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David Jimenez | Lead Game Designer at 2Awesome StudioLead Game Designer at 2Awesome Studio
http://stilghar.wordpress.com/
Lead Game Designer at 2Awesome Studio
http://stilghar.wordpress.com/
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David Jimenez | Lead Game Designer at 2Awesome Studio | stilghar.wordpress.com Reviews
https://stilghar.wordpress.com
Lead Game Designer at 2Awesome Studio
Summary Update | David Jimenez
https://stilghar.wordpress.com/2014/06/25/summary-update
Lead Game Designer at 2Awesome Studio. June 25, 2014. It’s been a long time since I don’t write a technical article here but that doesn’t mean I have abandoned this or game developing, quite the contrary! Many things have happened in this past year. Alejandro. And I have been working intensively on our games and most of my blogging efforts have gone to 2Awesome Studio. Sites If you have not been there you should definitely check it! So what has happened in all this time? And showcase our two games there&...
Bio | David Jimenez
https://stilghar.wordpress.com/bio
Lead Game Designer at 2Awesome Studio. David Jimenez does programming, business development and PR, and is the Lead Game Designer of 2Awesome Studio. David Jimenez has a Telecommunication Engineering degree, and a MSc. in Information and Communication Technologies from the Polytechnic University of Catalonia (UPC). He also has a Programmer diploma and a postgraduate diploma on Design and Development of Video Games from the Open University of Catalonia. He speaks English, Spanish, Catalan and basic Dutch.
Particle Systems – Part 2 | David Jimenez
https://stilghar.wordpress.com/2013/02/16/particle-systems-part-2
Lead Game Designer at 2Awesome Studio. Particle Systems – Part 2. February 16, 2013. In the previous part of this post. To appreciate the effect better):. Star field Particle System. But let’s start doing something more simple, something like this:. I know, it’s ugly. But we have to start somewhere. We’ll take the particles of our previous example. And create a new class to handle them. Just like this:. And with this we’ll obtain our nice looking star field! Particle systems – Part 1. Fill in your detail...
Particle Systems – Part 3 (Unity’s Shuriken) | David Jimenez
https://stilghar.wordpress.com/2013/03/03/particle-systems-part-3-unitys-shuriken
Lead Game Designer at 2Awesome Studio. Particle Systems – Part 3 (Unity’s Shuriken). March 3, 2013. In the previous posts I discussed the basics of particles systems. And I provided an example of how to build a simple 2D star field using XNA. In this article, I will discuss how to apply these concepts to Shuriken, the particle system that is part of the Unity Engine. Star field Particle System with Unity’s Shuriken. For this particle system I have used the following properties:. You can grab the full sou...
Dimension Drive | David Jimenez
https://stilghar.wordpress.com/2014/05/18/dimension-drive
Lead Game Designer at 2Awesome Studio. May 18, 2014. Source: Not available (commercial game). Binary (Win32): Get the latest public beta here. Is a fast shoot’em up where you play 2 games at the same time! Has been developed to be played with gamepad or keyboard and can be played on PC, MAC, and Linux (other platforms are in study). Energy Rush →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). All the work this site.
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Android « aeonphyxius
http://www.aeonphyxius.com/category/projects/android
Video Games Programming Web Page. Project – “Aeon Space Figther”. On Aug.06, 2012, under Android. This is my first work on game development for smartphones. I have choose Android over Iphone ( or any other mobile platform) because of a simple reason …. I already have an Android device of my own (Samsung Galaxy SII). (continue reading…). Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Xtreme Fighter's press mention.
Unity3D « aeonphyxius
http://www.aeonphyxius.com/category/technicalposts/unity3d
Video Games Programming Web Page. Using Command pattern to handle input in Unity and C# (Part II). On Nov.26, 2015, under Unity3D. 8212;— Using Command pattern to handle input in Unity and C# Part I. In this second part, I will try to adapt the code we developed before in order to support different game scenarios. Public abstract class Command { protected Action command; public Command(Action command) { command = command; } public abstract void Execute(); }. In the code above, “OnJump” and &#...Definitel...
OGRE 3D « aeonphyxius
http://www.aeonphyxius.com/category/technicalposts/ogre3d-technicalarticles
Video Games Programming Web Page. How to create a GUI in OGRE, overlays and CEGUI – I. On Aug.18, 2009, under OGRE 3D. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Ultramagic Balloons Target game on Google Play. Back to top ↑.
XNA « aeonphyxius
http://www.aeonphyxius.com/category/technicalposts/xna-technicalarticles
Video Games Programming Web Page. Vertical parallax scrolling in XNA. On Jun.08, 2011, under Technical posts. What is parallax scrolling? Collision detection with bounding sphere in XNA. On Aug.09, 2009, under XNA. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Back to top ↑.
