blog.sgscript.org
Uncategorized | the SGScript Blog
http://blog.sgscript.org/category/uncategorized
Thoughts on scripting language design, use case research. It has been a busy time for me recently due to a project that was expected to push certain limits, though mainly in the area of 3D game development with SGScript. I was making a game. Total development time for the game - two weeks. Some more time had to be spent on technology upgrades. The result is, of course, a very solid experience, which you can try yourself. On a Windows PC. To make it work on a mid-level laptop, there had to be some serious...
blog.sgscript.org
Still working | the SGScript Blog
http://blog.sgscript.org/2014/09/still-working
Thoughts on scripting language design, use case research. Some things have been happening since the last post here. Thought I’d quickly tell about each. Language upgrades – design:. Preparing to implement operators such as “? 8221; (first-not-null) / “? 8221; Think multisource parametrization:. Statement, not enough use cases to approve. Thinking about default arguments for functions too. Upgrading C /BC (from that nearly ancient TODO list). Preparing to release multiple add-ons as binaries.
blog.sgscript.org
Serialization of game data | the SGScript Blog
http://blog.sgscript.org/2014/08/serialization-of-game-data
Thoughts on scripting language design, use case research. Serialization of game data. I’ve taken some time to update my Ludum Dare game. With some checkpoints (check the v1.1 version if you want to see them in action). Felt like I had to do this not only because people asked for it but also because it’s a very important thing to have for any bigger project. And because I’ve never attempted to do something like full state serialization for a SGScript game yet. Unserialization process - -. Check every game...
blog.sgscript.org
snake5 | the SGScript Blog
http://blog.sgscript.org/author/snake5
Thoughts on scripting language design, use case research. It has been a busy time for me recently due to a project that was expected to push certain limits, though mainly in the area of 3D game development with SGScript. I was making a game. Total development time for the game - two weeks. Some more time had to be spent on technology upgrades. The result is, of course, a very solid experience, which you can try yourself. On a Windows PC. To make it work on a mid-level laptop, there had to be some serious...
blog.sgscript.org
As Fast As a Speeding Bullet | the SGScript Blog
http://blog.sgscript.org/2014/08/as-fast-as-a-speeding-bullet
Thoughts on scripting language design, use case research. As Fast As a Speeding Bullet. Before I state the successes that were already achieved, I just want to point out that the game is not finished yet, though well on it’s way to be delivered after 12 hours or so. Here are the blog posts about the game / my participation in LD30: 1. As the preparation for LD30. Went on, I became increasingly interested in making something really big. Something 3D. C binding compiler was slightly modified. In the proces...
blog.sgscript.org
Streamlining Production | the SGScript Blog
http://blog.sgscript.org/2014/08/streamlining-production
Thoughts on scripting language design, use case research. As I’m preparing everything to get some quality stuff out (think native modules), not only I have to get documentation generation system in order for it (which I’ve almost done anyway), it is also important to improve other aspects of production, such as binary file generation and testing. Regarding those things, four distinct improvements have been implemented recently. 1: build preparation script has support for partial behavior overrides. This ...
blog.sgscript.org
Serious games | the SGScript Blog
http://blog.sgscript.org/2014/11/serious-games
Thoughts on scripting language design, use case research. It has been a busy time for me recently due to a project that was expected to push certain limits, though mainly in the area of 3D game development with SGScript. I was making a game. Total development time for the game - two weeks. Some more time had to be spent on technology upgrades. The result is, of course, a very solid experience, which you can try yourself. On a Windows PC. To make it work on a mid-level laptop, there had to be some serious...
blog.sgscript.org
September | 2014 | the SGScript Blog
http://blog.sgscript.org/2014/09
Thoughts on scripting language design, use case research. Monthly Archives: September 2014. Some things have been happening since the last post here. Thought I’d quickly tell about each. Language upgrades – design:. Preparing to implement operators such as “? 8221; (first-not-null) / “? 8221; Think multisource parametrization:. Statement, not enough use cases to approve. Thinking about default arguments for functions too. Upgrading C /BC (from that nearly ancient TODO list). September 24, 2014. Web appli...
blog.sgscript.org
Native app delivery, revisited | the SGScript Blog
http://blog.sgscript.org/2014/09/native-app-delivery-revisited
Thoughts on scripting language design, use case research. Native app delivery, revisited. Due to browsers becoming increasingly common, they have been made to work as application delivery platforms. Because of that, user experience suffers. Offline availability, performance, input responsiveness, graphical fidelity and uniformity across platforms – all of these things are compromised for the sake of getting something on the screen quicker. NAILER is the name. N. The repository can be found here. First ga...
blog.sgscript.org
July | 2014 | the SGScript Blog
http://blog.sgscript.org/2014/07
Thoughts on scripting language design, use case research. Monthly Archives: July 2014. After some thinking yesterday, which started rather unexpectedly, I’d come up with an almost-complete plan to implement meta-objects in SGScript. The thinking itself wasn’t all that unexpected since the idea had been sitting in my mind for quite some time. In fact, now that I think of it, it started as a personal disappointment towards inability to add custom object types as globals. At the moment, only. Other potentia...
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