rileylabrecque.com
Steamworks.NET · Riley Labrecque
http://rileylabrecque.com/steamworks.net
Riley Labrecque is a software developer from Saskatoon with a focus on C , C#, Python, Steamworks, and Unity. Middot; Steamworks.NET. Is a C# Wrapper for Valves Steamworks API. It is designed to be used from both Unity and standalone (XNA, Monogame) application. It is freely available on Github.
askanenemystudios.com
Game Development — Ask An Enemy Studios
http://www.askanenemystudios.com/gd-blog
Howard Roarke / Music. Ask An Enemy Studios. Howard Roarke / Music. That twinkle in your eyes may lead to your demise, but the payoff in the end is worth a million tries. Current Project - A Duel Hand Disaster: Trackher. Is now up and running. Gaming Chords Live interview this Friday, April 14th @ 5PM MST. April 10, 2017. Either way, a couple of months later he, Charles Mudd reaches out about doing an interview. Since I like to talk, especially about this kinda stuff it was set. March 15, 2017. It's been...
homeiswhereonestarts.wordpress.com
Blog | Home Is Where One Starts... | A short, first-person exploration game
https://homeiswhereonestarts.wordpress.com/blog
Home Is Where One Starts…. A short, first-person exploration game. June 21, 2016. It’s been a while, but thank you again for the all of the support over the last year. HiWOS has done better than I thought, and it’s funding a new venture: The First Tree. May 26, 2015. I stayed up nights imagining what my game’s release would be like. I did what many indie developers do and counted the sales I hadn’t made yet. I just could not wait to see what would happen… and it did happen! Engadget published an interview.
blog.theknightsofunity.com
Advanced Archives - The Knights of Unity - Blog of Knowledge - Index
http://blog.theknightsofunity.com/category/tips/advanced
The Knights of Unity – Blog of Knowledge – Index. Unity Tips and Tricks. The Knights of Unity – Home. What if I told you that Unity can be wasting a lot of CPU performance just by calling your MonoBehaviour functions? It doesn’t really matter what your scripts are doing. If you have hundreds or thousands of them, you should be aware that there’s a new field of optimization. Functions calls are slow. And I’m talking about functions like. Why is it so slow? Can it become faster? The code may look like this:.
westhillapps.blog.jp
[Unity][Steam] Steamworks SDKを使う : West Hill 開発メモ
http://westhillapps.blog.jp/archives/47612489.html
GitHub - Steamworks.NET. ドキュメント - Steamworks.NET. 2012-2016 West Hill Apps.
westhillapps.blog.jp
Unity : West Hill 開発メモ
http://westhillapps.blog.jp/tag/Unity
以前作成したUnity UI uGUI で頂点カラーを付けるUIエフェクト uGUI-Effect-Tool に. 使い方は(Add Component UI/Effects/Gradient Alpha)でUIオブジェクトにつけるだけです。 Public AudioClip targetClip; private void Start() { int bpm = BpmAnalyzer.AnalyzeBpm(targetClip); Debug.Log("BPMは多分 " bpm " くらい"); }. GitHub - Steamworks.NET. ドキュメント - Steamworks.NET. Http:/ docs.unity3d.com/ScriptReference/JsonUtility.html. CanvasのRenderModeが Screen Space - Cameta か WorldSpace の場合にUI座標を3D空間のオブジェクト位置から取得したい場合、. 2012-2016 West Hill Apps.
paradeofrain.com
2015 – Parade of Rain
http://www.paradeofrain.com/2015
One Man Left Studios. May 16, 2016. Testing, Testing, Testing, 1,2,3…. May 3, 2016. The little details…. February 12, 2016. Player Preference for Role Selection. February 10, 2016. February 9, 2016. Closing in on Alpha. September 10, 2015. So much work left to do, but we’re hitting a point where the game is fully-playable with basic graphics online and off. Hope to write more about some of the technical challenges soon! Sign up on http:/ t.co/Y9RSqo47n9. For release updates on SFT! August 27, 2015. Until...
unity3d-indiedev-south-africa.blogspot.com
!Hello World - Unity 3d Indie Dev in South Africa: Understatement: Time Flies
http://unity3d-indiedev-south-africa.blogspot.com/2015/07/understatement-time-flies.html
Hello World - Unity 3d Indie Dev in South Africa. Delta Quadrant on Steam. Thursday, 2 July 2015. Almost 5 weeks since my last blog entry. I really can't believe it. It feels like last week or at the most 2 weeks ago. Sorry again for being so still yet again. But we are finally back home and everything is starting to get back to normal. After another hour on skype call, I finally got my international tax numer. So tax stuff sorted. Thank you open source :D. We are looking at a windows steam release date ...
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