cosplaycrisis.blogspot.com
Cosplay Crisis: June 2011
http://cosplaycrisis.blogspot.com/2011_06_01_archive.html
Game/Comic Development Blog for the fan-game 'Cosplay Crisis'. Thursday, June 9, 2011. I didn't realize it at first, but I was pretty badly affected by a review I read a little while ago. Since then I haven't really been productive in making the game, and I apologize to those who are actually waiting for it. Don't get your hopes up; you feel less pain. Game should be released once me and my testers go through it , maybe. In a week or so. Subscribe to: Posts (Atom). I bet half of these are mine.
cosplaycrisis.blogspot.com
Cosplay Crisis: Sent to Testers
http://cosplaycrisis.blogspot.com/2011/07/sent-to-testers.html
Game/Comic Development Blog for the fan-game 'Cosplay Crisis'. Monday, July 11, 2011. Now just got to wait for replies. Yey *works on Blood Rose*. Subscribe to: Post Comments (Atom). I bet half of these are mine. There was an error in this gadget. School Yard Comic Vol.1 (31mb). School Yard Comic Vol.2 (44mb). School Yard Comic Vol.3 (38mb). Demo v.2.2. DLLs (Place in your system32 folder). FF Fanatic, Wannabe Artist, Queen of Partially Crude Humor. View my complete profile.
cosplaycrisis.blogspot.com
Cosplay Crisis: PLEASE make sure you have version 1.2!
http://cosplaycrisis.blogspot.com/2011/12/please-make-sure-you-have-version-12.html
Game/Comic Development Blog for the fan-game 'Cosplay Crisis'. Saturday, December 10, 2011. PLEASE make sure you have version 1.2! This version fixes a particularly detrimental error where the Crazy Motorcycle sequence did not fade in correctly/enemies did not show up. If you have downloaded 1.0, please download 1.2 and transfer your save file, which will work across all versions. Alternatively, you can use http:/ www.mediafire.com/? Subscribe to: Post Comments (Atom). I bet half of these are mine.
maryfourdee.weebly.com
More items! - Mary's Development Blog
http://maryfourdee.weebly.com/da-blog/more-items
So I actually sat down and finished the every-so-important list in my game's database. I crammed in as much as my (incredibly lacking) imagination could come up with. Here you go. Fun fact: All of these items actually exist! Also, I've recently been playing Gungnir on the PSP, and oh my god is it ever orgasmic. Go play it if you have the necessary equipment, seriously! Merci beacoup for reading this blog. A cool Japanese artist. Create a free website. Create your own free website.
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Insert Ace Pun - Mary's Development Blog
http://maryfourdee.weebly.com/1/post/2012/10/insert-ace-pun.html
Mustered enough motivation to work on games again. My favorite Maker has always been XP, even though it's overly complicated and difficult to use. But I tried out VX Ace recently, and I'm really loving it! It has so many new and restored functions! It's a huuuge improvement over VX, so I highly recommend fellow game makers to try it. Which does not mean that I didn't put any. Effort into it. Ah well, just go and see for yourself, m'kay? I have a lot of character portraits with different emotions, so yay!
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Progress Report: March '15 - Mary's Development Blog
http://maryfourdee.weebly.com/da-blog/progress-report-march-15
Progress Report: March '15. You should know this by now: I never manage to update regularly. But I haven't been lazy! Get ready for another presentation video. This footage mainly exists to prove that development is still going on. As a rule of thumb, whenever a developer starts updating infrequently and only says stuff like "the game is still coming" without any visual evidence, you can be sure that it's dead and that the formal cancellation is coming soon. And that's about it for today. See y'all s...
cosplaycrisis.blogspot.com
Cosplay Crisis: Realization
http://cosplaycrisis.blogspot.com/2011/11/realization.html
Game/Comic Development Blog for the fan-game 'Cosplay Crisis'. Sunday, November 13, 2011. I was playing Final Fantasy VII earlier today and finally comprehended what everyone meant by Cosplay Crisis and its transitions and pacings. It's too fast. That's right. If I'm successful with this pacing endeavour, Cosplay Crisis will probably be the same length as your average professional RPG. No wonder it took me three years to develop, lololololol kill me. Subscribe to: Post Comments (Atom). Demo v.2.2.
maryfourdee.weebly.com
Blog Posts - Mary's Development Blog
http://maryfourdee.weebly.com/da-blog/previous/2
Heeey you spicy piezones! Imagine: I was secretly being productive. And after six months I finally got a demo of my newest project ready: Revenge of the Donut! I talked about it a couple posts ago, it's my first project in RPG Maker VX Ace. I hope this serves as an excuse for the amount of RTP stuff used. If not. Uh dunno, just don't play it! Here's a link to the post in question. So anyway, you can download the game here. Fall 1992. Dragon Quest V. So yeah, if you haven't guessed yet, I'm gonna talk abo...
maryfourdee.weebly.com
Rose Blade - Mary's Development Blog
http://maryfourdee.weebly.com/da-blog/rose-blade
So if some of you have been following fellow RPG Makerer Ocean's Dream. You might have noticed that he was working on a Gameboy-styled game called Rose Blade. Which looked like this:. So yeah, the bad news: He stopped working on it. The (maybe) good news? I am now making it! And now that Ocean finished most of the engine, it's gonna be very easy. And if you wanna see the game in action, here's a small video! Sorry about the small resolution, I can only record in half size). A cool Japanese artist.
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How to make useful spells - Mary's Development Blog
http://maryfourdee.weebly.com/da-blog/how-to-make-useful-spells
How to make useful spells. Or special abilities, skills, techniques. you get it. Basically, I've noticed that there are plenty games out there that have characters with absolutely massive spell lists, yet you'll only ever really use two or three of them throughout, because the remaining ones are 100% throwaway. So I decided to make a blog post about how to create some spells that your players actually wanna use! And then a single skill that revives? Status effects are your friends. And don't just make th...