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RPG Theory Review

Saturday, September 06, 2014. Lesson: Common Ground Revisited - Shared Aesthetic. Years ago I discussed common ground. Building on this notion, common ground can apply to other aspects of play as well. In another lesson Creative Agenda. Common aesthetic ground is often harder to describe because while there is a wealth of techniques for communicating and establishing fictional details and negotiating social norms within a group, aesthetics don't have as many methods available beyond broad categorization ...

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Saturday, September 06, 2014. Lesson: Common Ground Revisited - Shared Aesthetic. Years ago I discussed common ground. Building on this notion, common ground can apply to other aspects of play as well. In another lesson Creative Agenda. Common aesthetic ground is often harder to describe because while there is a wealth of techniques for communicating and establishing fictional details and negotiating social norms within a group, aesthetics don't have as many methods available beyond broad categorization ...
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RPG Theory Review | rpgtheoryreview.blogspot.com Reviews

https://rpgtheoryreview.blogspot.com

Saturday, September 06, 2014. Lesson: Common Ground Revisited - Shared Aesthetic. Years ago I discussed common ground. Building on this notion, common ground can apply to other aspects of play as well. In another lesson Creative Agenda. Common aesthetic ground is often harder to describe because while there is a wealth of techniques for communicating and establishing fictional details and negotiating social norms within a group, aesthetics don't have as many methods available beyond broad categorization ...

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rpgtheoryreview.blogspot.com rpgtheoryreview.blogspot.com
1

RPG Theory Review: May 2008

http://rpgtheoryreview.blogspot.com/2008_05_01_archive.html

Tuesday, May 13, 2008. Weekly Review May 4th to May 10th. This has been a slow week in RPG theory, but with some continuation from previous developments. Expands on the relationship between fiction and rules by looking as specific sub-forms of play which strongly accentuate one over the other. Weekly Review April 27th to May 3rd. This has been a productive week in RPG theory, with some new work and some re-envisionment of earlier ideas. Fiction in the Rules. Weekly Review April 20th to April 26th. Is a d...

2

RPG Theory Review: Lesson: Forge Theory - Creative Agenda

http://rpgtheoryreview.blogspot.com/2007/09/lesson-forge-theory-creative-agenda.html

Friday, September 28, 2007. Lesson: Forge Theory - Creative Agenda. Last week, I described the four different scopes. Model: Social Contract, Exploration, Techniques, and Ephemera. But these are not the typical introduction to Forge theory, in spite of how fundamental they are to the theory. Instead, the most prominent feature of Forge theory is how it deals with agenda. Subscribe to: Post Comments (Atom). Review of RPG theory including:. Showcasing selected RPG theory topics of current interest.

3

RPG Theory Review: Weekly Review March 30th to April 5th

http://rpgtheoryreview.blogspot.com/2008/04/weekly-review-march-30th-to-april-5th.html

Wednesday, April 09, 2008. Weekly Review March 30th to April 5th. This week has seen both theory related podcasts and in-depth examinations of resolution. Presents a summary of his previous theory podcasts touching upon the major terms and giving a sense for his perspective on how theory affects play. Expands on his Social-Play Model by expanding on the process of resolution. Specifically, he lays out a nine step process by which techniques are used to alter both shared and personal imagined spaces&#...

4

RPG Theory Review: April 2008

http://rpgtheoryreview.blogspot.com/2008_04_01_archive.html

Wednesday, April 09, 2008. Weekly Review March 30th to April 5th. This week has seen both theory related podcasts and in-depth examinations of resolution. Presents a summary of his previous theory podcasts touching upon the major terms and giving a sense for his perspective on how theory affects play. Expands on his Social-Play Model by expanding on the process of resolution. Specifically, he lays out a nine step process by which techniques are used to alter both shared and personal imagined spaces&#...

5

RPG Theory Review: Weekly Review July 8th to July 15th

http://rpgtheoryreview.blogspot.com/2007/07/weekly-review-july-8th-to-july-15th.html

Tuesday, July 17, 2007. Weekly Review July 8th to July 15th. A variety of theory developments were made this week, from examining fanfiction to a further attempts to extract the uniqueness of RPGs. Discusses the relationship between stories and games. He argues that stories are after-the-fact perceptions of the events and fictions of play. He describes play as a scaffolding which can be perceived as a story in different ways. Extracting from the Boundary. Character, Control and Change. For readers to lin...

