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Sacred Moon DevLog

Wednesday, June 10, 2009. I bet you guys are going, LIES AND DECEIT! Well truth be told, I've been working on the battle system very painfully slow. But after the whole Advent Cirno problem I decided to work on it for a while until things get sorted out and if I feel like animating those awfully huge sprites at least the ones in Sacred Moon are bearable and hopefully won't take me a day or two just to do one pose. Menu HUD Concept -100%. Battle System Concept -100%. Sideview Navigation System - 98%.

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Sacred Moon DevLog | sacredmoonlog.blogspot.com Reviews
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Wednesday, June 10, 2009. I bet you guys are going, LIES AND DECEIT! Well truth be told, I've been working on the battle system very painfully slow. But after the whole Advent Cirno problem I decided to work on it for a while until things get sorted out and if I feel like animating those awfully huge sprites at least the ones in Sacred Moon are bearable and hopefully won't take me a day or two just to do one pose. Menu HUD Concept -100%. Battle System Concept -100%. Sideview Navigation System - 98%.
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KEYWORDS
1 skip to main
2 skip to sidebar
3 update
4 i know right
5 progress report
6 title screen 100%
7 1 comment
8 portraits done colored
9 christophomicus
10 portraits done
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skip to main,skip to sidebar,update,i know right,progress report,title screen 100%,1 comment,portraits done colored,christophomicus,portraits done,ocean,laika,eriol,gutts,genesis,ezra,finished concept design,neok,finished chapter,no comments,short hiatus
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Sacred Moon DevLog | sacredmoonlog.blogspot.com Reviews

https://sacredmoonlog.blogspot.com

Wednesday, June 10, 2009. I bet you guys are going, LIES AND DECEIT! Well truth be told, I've been working on the battle system very painfully slow. But after the whole Advent Cirno problem I decided to work on it for a while until things get sorted out and if I feel like animating those awfully huge sprites at least the ones in Sacred Moon are bearable and hopefully won't take me a day or two just to do one pose. Menu HUD Concept -100%. Battle System Concept -100%. Sideview Navigation System - 98%.

INTERNAL PAGES

sacredmoonlog.blogspot.com sacredmoonlog.blogspot.com
1

Sacred Moon DevLog: Updated the Characters Section...Again

http://www.sacredmoonlog.blogspot.com/2008/11/updated-characters-sectionagain.html

Sunday, November 23, 2008. Updated the Characters Section.Again. Yeah there's an update there :). Posted by Archeia Nessiah. Subscribe to: Post Comments (Atom). Rpg Maker XP 1.02a. Same date as Duke Nukem Forever. Are you looking forward for Sacred Moon? Life is so IISD. Realms of Sacred Earth. A person that maintains the Clocktower and complains while at it. View my complete profile.

2

Sacred Moon DevLog: Short Hiatus

http://www.sacredmoonlog.blogspot.com/2009/01/short-hiatus.html

Tuesday, January 13, 2009. Sorry everyone for not updating for a long time, but Sacred Moon is in a short hiatus because of a fangame contest Nackster did. I do update this blog mostly. For those who are curious :). I believe I won't be able to work on this game too much, the contest is 2 months. I'm sorry, but yeah this game will take a while to be developed ;. Posted by Archeia Nessiah. Subscribe to: Post Comments (Atom). Rpg Maker XP 1.02a. Same date as Duke Nukem Forever. Life is so IISD.

3

Sacred Moon DevLog: September 2008

http://www.sacredmoonlog.blogspot.com/2008_09_01_archive.html

Thursday, September 25, 2008. W ) A nice news. So, I got accepted in a mobile game making company and I was offered to be able to work there. The problem is I'll have less time to work on this game. But it doesn't mean it's cancelled. So yeah possible it'll take years. But I'd like this game to be done so I'll do a time management @ @. I'm learning to make tilesets, so far it's not really pretty but I'll do my best so I can make the things I have in mind for SM to come true :). Posted by Archeia Nessiah.

4

Sacred Moon DevLog: October 2008

http://www.sacredmoonlog.blogspot.com/2008_10_01_archive.html

Saturday, October 18, 2008. Time to update this thing again, This is Lucas/Colt, Tears123's character :3. Thank you Zioru *bishie sparkles*. Posted by Archeia Nessiah. Tuesday, October 14, 2008. Finally started on blasted Iria! Now for . G-genesis. Thank you Ocean's Dream. For fixing the sleeves and skirt. Posted by Archeia Nessiah. Monday, October 13, 2008. Ocean is now moving perfectly :3. Posted by Archeia Nessiah. Wednesday, October 8, 2008. A small update.again! That's how I feel too Ocean.

