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SteamKnight.com - Steam Powered Blogging | steamknight.com Reviews
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Raycaster using Javascript and Canvas. May 24, 2012. Say hello to raycastJS. It’s my fledgling raycasting engine similar to Wolfenstein 3D. I got the impetus to make this project after reading this article. On dev.opera. While that implementation uses HTML5 canvas only to draw the minimap, I wanted to use canvas for the main screen. After readying this amazing tutorial. I dove right in. So far, I’m really happy with the results. Since I’m working in Javascript, I ended up using requireJS. Sprites: itR...
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Jacob Repp's Blog: XNA: Yes I'm a bit addicted now
http://jacobrepp.blogspot.com/2006/09/xna-yes-im-bit-addicted-now.html
Things that go wrrr wrrr.bonk bonk. Friday, September 22, 2006. XNA: Yes I'm a bit addicted now. This stuff is really nice. I'm actually a bit addicted to the whole thing. I finally got some shader issues sorted out. I have a few very basic shaders right now, one that renders color coded normals for debugging purposes and one that does a single directional light and diffuse shading. I picked up a good shader book. And a new 20" LCD. Subscribe to: Post Comments (Atom). View my complete profile.
Jacob Repp's Blog: October 2006
http://jacobrepp.blogspot.com/2006_10_01_archive.html
Things that go wrrr wrrr.bonk bonk. Saturday, October 07, 2006. Render targets, multipass glow buffers and more. Some other neat features that I've added gameplay wise are tracking missles and the start of a pretty full featured particle system. The tracking missles and bullets have been refactored to use the same particle system. On another note, I got my old domain back jrepp.com. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Render targets, multipass glow buffers and more.
Jacob Repp's Blog: Render targets, multipass glow buffers and more
http://jacobrepp.blogspot.com/2006/10/render-targets-multipass-glow-buffers.html
Things that go wrrr wrrr.bonk bonk. Saturday, October 07, 2006. Render targets, multipass glow buffers and more. Some other neat features that I've added gameplay wise are tracking missles and the start of a pretty full featured particle system. The tracking missles and bullets have been refactored to use the same particle system. On another note, I got my old domain back jrepp.com. Subscribe to: Post Comments (Atom). View my complete profile. Render targets, multipass glow buffers and more.
Jacob Repp's Blog: May 2006
http://jacobrepp.blogspot.com/2006_05_01_archive.html
Things that go wrrr wrrr.bonk bonk. Thursday, May 11, 2006. FreeBSD on dell 8600 laptop. The 9gig partition that I left open on my dell has finally been used by an appropriate operating system. I burned the 6.1-RELEASE freebsd ISO and so far it's been pretty easy to get it setup on my laptop. I've been running freebsd since version 2 but I haven't really touched it in some time. I still have a dual ppro server that runs it but that is in the garage atm. This readme. Links to this post.
Jacob Repp's Blog: Warning Deprecated
http://jacobrepp.blogspot.com/2008/01/warning-deprecated.html
Things that go wrrr wrrr.bonk bonk. Wednesday, January 16, 2008. This blog is complete and all future posts are at my new site jrepp.com. Subscribe to: Post Comments (Atom). View my complete profile.
Jacob Repp's Blog: XNA rainbow mesh
http://jacobrepp.blogspot.com/2006/09/xna-rainbow-mesh.html
Things that go wrrr wrrr.bonk bonk. Thursday, September 21, 2006. The shader in the screenshot is the simple ffshader.fx that is shown as an example in the XNA docs. I have another shader that I put together off the template in NVIDIA's FX Composer. You can toggle between the two and there is a dynamic effect binding system that binds scene/object parameters automatically for the selected effect. And yes the rainbow terrain mesh is super fruity! This is handy for switching effects on the fly. Holdem: Nok...
Jacob Repp's Blog: April 2006
http://jacobrepp.blogspot.com/2006_04_01_archive.html
Things that go wrrr wrrr.bonk bonk. Sunday, April 30, 2006. Finally got a solid SVN setup at home. I had been wondering for so long why I couldn't reach my wired machines from the wireless network but the converse worked just fine. I was thinking I had problems with my routing tables etc until I got the idea to look at my firewall settings. Ding! We have a winner. I feel like an idiot :P. Links to this post. Sunday, April 09, 2006. How bored am I? Actually got to go out with Lindsey tonight, we went to R...
Jacob Repp's Blog: July 2006
http://jacobrepp.blogspot.com/2006_07_01_archive.html
Things that go wrrr wrrr.bonk bonk. Thursday, July 20, 2006. While most of the world's eye is looking in the direction of the middle east and the great injustices happing recently. I saw this. On edition.cnn.com today. At a minimum these officers should be removed from their duties. Just another sad comment on how injustice continues to thrive in our own country as well. Links to this post. Subscribe to: Posts (Atom). View my complete profile.
Jacob Repp's Blog: January 2008
http://jacobrepp.blogspot.com/2008_01_01_archive.html
Things that go wrrr wrrr.bonk bonk. Wednesday, January 16, 2008. This blog is complete and all future posts are at my new site jrepp.com. Links to this post. Subscribe to: Posts (Atom). View my complete profile.
Jacob Repp's Blog: Migrating Outlook Express to a Mac
http://jacobrepp.blogspot.com/2006/09/migrating-outlook-express-to-mac.html
Things that go wrrr wrrr.bonk bonk. Thursday, September 21, 2006. Migrating Outlook Express to a Mac. So Lindsey is now migrating to a mac (Mac Mini) and I found the process of migrating her email to be relatively easy. First you get this program called dbconv. And run it on all the dbx files in Documents and Settings UserName Application Data Identies {BIG-GUID} Microsoft Outlook Express. Copy all the mbox files to a windows file share. Smb:/ your.server.address. Import them in Mail.app.
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