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scar3crow's Straw Men | Video Games, and Everything Else

Scar3crow's Straw Men. Video Games, and Everything Else. Doom … and Gloom. This is going to be a bit of a stream of consciousness following the Bethesda E3 stream. I might throw some pictures in if I feel like grabbing them, but I probably wont. Quake has a rhythm, Doom has a flow. This game has neither. I applaud having more than two to four weapons equipped at a time, but the jolting pause of weapon switching during combat destroys any rhythm or flow. It feels like Zack Morris calling a tim...Hell was ...

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scar3crow's Straw Men | Video Games, and Everything Else | scar3crow.com Reviews
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Scar3crow's Straw Men. Video Games, and Everything Else. Doom … and Gloom. This is going to be a bit of a stream of consciousness following the Bethesda E3 stream. I might throw some pictures in if I feel like grabbing them, but I probably wont. Quake has a rhythm, Doom has a flow. This game has neither. I applaud having more than two to four weapons equipped at a time, but the jolting pause of weapon switching during combat destroys any rhythm or flow. It feels like Zack Morris calling a tim...Hell was ...
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scar3crow's Straw Men | Video Games, and Everything Else | scar3crow.com Reviews

https://scar3crow.com

Scar3crow's Straw Men. Video Games, and Everything Else. Doom … and Gloom. This is going to be a bit of a stream of consciousness following the Bethesda E3 stream. I might throw some pictures in if I feel like grabbing them, but I probably wont. Quake has a rhythm, Doom has a flow. This game has neither. I applaud having more than two to four weapons equipped at a time, but the jolting pause of weapon switching during combat destroys any rhythm or flow. It feels like Zack Morris calling a tim...Hell was ...

INTERNAL PAGES

scar3crow.com scar3crow.com
1

Quake and Doom’s Mechanics | scar3crow's Straw Men

http://scar3crow.com/2015/02/quake-and-dooms-mechanics

Scar3crow's Straw Men. Video Games, and Everything Else. Quake and Doom’s Mechanics. So sock, level designer extraordinaire, had a tweet which triggered some interesting discussion:. Based on the amount of articles about #doom. Design and the lack of articles for #quake. Is the later game play disliked that much? Simon OCallaghan (@SimsOCallaghan) February 23, 2015. So why is Doom more written about than Quake? Why is the community more lively? Draw four lines. A skylight in that room? It is fairly well ...

2

Games Are Better Without Consoles | scar3crow's Straw Men

http://scar3crow.com/2015/05/games-are-better-without-consoles

Scar3crow's Straw Men. Video Games, and Everything Else. Games Are Better Without Consoles. An aside: I am aware of the other reasons for content flowing in this direction, but very immediate limits on compute power is a substantial factor in shaping the canvas of the design.). With viewing distances so much greater, background details matter less. So thus gameplay can’t concern those details, as it would be unfair. Open worlds are inherently smaller feeling, and the mood suffers. And tagged call of duty.

3

Doom … and Gloom | scar3crow's Straw Men

http://scar3crow.com/2015/06/doom-and-gloom

Scar3crow's Straw Men. Video Games, and Everything Else. Doom … and Gloom. This is going to be a bit of a stream of consciousness following the Bethesda E3 stream. I might throw some pictures in if I feel like grabbing them, but I probably wont. Quake has a rhythm, Doom has a flow. This game has neither. I applaud having more than two to four weapons equipped at a time, but the jolting pause of weapon switching during combat destroys any rhythm or flow. It feels like Zack Morris calling a tim...Hell was ...

4

bethesda | scar3crow's Straw Men

http://scar3crow.com/tag/bethesda

Scar3crow's Straw Men. Video Games, and Everything Else. Doom … and Gloom. This is going to be a bit of a stream of consciousness following the Bethesda E3 stream. I might throw some pictures in if I feel like grabbing them, but I probably wont. Quake has a rhythm, Doom has a flow. This game has neither. I applaud having more than two to four weapons equipped at a time, but the jolting pause of weapon switching during combat destroys any rhythm or flow. It feels like Zack Morris calling a tim...Hell was ...

5

doom | scar3crow's Straw Men

http://scar3crow.com/tag/doom

Scar3crow's Straw Men. Video Games, and Everything Else. What Doom Is Not. This entry was posted in Game Mechanics. June 16, 2016. Doom 4 Campaign Stream Thoughts. Bethesda and Twitch recently streamed an hour of the Doom 4 campaign, switching between a few different areas and showing quite a bit. I’ve got a variety of impressions from what was shown there. And runes are unlocked by completing isolated challenges, triggered by finding rune stations, and upgraded by using them in certain ways. I have litt...

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scar3crow's Straw Men | Video Games, and Everything Else

Scar3crow's Straw Men. Video Games, and Everything Else. Doom … and Gloom. This is going to be a bit of a stream of consciousness following the Bethesda E3 stream. I might throw some pictures in if I feel like grabbing them, but I probably wont. Quake has a rhythm, Doom has a flow. This game has neither. I applaud having more than two to four weapons equipped at a time, but the jolting pause of weapon switching during combat destroys any rhythm or flow. It feels like Zack Morris calling a tim...Hell was ...

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