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Main :: SGScript

2014-08-05: Single-file version is released. Click here for more info. Is online. It will contain articles about the design of SGScript and various use cases! Foreach( line : td lines ) { line = string trim( line ); if(! Line ) continue; cw = 0; numbers = string explode( line, " " ); solidarray = []; foreach( number : numbers ) { number = string trim( number ); if(! Or read more about it:. Documentation (multiple pages, tree view). It's easy to learn. Performance and memory efficiency. You can use it eve...

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2014-08-05: Single-file version is released. Click here for more info. Is online. It will contain articles about the design of SGScript and various use cases! Foreach( line : td lines ) { line = string trim( line ); if(! Line ) continue; cw = 0; numbers = string explode( line, ); solidarray = []; foreach( number : numbers ) { number = string trim( number ); if(! Or read more about it:. Documentation (multiple pages, tree view). It's easy to learn. Performance and memory efficiency. You can use it eve...
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Main :: SGScript | sgscript.org Reviews

https://sgscript.org

2014-08-05: Single-file version is released. Click here for more info. Is online. It will contain articles about the design of SGScript and various use cases! Foreach( line : td lines ) { line = string trim( line ); if(! Line ) continue; cw = 0; numbers = string explode( line, " " ); solidarray = []; foreach( number : numbers ) { number = string trim( number ); if(! Or read more about it:. Documentation (multiple pages, tree view). It's easy to learn. Performance and memory efficiency. You can use it eve...

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blog.sgscript.org blog.sgscript.org

the SGScript Blog | thoughts on scripting language design, use case research

Thoughts on scripting language design, use case research. It has been a busy time for me recently due to a project that was expected to push certain limits, though mainly in the area of 3D game development with SGScript. I was making a game. Total development time for the game - two weeks. Some more time had to be spent on technology upgrades. The result is, of course, a very solid experience, which you can try yourself. On a Windows PC. To make it work on a mid-level laptop, there had to be some serious...

INTERNAL PAGES

sgscript.org sgscript.org
1

Documentation :: SGScript

http://www.sgscript.org/docs

SGScript tutorial (documentation version). SGScript eXtended Game Math library.

2

SGScript

http://www.sgscript.org/docpages

3

Main :: SGScript

http://www.sgscript.org/license

2016-09-02: SGScript 1.4.0 is released! Please see the change log. 2016-01-21: SGScript 1.0.4 is released! Please see the change log. 2014-08-05: Single-file version is released. Click here for more info. Is online. It will contain articles about the design of SGScript and various use cases! Foreach( line : td lines ) { line = string trim( line ); if(! Line ) continue; cw = 0; numbers = string explode( line, " " ); solidarray = []; foreach( number : numbers ) { number = string trim( number ); if(! In SGS...

4

Try :: SGScript

http://www.sgscript.org/try

You can try SGScript here. Please keep in mind that you can always have your own VM executable in a matter of seconds. In case you want to try doing something heavier on it. Pick a code sample -. Powered by Emscripten. Requires HTML5 support in the browser.

5

Tutorials :: SGScript

http://www.sgscript.org/tutorials

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blog.sgscript.org blog.sgscript.org

Uncategorized | the SGScript Blog

http://blog.sgscript.org/category/uncategorized

Thoughts on scripting language design, use case research. It has been a busy time for me recently due to a project that was expected to push certain limits, though mainly in the area of 3D game development with SGScript. I was making a game. Total development time for the game - two weeks. Some more time had to be spent on technology upgrades. The result is, of course, a very solid experience, which you can try yourself. On a Windows PC. To make it work on a mid-level laptop, there had to be some serious...

blog.sgscript.org blog.sgscript.org

Still working | the SGScript Blog

http://blog.sgscript.org/2014/09/still-working

Thoughts on scripting language design, use case research. Some things have been happening since the last post here. Thought I’d quickly tell about each. Language upgrades – design:. Preparing to implement operators such as “? 8221; (first-not-null) / “? 8221; Think multisource parametrization:. Statement, not enough use cases to approve. Thinking about default arguments for functions too. Upgrading C /BC (from that nearly ancient TODO list). Preparing to release multiple add-ons as binaries.

blog.sgscript.org blog.sgscript.org

Serialization of game data | the SGScript Blog

http://blog.sgscript.org/2014/08/serialization-of-game-data

Thoughts on scripting language design, use case research. Serialization of game data. I’ve taken some time to update my Ludum Dare game. With some checkpoints (check the v1.1 version if you want to see them in action). Felt like I had to do this not only because people asked for it but also because it’s a very important thing to have for any bigger project. And because I’ve never attempted to do something like full state serialization for a SGScript game yet. Unserialization process - -. Check every game...

