colordraft.blogspot.com
Maya mia_material_x |Rendering the reality
http://colordraft.blogspot.com/2011/03/maya-miamaterialx.html
About 3d and 2d graphic design. Monday, March 7, 2011. Maya mia material x. Be carefully to use indirect lighting in mental ray render, and at image based lighting to load a image (a simply gradient from black to white will be perfect) but is mandatory to be saved in RGB mode, even if we talk about gradients in black and white. After some adjustments and a small bump map loaded on bump options from materials menu I made this example for you. Subscribe to: Post Comments (Atom). You can also find me here.
colordraft.blogspot.com
Some basic rules in Maya |Rendering the reality
http://colordraft.blogspot.com/2010/12/some-basic-rules-in-maya.html
About 3d and 2d graphic design. Thursday, December 16, 2010. Some basic rules in Maya. I made this 3D scene in Maya,. After the operation is done, you still can modify the dimensions of the objects involved, if you click on outliner (window/outliner) on the initial objects (not on the new shape obtained) and from channels you can do the modification. Subscribe to: Post Comments (Atom). You can also find me here. Last from my photoblog. Some basic rules in Maya. Network rendering in Maya.
colordraft.blogspot.com
Rendering the reality: Pictures
http://colordraft.blogspot.com/p/pictures.html
About 3d and 2d graphic design. Subscribe to: Posts (Atom). You can also find me here. Last from my photoblog. Network rendering in Maya. Maya mia material x. Network rendering in Maya. Maya mia material x. Channel box in Maya. Some basic rules in Maya. Travel template. Powered by Blogger.
colordraft.blogspot.com
Rendering the reality: February 2011
http://colordraft.blogspot.com/2011_02_01_archive.html
About 3d and 2d graphic design. Friday, February 11, 2011. I have this Mac for over one year but I never tried to use headphones to listened music until recent and the big surprise was: zero sound in my ears. After some research on the internet I find the solution: from Applications/Utilities/Audio MIDI Setup.app after you plug in the headphones you must uncheck Channel 1 and 2 from Mute column and this is all. Tuesday, February 1, 2011. Channel box in Maya. Labels: controls in maya. Last from my photobl...
colordraft.blogspot.com
Rendering the reality: March 2011
http://colordraft.blogspot.com/2011_03_01_archive.html
About 3d and 2d graphic design. Friday, March 25, 2011. Network rendering in Maya. My last project was to try network rendering in maya. What is network rendering? Short variant is: you have 2 or more computers and you need to render something, if you will use just your workstation is possible to wait some time, but why to not use and the rest of your computers? PS: because my script editor refuse to display verbosity information higher than level 3 (warnings) no matter what settings I made from render m...
colordraft.blogspot.com
MacBook Pro |Rendering the reality
http://colordraft.blogspot.com/2011/02/macbook-pro.html
About 3d and 2d graphic design. Friday, February 11, 2011. I have this Mac for over one year but I never tried to use headphones to listened music until recent and the big surprise was: zero sound in my ears. After some research on the internet I find the solution: from Applications/Utilities/Audio MIDI Setup.app after you plug in the headphones you must uncheck Channel 1 and 2 from Mute column and this is all. Subscribe to: Post Comments (Atom). You can also find me here. Last from my photoblog.
colordraft.blogspot.com
Network rendering in Maya |Rendering the reality
http://colordraft.blogspot.com/2011/03/network-rendering-in-maya.html
About 3d and 2d graphic design. Friday, March 25, 2011. Network rendering in Maya. My last project was to try network rendering in maya. What is network rendering? Short variant is: you have 2 or more computers and you need to render something, if you will use just your workstation is possible to wait some time, but why to not use and the rest of your computers? PS: because my script editor refuse to display verbosity information higher than level 3 (warnings) no matter what settings I made from render m...
colordraft.blogspot.com
The challenge |Rendering the reality
http://colordraft.blogspot.com/2010/12/challenge.html
About 3d and 2d graphic design. Monday, December 13, 2010. I graduated engineering and I have experience in 3D CAD design, I used Solid Edge, SolidWorks and Catia and now I am working in Maya. Transition from 3D CAD design, where everything is very precise, to 3D Maya designs where you have a lot of freedom it is a big challenge. For you, people, the big challenge is to stay focused because I know my English is in improvement process, right now, but I am sure in time will be better. Last from my photoblog.
colordraft.blogspot.com
Rendering the reality: December 2010
http://colordraft.blogspot.com/2010_12_01_archive.html
About 3d and 2d graphic design. Monday, December 20, 2010. Maybe you know or maybe not in Maya we have 6 official types of lights: ambient, directional, point, spot, area and volume and one additional light source: any material with incandescence greater than 0. I already read a lot documentation about all those light types but I never find them together in the same picture to see differences between them, so I decided to do this myself. I made this scene. 7 Incandescent material light. For a Christmas c...
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