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Splitting the Party

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Splitting the Party | splitparty.wordpress.com Reviews
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We make Games
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1 splitting the party
2 we make games
3 city of masks
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5 fallen
6 pentasystem/underground railroad
7 projects
8 pentasystem
9 leave a comment
10 the black arrows
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Splitting the Party | splitparty.wordpress.com Reviews

https://splitparty.wordpress.com

We make Games

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1

Errantry « Splitting the Party

https://splitparty.wordpress.com/errantry

Errantry is a Solar System game (like The Shadow of Yesterday). It is a storygame of medieval quests – you can be a Knight, and Enchanter, an Ecclesiastic, a Lady or a Troubadour, or some combination. Three possible magic levels (high/medium/low), an intelligent-random playing-card-based system of generating “encounter characters” (NPCs, basically), and the GM role is split up and rotated between players. 2 Comments ». Dead link to the current draft, has the game been scrapped? March 16, 2011 Reply.

2

Pentasystem: Influence « Splitting the Party

https://splitparty.wordpress.com/2007/07/19/pentasystem-influence

Influence 3 means you have some kind of regional significance inside the hierarchy or are a minor celebrity outside it. You know people of influence 4 (you can kind of see a trend developing here, yes? Influence 5, obviously, is where you don’t have a boss, you are. The boss. Again, this may be limited to a specific context. It also doesn’t mean that you’re not accountable to a Board or Cabinet or College of Cardinals or whatever. But the buck stops with you. Concretely, if you’re a king, you may i...

3

Underground Railroad: Earthist Mystics « Splitting the Party

https://splitparty.wordpress.com/2007/07/23/underground-railroad-earthist-mystics

Underground Railroad: Earthist Mystics. Earthist mystics, in my Underground Railroad setting, are kind of shamanic. Through various things I’ve been reading lately I’ve expanded my idea of how that might go. Earthist mystics regard elemental magic, which affects primarily the body world, as something of a distraction, and when they study magic it tends to be the soul-oriented kind – communication, domination and the like. However, advanced mystics, who have integrated body, soul and spirit, can...You are...

4

Fallen « Splitting the Party

https://splitparty.wordpress.com/fallen

8221;Fallen” is a game about the end of the world and the fallen angels that fight a losing battle against demons and their wicked mortal pawns. It deals with loss, sin and a warped sense of justice. The system is d10 based(Attribute Skill vs a difficulty) and has a strong focus on gritty and violent combat. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Twitter account. ( Log Out.

5

Projects « Splitting the Party

https://splitparty.wordpress.com/projects

Here you can see drafts of our current projects. Robert Bohl Misspent Youth: A Game of Juvenile Delinquency and Being Awesome. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Acts of...

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[Decommissioned] Back 2 Square 1 « Master Mines

https://mastermines.wordpress.com/2008/08/07/decommissioned-back-2-square-1

We’re digging RPGs. Decommissioned] Back 2 Square 1. Over on Taking a Step Back, I answered Clyde’s question about corporate life with the following:. 8220;Corporate life is the idea of working for an amoral mass rather than for. But this core is solid and interesting to me. I want to write up some setting details and see if that inspires me to a story and game possibility. I wanted to let everyone know where I was on D-Com. August 7, 2008. 4 Comments ». You doing Gen Con? August 7, 2008 Reply. Rich, tha...

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Knock, knock « Master Mines

https://mastermines.wordpress.com/2008/10/04/knock-knock

We’re digging RPGs. The last post is from 8/7! October 4, 2008. 2 Comments ». Maybe we are moribund, and I regret not doing more to keep things alive here… but at the same time, not everything has to be permanent, and I like the idea that the ethos behind Master Mines might last longer than the establishment itself. I mean, group forming is so easy… why not keep it liquid and changing? October 5, 2008 Reply. Are there enough of us still here for me to bring up my new design project? October 21, 2008 Reply.

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robertbohl « Master Mines

https://mastermines.wordpress.com/author/robertbohl

We’re digging RPGs. The last post is from 8/7! October 4, 2008. Misspent Youth: Witness the covers. Is a game, by me, that’s coming out at Gen Con 2008 in ashcan form. Here are the images from the cover, with the overall design concept by Joshua AC Newman. The art by Jennifer Rodgers. And execution by me (with frequent suggestions by Joshua et al.). You can click on the images for full-sized images so you can read the text. I’m really happy and proud of this. The game rocks, too. June 30, 2008. Up to Jun...