Projects [old] « aeonphyxius
http://www.aeonphyxius.com/category/old_projects
Video Games Programming Web Page. Project – AeonTetris. On Feb.02, 2010, under OpenGL 2D. This project idea has been born when I was sick for a couple of weeks. It is just the traditional Tetris / blocks game implementation under C and OpenGL. It will be able to play 1 or 2 players. It is just an implementation of this old game (but fun) game. (continue reading…). Project – “Earth, moon and the sun”. On Aug.19, 2009, under OpenGL 3D. Project – “Golden Axe returns”. On Aug.18, 2009, under OpenGL 2D. This ...
OpenGL « aeonphyxius
http://www.aeonphyxius.com/category/technicalposts/opengl
Video Games Programming Web Page. Creating a window with OpenGL (glut). On Nov.05, 2009, under OpenGL. Today, we will create our first OpenGL’s window (using glut). But what is it that “GLUT”? Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Ultramagic Balloons Target game on Google Play.
OpenGL 2D « aeonphyxius
http://www.aeonphyxius.com/category/old_projects/old_opengl2d
Video Games Programming Web Page. Project – AeonTetris. On Feb.02, 2010, under OpenGL 2D. This project idea has been born when I was sick for a couple of weeks. It is just the traditional Tetris / blocks game implementation under C and OpenGL. It will be able to play 1 or 2 players. It is just an implementation of this old game (but fun) game. (continue reading…). Project – “Golden Axe returns”. On Aug.18, 2009, under OpenGL 2D. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play.
Projects « aeonphyxius
http://www.aeonphyxius.com/projects
Video Games Programming Web Page. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Ultramagic Balloons Target game on Google Play. Back to top ↑.
OpenGL 3D « aeonphyxius
http://www.aeonphyxius.com/category/old_projects/old_opengl3d
Video Games Programming Web Page. Project – “Earth, moon and the sun”. On Aug.19, 2009, under OpenGL 3D. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Ultramagic Balloons Target game on Google Play. Back to top ↑.
XNA « aeonphyxius
http://www.aeonphyxius.com/category/old_projects/old_xna
Video Games Programming Web Page. Project – “Battle for Endoor”. On Aug.17, 2009, under Projects [old]. This is an XNA based project extended from the one I did for the DreamPlay XNA course (summer 2007). I developed this in my free time, just for fun, extending the initial features. Right now this project has been discontinued (It continues under PolyfactoNaves). (continue reading…). Project – “Xtreme Fighters”. On Aug.15, 2009, under Projects [old]. Ultramagic Balloons Target AppStore.
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STILgewinn · Home Staging I Home Styling · Ewa Klingelhöfer
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Stilghar's Home Page | Piotr Łopaciuk – my home page
Stilghar's Home Page. Extra Credits Po Polsku (Polish Translation Project). Extra Credits PL: Games You Might Not Have Tried: Cyberpunk. Dark Souls or “Now it wasn’t so hard, was it? I haven’t put out an update in a while and some things happened. First are recent episodes of Extra Credits, for which me and Gamesmakingnoob. Created polish subtitles. Continue reading Late update. Extra Credits PL: Games You Might Not Have Tried: Cyberpunk. The newest installment of Extra Credits.
Carpe Lupus
Star Wars: The Force Awakens. Apr 11th, 2016 06:57 pm. John Williams - Star Wars VII soundtrack. There are those who criticize Star Wars: The Force Awakens because Rey is more skilled in several ways than Luke was at roughly the same age. These critics ignore one important fact: Luke was sheltered. Tatooine is a harsh environment, no doubt, but Luke had the Lars family to guide and protect him. Apr 9th, 2016 02:02 pm. Nightwish - Ghost Love Score. And finally, to reward you for slogging through the rest ...
David Jimenez | Lead Game Designer at 2Awesome Studio
Lead Game Designer at 2Awesome Studio. June 25, 2014. May 25, 2014. May 18, 2014. Particle Systems – Part 3 (Unity’s Shuriken). March 3, 2013. Particle Systems – Part 2. February 16, 2013. Particle systems – Part 1. February 13, 2013. April 6, 2014. Brushed Away is a racing platformer prototype. Brushed Away is the result of taking some ideas from the Global Game Jam concept game Kevin and turn them into a more […]. Read Article →. February 12, 2013. Read Article →. February 12, 2013. Read Article →.
Stilgherrian · All publication is a political act. All communication is propaganda. All art is pornography. All business is personal. All hail Eris. Vive les poissons rouges sauvages!
All publication is a political act. All communication is propaganda. All art is pornography. All business is personal. All hail Eris. Vive les poissons rouges sauvages! Talking the cybers on ABC TV’s Lateline. It was my very great pleasure to talk about hacking and the impending security disaster that is the Internet of Things (IoT) on ABC TV’s. Last night — and don’t I look concerned. I won’t go into too many details here, because you can see the video and transcript. However, this exchange surprised me:.
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