5

Sacred Moon DevLog: Sigh...

http://www.sacredmoonlog.blogspot.com/2008/12/sigh.html

Sunday, December 14, 2008. Ok 10/40 sprites are done, gogogogogogo. I better post this. I'm getting lazy to post any ingame related stuff all of a sudden, it feels not worth it. Finished Character Sprites so far:. I think I can do this, although animating them will take a long time. Posted by Archeia Nessiah. These are great sprites! Are the enemy sprites animated, also? I may have to look you up for commission work soon if you do that stuff :P. December 15, 2008 at 8:47 AM. December 15, 2008 at 6:01 PM.

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Heaven's Gates Devlog: October 2007

http://hgdevlog.blogspot.com/2007_10_01_archive.html

Wednesday, October 24, 2007. Well, after editing my own world map set using a combination on Golden Sun, ActRaiser and FF4 chipsets, I finally started on the world map. Here's a screen of what's there so far. Also, KXSakuraba sent me some new tracks today for the game. I'm hoping to start updating every few days so check back soon! Monday, October 22, 2007. Now I just need to fix the system set for the menu to blend. Subscribe to: Posts (Atom). Nessiah, Skie Fortress. Title and GO Screens:.

hgdevlog.blogspot.com hgdevlog.blogspot.com

Heaven's Gates Devlog: August 2007

http://hgdevlog.blogspot.com/2007_08_01_archive.html

Monday, August 20, 2007. I'll be working on the Quest Board eventing for most of tomorrow before work. I'm hoping to get a lot of it done. I'm trying to explain to Solid Steel what I want the BG for the board to look like, but I don't think he understands . Thursday, August 16, 2007. Update and Character Profiles: Chiyo and Delfina. Also got some new NPC facesets from Ness. I'll post some screens with them soon. Saturday, August 11, 2007. Character Profile: Xion and Beumack. A spear-wielding warrior from...

hgdevlog.blogspot.com hgdevlog.blogspot.com

Heaven's Gates Devlog: Izumi Woods Overlays

http://hgdevlog.blogspot.com/2007/12/izumi-woods-overlays.html

Monday, December 3, 2007. Well, I've finished a few of the maps for Izumi Woods. The overlay I'm using is from Zelda for the SNES. Any suggestions or comments are appreciated. I have no problems with that screenshot, if I recall.you showed that before awhile back. Looks nice! January 15, 2008 at 10:28 PM. Subscribe to: Post Comments (Atom). ImmortalDreamer, Shear Destiny, Solid Steel, Prpl Mage, Drakul, Roco. Nessiah, Skie Fortress. Title and GO Screens:. View my complete profile. Places to Check Out.

hgdevlog.blogspot.com hgdevlog.blogspot.com

Heaven's Gates Devlog: HG Kaede Battle Chara Test

http://hgdevlog.blogspot.com/2008/01/hg-kaede-battle-chara-test.html

Wednesday, January 16, 2008. HG Kaede Battle Chara Test. Sorry for my complete lack of updates, I had a busy christmas break. But to make up for it, here's a video of Kaede's battle character in action. Enjoy. Subscribe to: Post Comments (Atom). HG Kaede Battle Chara Test. ImmortalDreamer, Shear Destiny, Solid Steel, Prpl Mage, Drakul, Roco. Nessiah, Skie Fortress. Title and GO Screens:. View my complete profile. Places to Check Out. Legend of Vanadia Devlog. Park Fighter 4 Devlog. Realms of Sacred Earth.

hgdevlog.blogspot.com hgdevlog.blogspot.com

Heaven's Gates Devlog: November 2007

http://hgdevlog.blogspot.com/2007_11_01_archive.html

Monday, November 26, 2007. What I have done so far. I figured I should post kind of a checklist of what I have done for HG so far. First Town (Izumi Village). Second Town (All Maps except Shrine Interior). First Dungeon (Izumi Woods - 2 Maps Completed). Second Town's Shrine Interior. Quest Board System [Not Started]. Quest Menu [Not Started]. Third Town (Silentium Town) [Main map and 2 interiors finished]. Item Events in first 3 towns. Quest Board Panorama (Solid Steel). Subscribe to: Posts (Atom).