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attacksofopportunity.blogspot.com attacksofopportunity.blogspot.com

attacks of opportunity: Destructicus Prime

http://attacksofopportunity.blogspot.com/2005/02/destructicus-prime.html

A blog for game designers by Brandon, John, Matt, Milo, Phil, Roger, and Tony. The State of the Art. Deep Cover, Deep Magic Redux. A new home for Attacks! Has it all been done? Perry Moores Wargame Site. Psionics in Pulp Heroes is a subtle art that harn. In the grim darkness of the future, there is only smash up derby. Destructicus Prime is a miniatures smash-up derby game that was born when Feng observed that the funnest part of Warhammer 40k was blowing vehicles up. On my Web site. I dunno, you didn't ...

legacyjournal.blogspot.com legacyjournal.blogspot.com

Troy's Design Journal: January 2008

http://legacyjournal.blogspot.com/2008_01_01_archive.html

My design journal for Divine Legacy Games. Monday, January 28, 2008. Finally, despite all the production delays, The Holmes and Watson Committee is off to its customers. I am SO glad to finally have gotten them in the mail. I received them late Saturday afternoon from the USPS. I was pumped. Whew. There was so much I learned from the first year of DL-Quarterly. I'll be sharing some of that over at Socratic Design. Look for new posts there soon! Posted by Divine Legacy Games. Subscribe to: Posts (Atom).

legacyjournal.blogspot.com legacyjournal.blogspot.com

Troy's Design Journal: April 2007

http://legacyjournal.blogspot.com/2007_04_01_archive.html

My design journal for Divine Legacy Games. Monday, April 30, 2007. So, How did I do? Well, this weekend was busy. My gradschool work got finished (which is way more important than gaming stuff). And I almost got done with the Blood Sands revision. It's rough. It needs a good proofread, but in another 2,000 words or so I'll be done. Ye-hah! Posted by Divine Legacy Games. Saturday, April 28, 2007. Posted by Divine Legacy Games. Thursday, April 26, 2007. Originality (Time for a Troy Rant). Just read a repor...

overstuffed-dicebag.blogspot.com overstuffed-dicebag.blogspot.com

Overstuffed Dicebag: May 2006

http://overstuffed-dicebag.blogspot.com/2006_05_01_archive.html

Semi-random, somewhat opinionated thoughts about pen and pencil role-playing games. I hope to create a forum for discussing the care and feeding of story and plot in a RPG. Many of my theories come from my experience as a struggling fiction writer. I feel that there can be a healthy cross-pollination between the two mediums. Wednesday, May 31, 2006. Ok, ok, ok. I was listening to Mur Lafferty's I Should Be Writing. If you are interested in writing and you haven't listened to I Should Be Writing. You say&...

legacyjournal.blogspot.com legacyjournal.blogspot.com

Troy's Design Journal: May 2007

http://legacyjournal.blogspot.com/2007_05_01_archive.html

My design journal for Divine Legacy Games. Sunday, May 6, 2007. I think I see the light. Posted by Divine Legacy Games. Subscribe to: Posts (Atom). I think I see the light. View my complete profile. Voice of the Revolution. Have Game Will Travel.

legacyjournal.blogspot.com legacyjournal.blogspot.com

Troy's Design Journal: November 2007

http://legacyjournal.blogspot.com/2007_11_01_archive.html

My design journal for Divine Legacy Games. Tuesday, November 20, 2007. A Shadow in the Light. I Finally got them today. 5 months and 29 days after submitting the request. They’ll be in the mail tomorrow. I have never been so ashamed and humiliated in my life. I let a lot of people down. And that disgusts me. I haven't even so much as posted on a message board in that time because I've been so ashamed of missing the deadline. I am really sorry, guys. Posted by Divine Legacy Games. A Shadow in the Light.

overstuffed-dicebag.blogspot.com overstuffed-dicebag.blogspot.com

Overstuffed Dicebag: August 2006

http://overstuffed-dicebag.blogspot.com/2006_08_01_archive.html

Semi-random, somewhat opinionated thoughts about pen and pencil role-playing games. I hope to create a forum for discussing the care and feeding of story and plot in a RPG. Many of my theories come from my experience as a struggling fiction writer. I feel that there can be a healthy cross-pollination between the two mediums. Sunday, August 27, 2006. Let me say that again, I don't think we can ever eliminate this conflict; we can only control it. So, how do we manage this conflict? This is where the GM hi...

