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Starfish Ninja - the Blog

The Official Blog for the animated world of Starfish Ninja.

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Starfish Ninja - the Blog | starfishninja.blogspot.com Reviews
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Starfish Ninja - the Blog | starfishninja.blogspot.com Reviews

https://starfishninja.blogspot.com

The Official Blog for the animated world of Starfish Ninja.

INTERNAL PAGES

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1

Starfish Ninja - the Blog: The teaser is Ready

http://starfishninja.blogspot.com/2012/05/teaser-is-ready.html

Watch the teaser trailer HERE. Tuesday, May 22, 2012. The teaser is Ready. Subscribe to: Post Comments (Atom). It's an action/adventure tale about unwanted responsibility. A young starfish is tasked with saving the world, but all he wants is to become a ninja. View my complete profile.

2

Starfish Ninja - the Blog: Done by Hand

http://starfishninja.blogspot.com/2012/09/done-by-hand.html

Watch the teaser trailer HERE. Monday, September 3, 2012. What I mean here in saying "by hand" is that an effect that you might think is created by a complicated simulation or algorithm that is instead created frame by frame by an artist. Why? Because sometimes its FASTER. Her are a few examples:. In the SFN Teaser. In the world of my story, octopi are caricatured to be able to cloak and de-cloak as they move about, making them the perfect hired assassin or great for reconnaissance. The left image below ...

3

Starfish Ninja - the Blog: "Realtime" Rendering with Viewport 2.0

http://starfishninja.blogspot.com/2012/08/realtime-rendering-with-viewport-20.html

Watch the teaser trailer HERE. Monday, August 27, 2012. Realtime" Rendering with Viewport 2.0. The day is finally here! In this week's post I will be explaining some of the secrets to how we knocked render times from minutes per frame down to mere seconds. This is not a step-by-step, but it will be slightly technical, so with an intermediate level of knowledge, you should be able to follow the concepts. If you have yet to watch the teaser for Starfish Ninja, check it out. Then come right back :). Then wh...

4

Starfish Ninja - the Blog: Trailer Desktop Bkg

http://starfishninja.blogspot.com/2012/04/trailer-desktop-bkg.html

Watch the teaser trailer HERE. Monday, April 30, 2012. 10 seconds/frame vs. 5 minutes/frame. Which would you prefer? Subscribe to: Post Comments (Atom). It's an action/adventure tale about unwanted responsibility. A young starfish is tasked with saving the world, but all he wants is to become a ninja. View my complete profile.

5

Starfish Ninja - the Blog: Practical FX of SFN

http://starfishninja.blogspot.com/2012/08/practical-fx-of-sfn.html

Watch the teaser trailer HERE. Wednesday, August 22, 2012. Practical FX of SFN. Practical Film Shoot - Berardo (the bubble blower) is off screen. For a lot of shots the CG simulation is necessary. That crab claw impact needed to have particles that interract with the ground and character, and need to pull up with the claw as it lifts out of the sandy bottom. So we chose key shots that needed the extra love and gave them the time they needed for proper simulation. Here is a short breakdown of a few uses w...

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art of Joe Daniels: Kevin Keele sculpt

http://artofjoe.blogspot.com/2014/06/kevin-keele-sculpt.html

Saturday, June 07, 2014. I took about 2.5 hours yesterday to sculpt this really fun design by Kevin Keele. A ton of fun to work with all the shapes in his design. Such a talented artist. It's not really finished, and I would approach the hair differently next time, but it was fun to take it this far. A little of the process is shown in the pics below. I think you might have improved the design :) nice work! Thanks for the kind words! Great work both of you guys. Subscribe to: Post Comments (Atom).

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art of Joe Daniels: Graph Editor art

http://artofjoe.blogspot.com/2014/06/graph-editor-art.html

Sunday, June 22, 2014. I've just wrapped on a very fun animation project. One I hope to be able to share soon. Inspired by something I've been seeing a lot of, here is some Graph Editor art. If you're in your first couple years of animating, these are for you! Some days the machine wins, and you feel like you're drowning in your own splines. Other days you feel like a spline master, breaking tangent handles with your mere mind. Here's a larger version of the above image. Subscribe to: Post Comments (Atom).