blog.sgscript.org blog.sgscript.org

snake5 | the SGScript Blog

http://blog.sgscript.org/author/snake5

Thoughts on scripting language design, use case research. It has been a busy time for me recently due to a project that was expected to push certain limits, though mainly in the area of 3D game development with SGScript. I was making a game. Total development time for the game - two weeks. Some more time had to be spent on technology upgrades. The result is, of course, a very solid experience, which you can try yourself. On a Windows PC. To make it work on a mid-level laptop, there had to be some serious...

blog.sgscript.org blog.sgscript.org

As Fast As a Speeding Bullet | the SGScript Blog

http://blog.sgscript.org/2014/08/as-fast-as-a-speeding-bullet

Thoughts on scripting language design, use case research. As Fast As a Speeding Bullet. Before I state the successes that were already achieved, I just want to point out that the game is not finished yet, though well on it’s way to be delivered after 12 hours or so. Here are the blog posts about the game / my participation in LD30: 1. As the preparation for LD30. Went on, I became increasingly interested in making something really big. Something 3D. C binding compiler was slightly modified. In the proces...

blog.sgscript.org blog.sgscript.org

Streamlining Production | the SGScript Blog

http://blog.sgscript.org/2014/08/streamlining-production

Thoughts on scripting language design, use case research. As I’m preparing everything to get some quality stuff out (think native modules), not only I have to get documentation generation system in order for it (which I’ve almost done anyway), it is also important to improve other aspects of production, such as binary file generation and testing. Regarding those things, four distinct improvements have been implemented recently. 1: build preparation script has support for partial behavior overrides. This ...

blog.sgscript.org blog.sgscript.org

Serious games | the SGScript Blog

http://blog.sgscript.org/2014/11/serious-games

Thoughts on scripting language design, use case research. It has been a busy time for me recently due to a project that was expected to push certain limits, though mainly in the area of 3D game development with SGScript. I was making a game. Total development time for the game - two weeks. Some more time had to be spent on technology upgrades. The result is, of course, a very solid experience, which you can try yourself. On a Windows PC. To make it work on a mid-level laptop, there had to be some serious...

blog.sgscript.org blog.sgscript.org

September | 2014 | the SGScript Blog

http://blog.sgscript.org/2014/09

Thoughts on scripting language design, use case research. Monthly Archives: September 2014. Some things have been happening since the last post here. Thought I’d quickly tell about each. Language upgrades – design:. Preparing to implement operators such as “? 8221; (first-not-null) / “? 8221; Think multisource parametrization:. Statement, not enough use cases to approve. Thinking about default arguments for functions too. Upgrading C /BC (from that nearly ancient TODO list). September 24, 2014. Web appli...

blog.sgscript.org blog.sgscript.org

Native app delivery, revisited | the SGScript Blog

http://blog.sgscript.org/2014/09/native-app-delivery-revisited

Thoughts on scripting language design, use case research. Native app delivery, revisited. Due to browsers becoming increasingly common, they have been made to work as application delivery platforms. Because of that, user experience suffers. Offline availability, performance, input responsiveness, graphical fidelity and uniformity across platforms – all of these things are compromised for the sake of getting something on the screen quicker. NAILER is the name. N. The repository can be found here. First ga...

blog.sgscript.org blog.sgscript.org

July | 2014 | the SGScript Blog

http://blog.sgscript.org/2014/07

Thoughts on scripting language design, use case research. Monthly Archives: July 2014. After some thinking yesterday, which started rather unexpectedly, I’d come up with an almost-complete plan to implement meta-objects in SGScript. The thinking itself wasn’t all that unexpected since the idea had been sitting in my mind for quite some time. In fact, now that I think of it, it started as a personal disappointment towards inability to add custom object types as globals. At the moment, only. Other potentia...

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Main :: SGScript

2014-08-05: Single-file version is released. Click here for more info. Is online. It will contain articles about the design of SGScript and various use cases! Foreach( line : td lines ) { line = string trim( line ); if(! Line ) continue; cw = 0; numbers = string explode( line, " " ); solidarray = []; foreach( number : numbers ) { number = string trim( number ); if(! Or read more about it:. Documentation (multiple pages, tree view). It's easy to learn. Performance and memory efficiency. You can use it eve...

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