attacksofopportunity.blogspot.com attacksofopportunity.blogspot.com

attacks of opportunity: April 2005

http://attacksofopportunity.blogspot.com/2005_04_01_archive.html

A blog for game designers by Brandon, John, Matt, Milo, Phil, Roger, and Tony. Tuesday, April 19, 2005. Why Things Are Different Now. I'm gonna pull my classic move: quote a different blog. Know why I like it? Someone else bothered to be all thoughtful and stuff, and I can just quote them. Ding! And I'm going: Hell yeah! I often question why I bother to design games. That's the stuff right there. Read the whole thread here: http:/ www.septemberquestion.org/lumpley/anycomment.php? Thursday, April 14, 2005.

legacyjournal.blogspot.com legacyjournal.blogspot.com

Troy's Design Journal: February 2011

http://legacyjournal.blogspot.com/2011_02_01_archive.html

My design journal for Divine Legacy Games. Monday, February 28, 2011. GAME System Playtest 1, Part 1. In the last entry on this blog I talked about Low Power Fantasy. That game has now morphed into the GAME System. I'll be discussing my work on that system and its offspring here rather than on Socratic Design. My friend Brian and I have started playtesting the mechanics for my CC License G.amE. System. Anyway, Brian creates a really facinating Destiny for his character. He asked me not to reveal it p...

legacyjournal.blogspot.com legacyjournal.blogspot.com

Troy's Design Journal: Naw Duh, Sherlock!

http://legacyjournal.blogspot.com/2007/12/naw-duh-sherlock.html

My design journal for Divine Legacy Games. Tuesday, December 11, 2007. Naw Duh, Sherlock! Posted by Divine Legacy Games. Eric J. Boyd. Great news, Troy! I've really been looking forward to Holmes and Watson, and it's great to see another Game Chef 2006 design get published. December 12, 2007 at 11:06 AM. Me too. They'll probably arrive some time in Janurary. The holidays have delayed almost everything in the mail. December 24, 2007 at 8:18 AM. Subscribe to: Post Comments (Atom). Naw Duh, Sherlock!

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RPG Theory Review

Saturday, September 06, 2014. Lesson: Common Ground Revisited - Shared Aesthetic. Years ago I discussed common ground. Building on this notion, common ground can apply to other aspects of play as well. In another lesson Creative Agenda. Common aesthetic ground is often harder to describe because while there is a wealth of techniques for communicating and establishing fictional details and negotiating social norms within a group, aesthetics don't have as many methods available beyond broad categorization ...

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Only in current section. About RPG Therapeutics LLC. About RPG Research d.b.a. RPG Therapeutics Presentation (raw video). RPG Therapeutics Presentation at Seattle Children's Hospital: RPG as Therapy for WSTRA Con 16 - Raw Video Now Available. RPG Therapeutics Presentation (raw video) -. RPG Therapeutics at WSTRA 16. RPG Therapeutics at WSTRA 16 -. RPG Therapeutics at WSTRA 16. RPG Therapeutics Presentation (raw video). RPG Therapeutics Presentation (raw video). Jul 07, 2015. RPG Therapeutics at WSTRA 16.

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News — RPG Therapeutics LLC

Only in current section. About RPG Therapeutics LLC. About RPG Research d.b.a. RPG Therapeutics Presentation (raw video). RPG Therapeutics Presentation at Seattle Children's Hospital: RPG as Therapy for WSTRA Con 16 - Raw Video Now Available. RPG Therapeutics Presentation (raw video) -. RPG Therapeutics at WSTRA 16. RPG Therapeutics at WSTRA 16 -. RPG Therapeutics at WSTRA 16. RPG Therapeutics Presentation (raw video). RPG Therapeutics Presentation (raw video). Jul 07, 2015. RPG Therapeutics at WSTRA 16.

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Plone

Plone is up and running. You have multiple Plone sites:. Hawke's Talk Show Website. Dev 2 Dev Portal LLC Website. Hawke Enterprising d.b.a. Website. MERPCON Middle-earth Role-Playing Convention Website. Middle-earth Role-Playing Community Website. Middle-earth Radio - Tolkien inspired music and audio from around the world. Spokane Music Therapy Community. Spokane's North Five Mile Community. Northwest Recreation Therapy Community. Other Minds Magazine Website. RPG Role-Playing Game Research Project.