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The Fibreculture Journal: 16

Digital media networks transdisciplinary critique. Editorial, Guidelines, Forms. Issue 16 2010: Counterplay. Issue Edited by Tom Apperley and Michael Dieter. The star player is one who modifies expected mechanisms of channeling field-potential. The star plays against the rules but not by breaking them (Massumi 2002: 77). Greig de Peuter and Nick Dyer-Witheford first introduced the term counterplay in an article published in. Blizzard 2004), the Grand Theft Auto series and. In this special issue of. 1987:...

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The Fibreculture Journal: 16 | sixteen.fibreculturejournal.org Reviews
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Digital media networks transdisciplinary critique. Editorial, Guidelines, Forms. Issue 16 2010: Counterplay. Issue Edited by Tom Apperley and Michael Dieter. The star player is one who modifies expected mechanisms of channeling field-potential. The star plays against the rules but not by breaking them (Massumi 2002: 77). Greig de Peuter and Nick Dyer-Witheford first introduced the term counterplay in an article published in. Blizzard 2004), the Grand Theft Auto series and. In this special issue of. 1987:...
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The Fibreculture Journal: 16 | sixteen.fibreculturejournal.org Reviews

https://sixteen.fibreculturejournal.org

Digital media networks transdisciplinary critique. Editorial, Guidelines, Forms. Issue 16 2010: Counterplay. Issue Edited by Tom Apperley and Michael Dieter. The star player is one who modifies expected mechanisms of channeling field-potential. The star plays against the rules but not by breaking them (Massumi 2002: 77). Greig de Peuter and Nick Dyer-Witheford first introduced the term counterplay in an article published in. Blizzard 2004), the Grand Theft Auto series and. In this special issue of. 1987:...

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sixteen.fibreculturejournal.org sixteen.fibreculturejournal.org
1

FCJ-110 Relations of Control: Walkthroughs and the Structuring of Player Agency | The Fibreculture Journal: 16

http://sixteen.fibreculturejournal.org/relations-of-control-walkthroughs-and-the-structuring-of-player-agency

Digital media networks transdisciplinary critique. Editorial, Guidelines, Forms. Issue 16 2010: Counterplay. FCJ-110 Relations of Control: Walkthroughs and the Structuring of Player Agency. Daniel Ashton and James Newman, Bath Spa University. Defining and Positioning Walkthroughs. Legend of Zelda: Ocarina of Time. Walkthroughs describes the texts as:. May crash the game outright. More interestingly, many of these glitches or limitations in the simulation, allow access to new, perhaps unpredictable, t...

2

Issue 16 – Counterplay | The Fibreculture Journal: 16

http://sixteen.fibreculturejournal.org/issue-16-counterplay

Digital media networks transdisciplinary critique. Editorial, Guidelines, Forms. Issue 16 2010: Counterplay. Issue 16 – Counterplay. The star player is one who modifies expected mechanisms of channeling field-potential. The star plays against the rules but not by breaking them (Massumi 2002: 77). Greig de Peuter and Nick Dyer-Witheford first introduced the term counterplay in an article published in. Blizzard 2004), the Grand Theft Auto series and. In this special issue of. The Logic of Sense. 1987: 310-...

3

FCJ-106 Rule Making and Rule Breaking: Game Development and the Governance of Emergent Behaviour | The Fibreculture Journal: 16

http://sixteen.fibreculturejournal.org/rule-making-and-rule-breaking-game-development-and-the-governance-of-emergent-behaviour

Digital media networks transdisciplinary critique. Editorial, Guidelines, Forms. Issue 16 2010: Counterplay. FCJ-106 Rule Making and Rule Breaking: Game Development and the Governance of Emergent Behaviour. Jennifer R. Whitson. Jennifer R. Whitson, Carleton University. Games, Rules, and Control. A game is a. Katie Salen and Eric Zimmerman (2003:80, emphasis added), taking a similar approach, define a game as ‘a system in which players engage in artificial conflict,. Who makes the rules. By looking at gam...

4

FCJ-108 Virtual-World Naturalism | The Fibreculture Journal: 16

http://sixteen.fibreculturejournal.org/virtual-world-naturalism

Digital media networks transdisciplinary critique. Editorial, Guidelines, Forms. Issue 16 2010: Counterplay. Daniel Reynolds, University of California, Santa Barbara. The Decline and Rise of Naturalism. 2009 saw the 150th anniversary of the publication of Charles Darwin’s. On the Origin of Species. This begins to explain why so many modern forms of personal, identity-based resistance involve exploration of physical space, and especially of ‘off-limits’ urban or developed spaces. Graffiti artists,. Create...

5

FCJ-111 Playing with Game Time: Auto-Saves and Undoing Despite the ‘Magic Circle’ | The Fibreculture Journal: 16

http://sixteen.fibreculturejournal.org/playing-with-game-time-auto-saves-and-undoing-despite-the-magic-circle

Digital media networks transdisciplinary critique. Editorial, Guidelines, Forms. Issue 16 2010: Counterplay. FCJ-111 Playing with Game Time: Auto-Saves and Undoing Despite the ‘Magic Circle’. Chuk Moran, University of California, San Diego. There is something more to the magic circle than a condition of pure interiority. The magic circle is play that situates a game and it hosts a special intensity. Opening to larger forces. And to the extent they are named as such. Consider three examples:. To time can ...

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The Fibreculture Journal: 16

Digital media networks transdisciplinary critique. Editorial, Guidelines, Forms. Issue 16 2010: Counterplay. Issue Edited by Tom Apperley and Michael Dieter. The star player is one who modifies expected mechanisms of channeling field-potential. The star plays against the rules but not by breaking them (Massumi 2002: 77). Greig de Peuter and Nick Dyer-Witheford first introduced the term counterplay in an article published in. Blizzard 2004), the Grand Theft Auto series and. In this special issue of. 1987:...

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