attacksofopportunity.blogspot.com
attacks of opportunity: Destructicus Prime
http://attacksofopportunity.blogspot.com/2005/02/destructicus-prime.html
A blog for game designers by Brandon, John, Matt, Milo, Phil, Roger, and Tony. The State of the Art. Deep Cover, Deep Magic Redux. A new home for Attacks! Has it all been done? Perry Moores Wargame Site. Psionics in Pulp Heroes is a subtle art that harn. In the grim darkness of the future, there is only smash up derby. Destructicus Prime is a miniatures smash-up derby game that was born when Feng observed that the funnest part of Warhammer 40k was blowing vehicles up. On my Web site. I dunno, you didn't ...
legacyjournal.blogspot.com
Troy's Design Journal: January 2008
http://legacyjournal.blogspot.com/2008_01_01_archive.html
My design journal for Divine Legacy Games. Monday, January 28, 2008. Finally, despite all the production delays, The Holmes and Watson Committee is off to its customers. I am SO glad to finally have gotten them in the mail. I received them late Saturday afternoon from the USPS. I was pumped. Whew. There was so much I learned from the first year of DL-Quarterly. I'll be sharing some of that over at Socratic Design. Look for new posts there soon! Posted by Divine Legacy Games. Subscribe to: Posts (Atom).
legacyjournal.blogspot.com
Troy's Design Journal: April 2007
http://legacyjournal.blogspot.com/2007_04_01_archive.html
My design journal for Divine Legacy Games. Monday, April 30, 2007. So, How did I do? Well, this weekend was busy. My gradschool work got finished (which is way more important than gaming stuff). And I almost got done with the Blood Sands revision. It's rough. It needs a good proofread, but in another 2,000 words or so I'll be done. Ye-hah! Posted by Divine Legacy Games. Saturday, April 28, 2007. Posted by Divine Legacy Games. Thursday, April 26, 2007. Originality (Time for a Troy Rant). Just read a repor...
overstuffed-dicebag.blogspot.com
Overstuffed Dicebag: May 2006
http://overstuffed-dicebag.blogspot.com/2006_05_01_archive.html
Semi-random, somewhat opinionated thoughts about pen and pencil role-playing games. I hope to create a forum for discussing the care and feeding of story and plot in a RPG. Many of my theories come from my experience as a struggling fiction writer. I feel that there can be a healthy cross-pollination between the two mediums. Wednesday, May 31, 2006. Ok, ok, ok. I was listening to Mur Lafferty's I Should Be Writing. If you are interested in writing and you haven't listened to I Should Be Writing. You say&...
legacyjournal.blogspot.com
Troy's Design Journal: May 2007
http://legacyjournal.blogspot.com/2007_05_01_archive.html
My design journal for Divine Legacy Games. Sunday, May 6, 2007. I think I see the light. Posted by Divine Legacy Games. Subscribe to: Posts (Atom). I think I see the light. View my complete profile. Voice of the Revolution. Have Game Will Travel.
legacyjournal.blogspot.com
Troy's Design Journal: November 2007
http://legacyjournal.blogspot.com/2007_11_01_archive.html
My design journal for Divine Legacy Games. Tuesday, November 20, 2007. A Shadow in the Light. I Finally got them today. 5 months and 29 days after submitting the request. They’ll be in the mail tomorrow. I have never been so ashamed and humiliated in my life. I let a lot of people down. And that disgusts me. I haven't even so much as posted on a message board in that time because I've been so ashamed of missing the deadline. I am really sorry, guys. Posted by Divine Legacy Games. A Shadow in the Light.
overstuffed-dicebag.blogspot.com
Overstuffed Dicebag: August 2006
http://overstuffed-dicebag.blogspot.com/2006_08_01_archive.html
Semi-random, somewhat opinionated thoughts about pen and pencil role-playing games. I hope to create a forum for discussing the care and feeding of story and plot in a RPG. Many of my theories come from my experience as a struggling fiction writer. I feel that there can be a healthy cross-pollination between the two mediums. Sunday, August 27, 2006. Let me say that again, I don't think we can ever eliminate this conflict; we can only control it. So, how do we manage this conflict? This is where the GM hi...
attacksofopportunity.blogspot.com
attacks of opportunity: April 2005
http://attacksofopportunity.blogspot.com/2005_04_01_archive.html
A blog for game designers by Brandon, John, Matt, Milo, Phil, Roger, and Tony. Tuesday, April 19, 2005. Why Things Are Different Now. I'm gonna pull my classic move: quote a different blog. Know why I like it? Someone else bothered to be all thoughtful and stuff, and I can just quote them. Ding! And I'm going: Hell yeah! I often question why I bother to design games. That's the stuff right there. Read the whole thread here: http:/ www.septemberquestion.org/lumpley/anycomment.php? Thursday, April 14, 2005.
legacyjournal.blogspot.com
Troy's Design Journal: February 2011
http://legacyjournal.blogspot.com/2011_02_01_archive.html
My design journal for Divine Legacy Games. Monday, February 28, 2011. GAME System Playtest 1, Part 1. In the last entry on this blog I talked about Low Power Fantasy. That game has now morphed into the GAME System. I'll be discussing my work on that system and its offspring here rather than on Socratic Design. My friend Brian and I have started playtesting the mechanics for my CC License G.amE. System. Anyway, Brian creates a really facinating Destiny for his character. He asked me not to reveal it p...
legacyjournal.blogspot.com
Troy's Design Journal: Naw Duh, Sherlock!
http://legacyjournal.blogspot.com/2007/12/naw-duh-sherlock.html
My design journal for Divine Legacy Games. Tuesday, December 11, 2007. Naw Duh, Sherlock! Posted by Divine Legacy Games. Eric J. Boyd. Great news, Troy! I've really been looking forward to Holmes and Watson, and it's great to see another Game Chef 2006 design get published. December 12, 2007 at 11:06 AM. Me too. They'll probably arrive some time in Janurary. The holidays have delayed almost everything in the mail. December 24, 2007 at 8:18 AM. Subscribe to: Post Comments (Atom). Naw Duh, Sherlock!