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The SPACE PRISONER Project - Tom Spreen

The SPACE PRISONER Project - Tom Spreen. This is the update blog for "Space Prisoner", a fully 3D, retro space action game for Mac OS X 10.4 or later. Space Prisoner began as an undergraduate research project (Computer Science 490, University of Victoria, supervised by Dr. Amy Gooch, now completed). Space Prisoner 1.4 now available! Work on Space Prisoner has ceased for now. However, I will continue to update the high score list as scores come in. Wednesday, April 27, 2011. Tuesday, December 07, 2010.

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The SPACE PRISONER Project - Tom Spreen | spreenblog.blogspot.com Reviews
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The SPACE PRISONER Project - Tom Spreen. This is the update blog for Space Prisoner, a fully 3D, retro space action game for Mac OS X 10.4 or later. Space Prisoner began as an undergraduate research project (Computer Science 490, University of Victoria, supervised by Dr. Amy Gooch, now completed). Space Prisoner 1.4 now available! Work on Space Prisoner has ceased for now. However, I will continue to update the high score list as scores come in. Wednesday, April 27, 2011. Tuesday, December 07, 2010.
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1 congrats gerard
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3 tom spreen
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6 older posts
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9 qaeyious
10 jeremy russell
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The SPACE PRISONER Project - Tom Spreen | spreenblog.blogspot.com Reviews

https://spreenblog.blogspot.com

The SPACE PRISONER Project - Tom Spreen. This is the update blog for "Space Prisoner", a fully 3D, retro space action game for Mac OS X 10.4 or later. Space Prisoner began as an undergraduate research project (Computer Science 490, University of Victoria, supervised by Dr. Amy Gooch, now completed). Space Prisoner 1.4 now available! Work on Space Prisoner has ceased for now. However, I will continue to update the high score list as scores come in. Wednesday, April 27, 2011. Tuesday, December 07, 2010.

INTERNAL PAGES

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1

The SPACE PRISONER Project - Tom Spreen: August 2009

http://spreenblog.blogspot.com/2009_08_01_archive.html

The SPACE PRISONER Project - Tom Spreen. Space Prisoner is a fully 3D, retro space action game for Mac OS X 10.4 or later. The app was an undergraduate research project (CSc 490, University of Victoria, supervised by Dr. Amy Gooch, now completed). The goal in creating Space Prisoner was to gain a deeper understanding of 3D orientation (using quaternions), as well as collision detection and seeking algorithms. A secondary objective was to learn the OpenGL API. Space Prisoner 1.4. Thursday, August 27, 2009.

2

The SPACE PRISONER Project - Tom Spreen: September 2009

http://spreenblog.blogspot.com/2009_09_01_archive.html

The SPACE PRISONER Project - Tom Spreen. Space Prisoner is a fully 3D, retro space action game for Mac OS X 10.4 or later. The app was an undergraduate research project (CSc 490, University of Victoria, supervised by Dr. Amy Gooch, now completed). The goal in creating Space Prisoner was to gain a deeper understanding of 3D orientation (using quaternions), as well as collision detection and seeking algorithms. A secondary objective was to learn the OpenGL API. Space Prisoner 1.4. Friday, September 25, 2009.

3

The SPACE PRISONER Project - Tom Spreen

http://spreenblog.blogspot.com/2010/09/oops-i-accidentally-broke-links-on-this.html

The SPACE PRISONER Project - Tom Spreen. Space Prisoner is a fully 3D, retro space action game for Mac OS X 10.4 or later. The app was an undergraduate research project (CSc 490, University of Victoria, supervised by Dr. Amy Gooch, now completed). The goal in creating Space Prisoner was to gain a deeper understanding of 3D orientation (using quaternions), as well as collision detection and seeking algorithms. A secondary objective was to learn the OpenGL API. Space Prisoner 1.4. Implementation of a Reali...

4

The SPACE PRISONER Project - Tom Spreen

http://spreenblog.blogspot.com/2010/09/added-gerard-to-high-score-list-he.html

The SPACE PRISONER Project - Tom Spreen. Space Prisoner is a fully 3D, retro space action game for Mac OS X 10.4 or later. The app was an undergraduate research project (CSc 490, University of Victoria, supervised by Dr. Amy Gooch, now completed). The goal in creating Space Prisoner was to gain a deeper understanding of 3D orientation (using quaternions), as well as collision detection and seeking algorithms. A secondary objective was to learn the OpenGL API. Space Prisoner 1.4. Implementation of a Reali...

5

The SPACE PRISONER Project - Tom Spreen: July 2008

http://spreenblog.blogspot.com/2008_07_01_archive.html

The SPACE PRISONER Project - Tom Spreen. Space Prisoner is a fully 3D, retro space action game for Mac OS X 10.4 or later. The app was an undergraduate research project (CSc 490, University of Victoria, supervised by Dr. Amy Gooch, now completed). The goal in creating Space Prisoner was to gain a deeper understanding of 3D orientation (using quaternions), as well as collision detection and seeking algorithms. A secondary objective was to learn the OpenGL API. Space Prisoner 1.4. Saturday, July 26, 2008.

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The SPACE PRISONER Project - Tom Spreen

The SPACE PRISONER Project - Tom Spreen. This is the update blog for "Space Prisoner", a fully 3D, retro space action game for Mac OS X 10.4 or later. Space Prisoner began as an undergraduate research project (Computer Science 490, University of Victoria, supervised by Dr. Amy Gooch, now completed). Space Prisoner 1.4 now available! Work on Space Prisoner has ceased for now. However, I will continue to update the high score list as scores come in. Wednesday, April 27, 2011. Tuesday, December 07, 2010.

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