acornafloat.blogspot.com
The Acorn Afloat: May 2014
http://acornafloat.blogspot.com/2014_05_01_archive.html
Jungle expedition, entry 14. Länkar till det här inlägget. You force the target to release a memorized spell immediately, equal to half your level (rounded up). If the target doesn't have any spells of that level memorized, step down one level (and so on). To determine which spell to release, look at the first letter of your character's name (e.g. if your character's name is "Göstaheim", find the spell that starts with the letter g). If there's no match, continue with the next letter (and so on). The hum...
acornafloat.blogspot.com
The Acorn Afloat: Cure disease, or each cleric his own drug
http://acornafloat.blogspot.com/2015/07/cure-disease-or-each-cleric-his-own-drug.html
Cure disease, or each cleric his own drug. Is cast, the target must make a CON-save. If failed, the disease became (or was already) resistant to this particular cleric/normal person's version of cure/remove disease. The diseased individual still suffers from the disease, and may only be cured by another person but this time with a penalty ( 1/-1 or similar). The penalty accumulates. Antibiotic resistance is serious problem, people! July 26, 2015 at 8:46 PM. July 27, 2015 at 10:55 PM. Where is my mind?
acornafloat.blogspot.com
The Acorn Afloat: Tell everybody to bring physical spell books
http://acornafloat.blogspot.com/2015/04/tell-everybody-to-bring-physical-spell.html
Tell everybody to bring physical spell books. Some of us still use CDs. Or even LPs. Or musicassettes. Why not use them as spell books? Track number is spell level. Track name is spell name (obviously). The A-side contains the hits; good spells that doesn't take too long to cast or memorize, but their effect will fade over time. Track length tells us its components (minute field), and range (seconds):. 3: Somatic (fine dancing, ballet). 59: Thought (if met in person less than an hour ago). Tell everybody...
acornafloat.blogspot.com
The Acorn Afloat: Where is my mind? (or Who's head is this?)
http://acornafloat.blogspot.com/2015/07/where-is-my-mind-or-whos-head-is-this.html
Where is my mind? Or Who's head is this? There are magicks that messes with everyone's head - literally. When caught, nothing happens (not even the slightest stomach ache). But somewhere in the world, there's a headless being out to get you. Its head - or rather, the schematics. For recreating the shape and functions and most memories - have been transferred to your DNA. Some explaining mechanics if you want/need that. Flow of the curse:. 1 Person A is cursed. 2 Random creature B loses its head. Common s...
luminousgamescape.wordpress.com
All behaviours so far | Luminous Gamescape
https://luminousgamescape.wordpress.com/2011/08/10/all-behaviours-so-far
All behaviours so far. August 10, 2011. Earlier posts have been code that I have not checked. The code below however is code that is fully working and the monster behaves as you would expect. This entry was posted in Scripting. All behaviours so far. August 10, 2011 at 10:42 am. Eg: if it retrieves 10 objects (line 6), the loop should go from 0 to 9, but the for-loop above goes from 0 to 10 (because of the “ = comparison on line 7). August 10, 2011 at 11:24 am. August 10, 2011 at 11:30 am. Maybe I should...
acornafloat.blogspot.com
The Acorn Afloat: January 2015
http://acornafloat.blogspot.com/2015_01_01_archive.html
The faceless witch of pinecone forest. Länkar till det här inlägget. Subscribe to: Posts (Atom). Tiny shards of RPG-related things, some may even be useful for your game! Everything here is (unless otherwise noted). I write terrible poetry. The compleat spell book. The faceless witch of pinecone forest. Other things I've done. The Giant's Dollhouse (1PD 2013). Close the Gates (1PD 2012). There's a sword down there, I promise (1PD 2011). Tomb of Orcus (1PD 2010). Other places of interests.
luminousgamescape.wordpress.com
Monster behaviours | Luminous Gamescape
https://luminousgamescape.wordpress.com/2011/08/02/65
The shape of a sword. All behaviours so far →. August 2, 2011. Function monsterIsThreathened(%monster) { %choice = dice(1,3,1); switch(%choice) { %choice = 1: removeThreat(%monster); %choice = 2: changeLocation(%monster); %choice = 3: monsterPanic(%monster); } }. Function removeThreat(%monster, %threat) { %detected = isDetected(%monster, %threat); if(%detected) { $combatMode = true; combatMode(); }else { monsterAttackTarget(%monster, %threat); } }. Function changeLocation(%monster,%threat) { %monsterPosX...
luminousgamescape.wordpress.com
Renderorder | Luminous Gamescape
https://luminousgamescape.wordpress.com/2011/09/01/renderorder
All behaviours so far. Secondary Effects →. September 1, 2011. Because the perspective of the game is almost isometric the character will sometimes be behind an object and other times in front of the object. The problem here is that when the levels are designed each object is on a particular render layer which means that the player will either always be infront of the object or behind it. I think that I should be able to run this when the character moves. This entry was posted in Scripting. You are comme...
luminousgamescape.wordpress.com
The shape of a sword | Luminous Gamescape
https://luminousgamescape.wordpress.com/2011/07/07/the-shape-of-a-sword
Monster behaviours →. The shape of a sword. July 7, 2011. The below formula will adjust the effective mass of a sword according to its shape. H8 = Center Of Mass. E8 = Weapon Shape. 3/H8 (0.0003*POWER(H8,3) – 0.0118*POWER(H8,2) 0.0982*H8 0.1348)*E8/10. What this will do is to return more weapon mass the closer towards the sword tip the impact point is in regards to the weapons Shape quality. The higher Shape Quality the less diminishing the returns will be. This entry was posted in Scripting. You are com...