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MM Pulse Check « Master Mines

https://mastermines.wordpress.com/2008/06/28/mm-pulse-check

We’re digging RPGs. Since the changeover of moderators in April, we saw a push of posts and activity. Penny, Giants, MY and Mecha are getting close to done. Seiyuu has a developer. D-Com and SKMAV are plodding along slowly (at least with what is on the MM site). Are you getting what you need from Master Mines? What could we be doing differently/better? What do we currently offer each of the current designers that you don’t get anywhere else? June 28, 2008. 2 Comments ». June 29, 2008 Reply. We are fledgl...

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2008 July 30 « Master Mines

https://mastermines.wordpress.com/2008/07/30

We’re digging RPGs. Decommissioned] Taking a step back. As I mentioned in the comments on the Fuzzy Logic post, I recently did a playtest of D-Com. I wanted to test out the timing (the part where the Core stat degrades over time) and how to resolve conflicts with Core and Fuzzy Logic. I got some interesting results, but not what I expected. Why the heck am I making a game I wouldn’t really play? July 30, 2008. Chris is Playtesting Mecha. Clyde is Designing Silence Keeps Me A Victim. Rob is Publishing Mis...

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orklord « Master Mines

https://mastermines.wordpress.com/author/orklord

We’re digging RPGs. Decommissioned] Back 2 Square 1. Over on Taking a Step Back, I answered Clyde’s question about corporate life with the following:. 8220;Corporate life is the idea of working for an amoral mass rather than for. But this core is solid and interesting to me. I want to write up some setting details and see if that inspires me to a story and game possibility. I wanted to let everyone know where I was on D-Com. August 7, 2008. Decommissioned] Taking a step back. July 30, 2008. Therefore, if...

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2008 July 03 « Master Mines

https://mastermines.wordpress.com/2008/07/03

We’re digging RPGs. I am currently looking at a different way to express Fuzzy Logic. Since I’ve had a few flavors of this):. Therefore, if a Drone PC wants to jump across a chasm, the DM would say, “That’s a 60% chance of failure.” The player looks at Core (since jumping is what a drone was programmed to do) and if the Core is 60 or better, the drone accomplishes the action. I realized that in a timed game, this could slow things down. I am sad that I may not have open-ended rolls (which I love). Give a...

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2008 June 30 « Master Mines

https://mastermines.wordpress.com/2008/06/30

We’re digging RPGs. Misspent Youth: Witness the covers. Is a game, by me, that’s coming out at Gen Con 2008 in ashcan form. Here are the images from the cover, with the overall design concept by Joshua AC Newman. The art by Jennifer Rodgers. And execution by me (with frequent suggestions by Joshua et al.). You can click on the images for full-sized images so you can read the text. I’m really happy and proud of this. The game rocks, too. June 30, 2008. Chris is Playtesting Mecha. Daniel, Dormant on Grand ...

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[Decommissioned] Taking a step back « Master Mines

https://mastermines.wordpress.com/2008/07/30/decommissioned-taking-a-step-back

We’re digging RPGs. Decommissioned] Taking a step back. As I mentioned in the comments on the Fuzzy Logic post, I recently did a playtest of D-Com. I wanted to test out the timing (the part where the Core stat degrades over time) and how to resolve conflicts with Core and Fuzzy Logic. I got some interesting results, but not what I expected. Why the heck am I making a game I wouldn’t really play? July 30, 2008. 9 Comments ». July 30, 2008 Reply. July 31, 2008 Reply. July 31, 2008 Reply. I would recommend ...

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The Paths « Master Mines

https://mastermines.wordpress.com/the-paths

We’re digging RPGs. The Paths was my Game Chef 2007 entry of Wooden Mecha and their pilots who use them to defend their tribes from the predations of the setting. This is where I am going to work on it some more. Fill in the setting, clean up the conflict resolution mechanics, finish out the Path abilities, and what ever else comes to mind. The pdf from last year to get some initial comments from all you fine folks. Leave a Reply Cancel reply. Enter your comment here. Address never made public). These ar...

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Splitting the Party

Character creation comes third. I’ve started to work out a sequence for starting up a Pentasystem game. So far, it looks like this:. Pull out the coolmap. And decide what themes on it engage you. Add in others, by all means. Find which entities connect to those themes, and divide up ownership of them among the players. Create main characters and give them motivating attributes that link to the themes and entities. Create some situations, as gateways. September 12, 2007. Posted by Mike Reeves-McMillan.

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