hgdevlog.blogspot.com hgdevlog.blogspot.com

Heaven's Gates Devlog: May 2007

http://hgdevlog.blogspot.com/2007_05_01_archive.html

Thursday, May 31, 2007. Character Profile: Kaede Sakuraba. I had some time on my hands, so I thought I'd post the first character profile a day early. 8211; A staff fused with holy energy. Special ability:. Kaede was born in a small village called Izumi. Shortly after her birth, both of her parents perished in a fire that destroyed much of the village. Being taken care of by the shrine of the village, she trains to become a white mage. She is unaware that she is, in fact, the Oracle of legend. I've also ...

hgdevlog.blogspot.com hgdevlog.blogspot.com

Heaven's Gates Devlog: January 2008

http://hgdevlog.blogspot.com/2008_01_01_archive.html

Friday, January 18, 2008. The HGDevlog has moved over to http:/ hgdevlog.wordpress.com/. Check there from now on for updates on Heaven's Gates! Wednesday, January 16, 2008. HG Kaede Battle Chara Test. Sorry for my complete lack of updates, I had a busy christmas break. But to make up for it, here's a video of Kaede's battle character in action. Enjoy. Subscribe to: Posts (Atom). HG Kaede Battle Chara Test. ImmortalDreamer, Shear Destiny, Solid Steel, Prpl Mage, Drakul, Roco. Nessiah, Skie Fortress.

hgdevlog.blogspot.com hgdevlog.blogspot.com

Heaven's Gates Devlog: What I have done so far...

http://hgdevlog.blogspot.com/2007/11/what-i-have-done-so-far.html

Monday, November 26, 2007. What I have done so far. I figured I should post kind of a checklist of what I have done for HG so far. First Town (Izumi Village). Second Town (All Maps except Shrine Interior). First Dungeon (Izumi Woods - 2 Maps Completed). Second Town's Shrine Interior. Quest Board System [Not Started]. Quest Menu [Not Started]. Third Town (Silentium Town) [Main map and 2 interiors finished]. Item Events in first 3 towns. Quest Board Panorama (Solid Steel). Wow, I have 2 things to do XD.

hgdevlog.blogspot.com hgdevlog.blogspot.com

Heaven's Gates Devlog: June 2007

http://hgdevlog.blogspot.com/2007_06_01_archive.html

Wednesday, June 27, 2007. I've decided to put my game designing on hold for a month or so to work on music for my band's album. I hope to start working on HG again by the end of July. Depends on how things go. Thursday, June 21, 2007. Light-weight swords. Usually Rapiers, Long Swords and Katanas. 8211; A saber with the ability to drain the very life from its opponents. Tuesday, June 19, 2007. Friday, June 8, 2007. 8211; A gigantic claw made of special metal. Special ability:. Kaede's boyfriend, Sonem's p...

hgdevlog.blogspot.com hgdevlog.blogspot.com

Heaven's Gates Devlog: December 2007

http://hgdevlog.blogspot.com/2007_12_01_archive.html

Monday, December 3, 2007. Well, I've finished a few of the maps for Izumi Woods. The overlay I'm using is from Zelda for the SNES. Any suggestions or comments are appreciated. Subscribe to: Posts (Atom). ImmortalDreamer, Shear Destiny, Solid Steel, Prpl Mage, Drakul, Roco. Nessiah, Skie Fortress. Title and GO Screens:. View my complete profile. Places to Check Out. Legend of Vanadia Devlog. Park Fighter 4 Devlog. Realms of Sacred Earth. Setsujoku wo Sagasu Devlog. Quote of the Week.

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Sacred Moon DevLog

Wednesday, June 10, 2009. I bet you guys are going, LIES AND DECEIT! Well truth be told, I've been working on the battle system very painfully slow. But after the whole Advent Cirno problem I decided to work on it for a while until things get sorted out and if I feel like animating those awfully huge sprites at least the ones in Sacred Moon are bearable and hopefully won't take me a day or two just to do one pose. Menu HUD Concept -100%. Battle System Concept -100%. Sideview Navigation System - 98%.

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sacred moon musings

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