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art of Joe Daniels: CTN Expo 2014

http://artofjoe.blogspot.com/2014/11/ctn-expo-2014.html

Thursday, November 20, 2014. I'm packing my bags for CTN. It's been a crazy couple of months, so I'm looking forward to catching up with friends, hearing great talks, and picking up amazing artwork at the best animation convention around. I'll probably be wearing this hat I whipped up for the occasion (Who recognizes it? So if you're in Burbank and see this hat bobbing around the convention center, say "Hi! A game I did some animation work on just came out for iOS. Subscribe to: Post Comments (Atom).

artofjoe.blogspot.com artofjoe.blogspot.com

art of Joe Daniels: Anim Rigs

http://artofjoe.blogspot.com/p/blog-page.html

Click Me to grab them all! Update 10/4/ 2014: The BodyMech Rigs. Have been updated with new features! For the walk-through and pose demo video. I was looking to buy them and saw that they are currently not for sale. I was just curious when and if the Body Mechanic Rigs will be put back up for purchase again? They look like amazing rigs. Is there a specific feature that you used that Maya 2013 doesnt support? Excuse me, Im a newbie and I wanted to know if thats possible. For rigging a character you have d...

artofjoe.blogspot.com artofjoe.blogspot.com

art of Joe Daniels: New Rigs!

http://artofjoe.blogspot.com/2014/08/new-rigs.html

Saturday, August 30, 2014. Update 10/4/ 2014: The BodyMech Rigs are back up, and with new features! A walk-through and pose demo video. I've just launched a series of Maya rigs, designed to be perfect for honing in on those body mechanics and body acting skills. These rigs are quick and fun to pose, just check out the video below. BodyMech Rigs - Intro. In order to fund future developments along these lines, I'm selling them through Gumroad. Click on the thumbnail below. To find out more. Thanx, i got th...

artofjoe.blogspot.com artofjoe.blogspot.com

art of Joe Daniels: BodyMech Rigs - October news

http://artofjoe.blogspot.com/2014/10/bodymech-rigs-october-news.html

Tuesday, October 21, 2014. BodyMech Rigs - October news. First, Halloween is just around the corner, so I've made a couple simple texture maps to get you in the candy-begging spirit. They work great on all the Body Mechanics rigs. Just put them into the "sourceimages" folder of your maya project and load them into the color channel of the body shader. Guerrilla animation team exercise - Landing and Settle. 06 - Landing - Richard "the killer" Oud. From Kevin (Hoa) Nguyen. Herc rig anim test.

artofjoe.blogspot.com artofjoe.blogspot.com

art of Joe Daniels: Body Mechanics Rigs

http://artofjoe.blogspot.com/2014/07/animation-rigs.html

Monday, July 07, 2014. I'm almost done with a new set of rigs I'll be using for some of my animation classes at Ex'pression College. These are intended for honing in on body mechanics and body acting, so there are not really any facial controls. They're easy to quickly tweak, so the animators can spend time on crafting engaging performances, instead of messing with customizing the rigs. Looking forward to seeing what the students come up with! They all look awesome ! Subscribe to: Post Comments (Atom).

artofjoe.blogspot.com artofjoe.blogspot.com

art of Joe Daniels: Sculpt Fixes for Animators - video tut

http://artofjoe.blogspot.com/2014/08/sculpt-fixes-for-animators-video-tut.html

Friday, August 22, 2014. Sculpt Fixes for Animators - video tut. Animation Sculpt Fixes with SHAPES. Animators, how many times have you found yourself working on a rig where you just wanted to get in there and add an extra blendshape, or fix some nasty wrinkles or deformation, or perhaps push the pose further than the rig allows? If you work in Maya and know what a blendshape is, this video is for you! Malcolm character courtesy of AnimSchool.com. Subscribe to: Post Comments (Atom). Tales from the Crib.

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art of Joe Daniels: Weekend Landscape Doodle

http://artofjoe.blogspot.com/2014/08/weekend-landscape-doodle.html

Saturday, August 02, 2014. Doodling around. I may play with coloring this at some point. Subscribe to: Post Comments (Atom). View my complete profile. Tales from the Crib. Simple template. Powered by Blogger.

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art of Joe Daniels: Artwork

http://artofjoe.blogspot.com/p/artwork.html

2D ART and Illustration. Bill Murray Caricature sculpt. Bill Murray Caricature - Sculpt Timelapse. Gumpy Old Man speed sculpt. Grumpy Old Man - sculpt. Water Sprite speed sculpt. Water Spirit" - 45 min speed sculpt. Original design by Kevin Keele. Subscribe to: Posts (Atom). View my complete profile. Tales from the Crib. Simple template. Powered by Blogger.

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Starfish Ninja - the Blog

Watch the teaser trailer HERE. Monday, September 3, 2012. What I mean here in saying "by hand" is that an effect that you might think is created by a complicated simulation or algorithm that is instead created frame by frame by an artist. Why? Because sometimes its FASTER. Her are a few examples:. In the SFN Teaser. In the world of my story, octopi are caricatured to be able to cloak and de-cloak as they move about, making them the perfect hired assassin or great for reconnaissance. The left image below ...

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