gamermelodico.com
Gamer Melodico: Under My Thumb: Super Crate Box
http://www.gamermelodico.com/2012/01/under-my-thumb-super-crate-box.html
Thursday, January 5, 2012. Under My Thumb: Super Crate Box. Posted by Dan Apczynski. Just the other day, I posted about how, despite the wonder and convenience and social acceptability of iPhone gaming, the nature of touchscreen controls. Left me wishing for buttons and/or invisible thumbs. The very next day, a maddeningly addictive game called Super Crate Box. Came into my life. I've never wanted buttons so much in my life. 8221; So that’s exactly what I’m going to do. PC and Mac OS versions are actually.
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Gamer Melodico: Thumb Crusher
http://www.gamermelodico.com/2011/12/thumb-crusher.html
Thursday, December 22, 2011. Posted by Dan Apczynski. I recognize the irony in embedding the following video the day after splashing a large PETA logo. At the top of a post, I really do. A friend of mine forwarded me what you’re about to see, and I initially watched just enough of it to get the idea—it’s really kind of amazing! 8212;or even more complex games that require fast reaction to visual cues (I honestly can’t stop thinking about Left 4 Dead. Labels: African Bull Frog. Is a blog about games, writ...
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Gamer Melodico: Now Playing: Josh and Jay’s Excellent Videogame Show
http://www.gamermelodico.com/2011/09/now-playing-josh-and-jays-excellent.html
Friday, September 2, 2011. Now Playing: Josh and Jay’s Excellent Videogame Show. Posted by Jay Pullman. Quick question: Do you like podcasts about videogames? Cool, because I wanted to pop in real quick and turn you on to a new project that I’m working on with friend and fellow videogame nerd, Joshua Doan. In our first episode, Joshua and I talk about the trials and tribulations of Rock Band. Owning a Wii, and the Driver. Here's a direct link to Episode 1. Josh and Jay Show. We’d been toying around...
upupdndn.blogspot.com
UpUpDnDn: Master Cheese
http://upupdndn.blogspot.com/2011/08/master-cheese.html
Friday, August 12, 2011. Was the Halo: Reach menu screen painted by Thomas Kinkade? Could be a single canvas. (Click to enlarge). Posted by Jason Killingsworth. December 21, 2011 at 6:54 AM. Lets not re-paint history in such broad strokes (sorry I had to). I love halo reach and I see as many if not more similarities to the classical landscape. Http:/ www.lib-art.com/imgpainting/8/6/19068-classical-landscape-with-figures-jan-frans-van-bloemen.jpg. August 15, 2015 at 7:36 PM. Zelda: Skyward Sword (Wii).
upupdndn.blogspot.com
UpUpDnDn: March 2013
http://upupdndn.blogspot.com/2013_03_01_archive.html
Sunday, March 31, 2013. Beyond The Mojang GDC Party Controversy. Meet My Sister, Trinity - A Model Who Gets "Paid To Party". Last week at GDC, the epic-sounding “.party()” thrown by Mojang, the studio behind Minecraft, came under scrutiny for hiring girls - presumably models - to attend and mingle with guests. Kotaku’s account of the event. Twitter hashtag have been both pointed and productive. But is this Mojang party a justifiable cause for offense? After the jump, I speak to her in detail about whats ...
gamermelodico.com
Gamer Melodico: Musica Musica Musica: Spotify and Vice City
http://www.gamermelodico.com/2011/08/musica-musica-musica-spotify-and-vice.html
Saturday, August 20, 2011. Musica Musica Musica: Spotify and Vice City. Posted by Dan Apczynski. Last year at PAX, I found myself debating with a pair of Melodico writers past. On the topic of the worst song ever recorded. The rules of our little game involved each of us choosing one regrettable cut and arguing its case for the No. 1 spot. I’ll spare you the full list of nominees, suffice it to say that they were all truly terrible songs, and by the end it was clear that we had all. I just wanna keep.
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Gamer Melodico: Throw Lamp into Chasm: The Cruelty Scale
http://www.gamermelodico.com/2011/12/throw-lamp-into-chasm-cruelty-scale.html
Wednesday, December 21, 2011. Throw Lamp into Chasm: The Cruelty Scale. Posted by Dan Apczynski. 8220;Cruelty.” Don't do a Google Image search, trust me. As far as games are concerned, it’s a great word. As I have come to know it, the “Cruelty Scale” was devised by IF author Andrew Plotkin (a.k.a. Zarf, creator of a ton of amazing interactive fiction. Including the insidiously cruel A Change in the Weather. Can get stuck or die, but it’s immediately obvious that you’re stuck or dead. It’s been a wh...
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Gamer Melodico: Game Over, Man!
http://www.gamermelodico.com/2013/02/game-over-man.html
Wednesday, February 13, 2013. Game Over, Man! Posted by Dan Apczynski. One of the toughest things about not having a bona fide career in games writing is not getting to join in the exquisite fun of lambasting a terrible game. As a semi-semi-professional games writer (“semi-professional” would perhaps be overselling my current freelance backlog), watching a release like Colonial Marines. Penny Arcade Report’s Ben Kuchera. At least makes me feel a little better about my lack of insider status:. Explores th...
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Gamer Melodico: 10000000 Reasons to Love Freedom
http://www.gamermelodico.com/2012/08/10000000-reasons-to-love-freedom.html
Sunday, August 26, 2012. 10000000 Reasons to Love Freedom. Posted by Dan Apczynski. I had the strangest dream, you guys. I was playing around on Twitter and I noticed a few people talking about this game called 10000000. It seemed like they were having fun, so I went to the app store and found it. The next thing I knew, I was waking up in this tower full monsters whose only fear was my skill at Bejeweled. 10000000. What number is that, even? That mattered. In the dream. My dream had a scoreboard. So I wa...
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Gamer Melodico: Cracking Final Fantasy XIII's Immersion Problem
http://www.gamermelodico.com/2012/01/cracking-final-fantasy-xiiis-immersion.html
Monday, January 16, 2012. Cracking Final Fantasy XIII's Immersion Problem. Posted by Dan Apczynski. Last week, in anticipation of Square-Enix’s upcoming Final Fantasy. Jason Schreier wrote a piece for Joystiq titled, “Why Final Fantasy XIII. Just Didn’t Work.”. It’s a fine title; Final Fantasy XIII. Absolutely did contain serious problems that took an immersion-breaking toll on the experience. Last year, I wrote a thing about where I felt the game’s storytelling had gone awry. Games gave us a series of s...