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Sourcemodding

Source and Goldsrc modifications and game development

http://www.sourcemodding.com/

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Sourcemodding | sourcemodding.com Reviews
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Source and Goldsrc modifications and game development
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1 tutorials
2 goldsrc
3 source
4 source 2
5 generic
6 resources
7 tools
8 community
9 vault
10 history
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Sourcemodding | sourcemodding.com Reviews

https://sourcemodding.com

Source and Goldsrc modifications and game development

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sourcemodding.com sourcemodding.com
1

Sourcemodding » Source 2

http://www.sourcemodding.com/tutorials/source-2

Check back in 10 Years 😛. Sourcemodding is made in. And brought to you by this Eejit. All trademarks are property of their respective owners in the US and other countries. Is in no way affiliated with the Valve Corporation.

2

Sourcemodding » Introduction to Perforce

http://www.sourcemodding.com/tutorials/generic/source-control/introduction-to-perforce

This tutorial covers all the main features the Perforce Versioning system has to offer. Windows, Perforce Server(P4D/P4S), Perforce Visual Client(P4V), [Optional: Visual Studio, Perforce Visual Studio Plugin(P4VS)]. Learn more about how to use Perforce to Version your Source Code and Assets. What you will need. Setup your Perforce Environment. This tutorial is written in a generic manner so as that you can learn to use. On any project you have regardless of. And what is most useful for Game Developers.

3

Sourcemodding » Introduction to GoldSrc Programming – Setting up Visual Studio

http://www.sourcemodding.com/tutorials/goldsrc/programming/intro-to-goldsrc-programming-setting-up-visual-studio

Introduction to GoldSrc Programming – Setting up Visual Studio. Introduction to GoldSrc Programming – Setting up Visual Studio. Introduction to GoldSrc Programming. 8211; Setting up Visual Studio –. Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the Game in Debug mode. We also touch lightly on some coding by showing how to output a HUD message when the player jumps. Opening the Project and Configuring.

4

Sourcemodding » Introduction to Perforce

http://www.sourcemodding.com/posts/tutorials/introduction-to-perforce

This tutorial covers all the main features the Perforce Versioning system has to offer. Windows, Perforce Server(P4D/P4S), Perforce Visual Client(P4V), [Optional: Visual Studio, Perforce Visual Studio Plugin(P4VS)]. Learn more about how to use Perforce to Version your Source Code and Assets. What you will need. Setup your Perforce Environment. This tutorial is written in a generic manner so as that you can learn to use. On any project you have regardless of. And what is most useful for Game Developers.

5

Sourcemodding » Tools

http://www.sourcemodding.com/resources/tools

All programs are made available. 8220;as is”. Any warranty expressed or otherwise. I will not be held responsible if you somehow manage to open a portal to another dimension with one of these tools. They are simply mirrors of what can easily be found on websites such as GameBanana. All credit goes to the original tool authors. You have our gratitude, Thank you 🙂. If you know of any other tools not listed above please be sure to let me know via Email. Or Submit a Link. Sourcemodding is made in.

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Cathal McNally » Games

http://www.cathalmcnally.com/portfolio/games

EA Assignment: Phenomic Invaders. Fourth Year: WP7 Breakout. Built with C# and XNA using the Windows Phone 7 SDK, Breakout for windows phone is the standard breakout arcade game built for a phones dimensions instead. Full source code and executable can be found here. Fourth Year: J2ME Connect 4. Full source code and executable can be found here. Fourth Year: Red Bull Assignment. Full source code and executable can be found here. Fourth Year: Picture Slider. Third Year: Bubble Trouble. Probably one of my ...

cathalmcnally.com cathalmcnally.com

Cathal McNally » 3D Art

http://www.cathalmcnally.com/portfolio/3d-art

Dino – Baby T-Rex. Posted in 3D Art. Flat & Wireframe:. Posted in 3D Art. Flat & Wireframe:. Posted in 3D Art. I decided that my previous attempts at designing the Ferguson TE20 did not do the legend justice, Now with the introduction of highly time efficient tools for texturing with Physically Based Materials the development process has become easier and much more rewarding, not to mention very close to the real world object. The Ferguson TE20 comes with the Fingerbar grass cutting appliance.

cathalmcnally.com cathalmcnally.com

Cathal McNally » Portfolio

http://www.cathalmcnally.com/portfolio

Dino – Baby T-Rex. Posted in 3D Art. Flat & Wireframe:. Posted in 3D Art. Flat & Wireframe:. Posted in 3D Art. I decided that my previous attempts at designing the Ferguson TE20 did not do the legend justice, Now with the introduction of highly time efficient tools for texturing with Physically Based Materials the development process has become easier and much more rewarding, not to mention very close to the real world object. The Ferguson TE20 comes with the Fingerbar grass cutting appliance. This is a ...

cathalmcnally.com cathalmcnally.com

Cathal McNally » Programming

http://www.cathalmcnally.com/portfolio/programming

Audi demo: Java & JLWGL demonstration. To further my knowledge of Java and OpenGL i put together a small Animation of the opening and closing of doors on an Audi A4 motor. The model was freely downloaded from an online source and exported to the .obj format which i loaded into Java using GLApp. C# : Kinect Heart Surgery Demo. C# : Game Viewer 2. OpenGL : Terrain, Collision and Animation Demo. Flash : Basic Projectile Physics Simulation. Executable can be found here. Java : Car Viewer.

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Cathal McNally » Blog

http://www.cathalmcnally.com/blog

Places to Visit in Ireland. I get asked quite often about the best places to visit in Ireland (Éire or Éireann in Gaelic) so i have decided to blog about it to make both my life and those i share this information with easier.

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Cathal McNally » 2D Art

http://www.cathalmcnally.com/portfolio/2d-art

Sorry, but there aren't any posts in the 2D Art category yet.

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