09/28/review-6-fatland
Pervasive Games: Theory and Design. Experiences on the Boundary between Life and Play. September 28, 2009. Is an Oslo-based larp creator, interaction designer and an editor of. Larp, the Universe and Everything. The book for Knutepunkt 2009. Personally, I also consider him one of the most interesting Nordic larp theorists, with numerous interesting papers in the various Knutepunkt books over the years. He reviews our book for the Finnish role-playing lifestyle magazine. Does that mean you should read it?
johannakoljonen.wordpress.com
Ludic Culture | Johanna Koljonen
https://johannakoljonen.wordpress.com/writing/ludic-culture
Work in the field of participatory culture, dominated by analytical attention to the Nordic School of live role-playing games (larps). Game criticism, theory and documentation. Author, with Tiina Kuustie and Tiinaliisa Multamäki, of the unique book-length larp documentation. Dragon Dawn, Sodankylä 2008. Physical copies of the book are again available! Please email db-secretary[ at] dragonbane[ dot] org. Essays on game design and game criticism:. Fëa Livia 2010. Available here. 8216;I could a tale unfold ...
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OSR Adventures Critical Index | Game Design is about Structure
https://isabout.wordpress.com/osr-adventures-critical-index
Game Design is about Structure. OSR Adventures Critical Index. Grief of the Merchant Prince. Roots of the Blood Alders. OSR Adventures Critical Index. Solar System Communal Vignette Writing. Protected: OSR Adventures Critical Index. This content is password protected. To view it please enter your password below:. Comments Off on Protected: OSR Adventures Critical Index. This post is password protected. Enter the password to view comments. Blog at WordPress.com. Wikipedia on Classic Computer Games.
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Alder Gate | Game Design is about Structure
https://isabout.wordpress.com/alder-gate
Game Design is about Structure. OSR Adventures Critical Index. Grief of the Merchant Prince. Roots of the Blood Alders. OSR Adventures Critical Index. Solar System Communal Vignette Writing. Is a campaign of primitive D&D. In addition to the adventure episodes below you might be interested in the accompanying blog posts. Which dealt with various practical issues that went into producing and playing this campaign, such as the rules system, social context and specifics of methodology. Was our first adventu...