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Strange Flight – Adventures of an RPG Game Master

Adventures of an RPG Game Master

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Strange Flight – Adventures of an RPG Game Master | strangeflight.blog Reviews
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Strange Flight – Adventures of an RPG Game Master | strangeflight.blog Reviews

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Adventures of an RPG Game Master

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1

Low Prep RPG Philosophy – Strange Flight

https://strangeflight.blog/2016/11/18/low-prep-rpg-philosophy

Adventures of an RPG Game Master. Game Mastery Article Index. Low Prep RPG Philosophy. In his article Building an Adventure in issue #78 (Nov/Dec 2016) of Freelance Traveller. The core of any role-playing game is the adventure. With Traveller, you can sit and generate characters and worlds and whatever all day, and at the end of it, you’ll have… a pile of characters and worlds and whatever. Some people enjoy that, but… what’s the point, if you don’t play with the results? Some GMs may try to just make it...

2

Session Write Ups – Strange Flight

https://strangeflight.blog/session-write-ups

Adventures of an RPG Game Master. Game Mastery Article Index. Here are links to my role playing session write ups. For this campaign I have included session reports for my pre-play preparation and include quite a few notes about what I was doing as DM in the play sessions. The Weirdos and the Goblins. Part 1 : A Public Burial. Part 2 : Following the Bravos. Part 3 : Chasing Orcs. Weirdos, Ogres, Harpies and a Dungeon. Part 1 : A midnight visit and elves. Part 2 : On Iron. Part 3 : A Monastery Crawl.

3

Time Travel for Role Playing Games : The Basics – Strange Flight

https://strangeflight.blog/2016/06/14/time-travel-for-role-playing-games-the-basics

Adventures of an RPG Game Master. Game Mastery Article Index. Time Travel for Role Playing Games : The Basics. So how would you design Time Travel physics so that it is cool to adventure through? We need a few things. Players in “the past” must be free to do anything they could normally do, including intentionally causing changes to past events. There is only one time line despite players being able to change the past. Similar to the changes problem you also need a way to allow characters to meet their p...

4

My RPG Reviews – Strange Flight

https://strangeflight.blog/my-rpg-reviews

Adventures of an RPG Game Master. Game Mastery Article Index. Here are links to my reviews of RPGs and various related items. Metamorphosis Alpha : Its a jungle in there! Book 0: An Introduction to Traveller – An advertorial with some value. Dungeon Master’s Screen (D&D 5e) – I rated this a 3 out of 10. Traveller 2e Beta Set – The Beta Testing. Strange Flight on Patreon. Constructing an Open Table Campaign for D&D 5e part 3. Constructing an Open Table Campaign for D&D 5e part 2. Low Prep RPG Philosophy.

5

Game Structure for Smuggling in Traveller : The Basics – Strange Flight

https://strangeflight.blog/2016/10/27/game-structure-smuggling-in-traveller

Adventures of an RPG Game Master. Game Mastery Article Index. Game Structure for Smuggling in Traveller : The Basics. At the Alexandrian, in a series of articles on game structures Justin Alexander gives a sample scenario structure for hijacking star ships. At the end of the article he says. Here are some other potential scenario structures for a Between the Stars campaign. Touchstones might include stuff like. Die Hard With a Vengeance. What effect do bombs have on ship systems? Also, Poul Anderon’s.

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Adventures of an RPG Game Master. Game Mastery Article Index. Constructing an Open Table Campaign for D&D 5e part 1. This year I am creating a campaign for Dungeons and Dragons 5th edition that is designed for open table play. To understand what that means I suggest you peruse The Open Table Manifesto. Here I intend to show my development of that campaign and the items I produce to support play. When I'm finished I … Continue reading Constructing an Open Table Campaign for D&D 5e part 1. This is a Low Pr...

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