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svenforstmann.com

Sven Forstmann, Ph.D

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Sven Forstmann, Ph.D | svenforstmann.com Reviews
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Publications, News, Art and more.
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3 software
4 consulting
5 blog
6 youtube
7 ieice lib
8 acm lib
9 waseda lib
10 co authored papers
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Sven Forstmann, Ph.D | svenforstmann.com Reviews

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Sven Forstmann, Ph.D

http://www.svenforstmann.com/index.php?p=software

CodeFlash is a tool to assist you in writing source code via code snippets. It supports most editors and provides templates for the important programming languages. GitHub Quadric Mesh Simplification Page. Game-GUI is easy to use and features TTF fonts, UTF8, skins, callbacks, alpha-blending, custom mouse pointers, multi-screen support and also includes a basic file-browser as well as a complete window manager. It is based on OpenGL/GLSL and includes samples for GLUT and QT5. GitHub Game GUI Page. ClipMa...

2

Sven Forstmann, Ph.D

http://www.svenforstmann.com/index.php?p=publications

Research on Improving Methods for Visualizing Common Elements in Video Game Applications. Sven FORSTMANN , Ph.D Thesis 2013. The Ph.D Thesis covers skeletal animation by spline skinning, large procedural generated volumetric terrains, and high resolution voxel raycasting. Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data with Fine and Complicated Structures. Sven FORSTMANN, Jun OHYA , IEICE TRANSACTIONS on Information and Systems 2011. Source Code and Executables. We propose a no...

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voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Sparse Voxel Octree Raytracing based Occlusion Culling (Theory)

http://voxels.blogspot.com/2015/05/sparse-voxel-octree-raytracing-based.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 27. Mai 2015. Sparse Voxel Octree Raytracing based Occlusion Culling (Theory). To improve on this, here the proposal for a completely GPU based solution that uses octree raycasting to determine the visibility. The creation pipeline is as usual:. First, sculpting / creating of the mesh as hi-res, then creating LODs Normal maps using mesh simplification and transferring the details to a normal map. Branislav Sil...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Februar 2014

http://voxels.blogspot.com/2014_02_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Freitag, 28. Februar 2014. Tangent Space Normal Mapping without storing Tangents. After experimenting with the tangent space normal maps, it turned out that its possible to compute the tangent space in the vertex shader quite fast, which saves memory and bandwidth for rendering. Since the light computation is in camera space, tangent and co-tangent can be approximated as follows in the vertex shader:. After rewriting th...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Mai 2014

http://voxels.blogspot.com/2014_05_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Donnerstag, 22. Mai 2014. Voxel Engine Update - 18 Level Octree and Copy Paste in Action. Dienstag, 13. Mai 2014. Quadric Mesh Simplification with Source Code. In the past days I have written a quadric based mesh simplification program. After searching the internet I couldnt find any code that was free to use, not unnecessarily bloated, fast and memory efficient, even the quadric based method is soon 20 years old. Progr...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Juli 2015

http://voxels.blogspot.com/2015_07_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Dienstag, 28. Juli 2015. I shifted some of my code to GITHUB. You can find it here https:/ github.com/sp4cerat. Mittwoch, 15. Juli 2015. OpenGL Game GUI / Widgets with Source Code (C ). The GUI is intended for PC and/or Console Games. Focus was mostly on keeping everything simple, easy to use, fast, and flexible (like having skin and ttf support). The performance is 700 fps for 20 windows and. 100,100,350,250);. No need...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Dezember 2013

http://voxels.blogspot.com/2013_12_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Dienstag, 10. Dezember 2013. Since a terrain will also be needed, I implemented a simple perlin noise terrain generator today. It will need more work before its useable along with the voxel raycasting. Freitag, 6. Dezember 2013. I tried to see whats possible in a short amount of time. Creating the environment below took 2 hours to create (blocks and a very simple level). Mittwoch, 4. Dezember 2013.

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: OpenGL Game GUI / Widgets with Source Code (C++)

http://voxels.blogspot.com/2015/07/opengl-game-gui-widgets-with-source.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 15. Juli 2015. OpenGL Game GUI / Widgets with Source Code (C ). The GUI is intended for PC and/or Console Games. Focus was mostly on keeping everything simple, easy to use, fast, and flexible (like having skin and ttf support). The performance is 700 fps for 20 windows and. 100 fps for 100 windows on a Notebook PC. NVidia GTX 765 / Core i7 2.4). The source (MIT license) can be downloaded. 100,100,350,250);.

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Oktober 2013

http://voxels.blogspot.com/2013_10_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 30. Oktober 2013. Update: Skybox and more octree levels added. Dienstag, 22. Oktober 2013. Block based level editing. First step for the level editor. Raycast.org - Games and Graphics News. Download CUDA Voxel Engine Jan.2013. Download Skeletal Animation Tutorial. Download Terrain Engine Source Code. Transvoxel based planet renderer. John Whigham's SVO Raytracer. Jeroen Baert's SVO Raytracer.

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Voxel Engine Update - 18 Level Octree & Copy Paste in Action

http://voxels.blogspot.com/2014/05/voxel-engine-update-copy-paste-in-action.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Donnerstag, 22. Mai 2014. Voxel Engine Update - 18 Level Octree and Copy Paste in Action. 22 Mai 2014 um 14:43. Do you mean the octree uses 18 bit per node? It seems an interesting topic. Can you give some details about the actual implementation of your voxel octree? 22 Mai 2014 um 18:47. Dariusz G. Jagielski. 26 Februar 2015 um 03:01. 11 März 2015 um 04:56. Abonnieren Kommentare zum Post (Atom).

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: OpenGL Game GUI & Widget Development (Alpha Demo)

http://voxels.blogspot.com/2015/07/opengl-game-gui-development-alpha-demo.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 1. Juli 2015. OpenGL Game GUI and Widget Development (Alpha Demo). Today I am going to share some progress on my GUI project. The Design Goals were:. Simplicity : Create a control in one line. TTF and UTF8 support. Directory : Controls can be accessed by a tree structure. Direct access of all data members like if a button is pressed e.g. Dialog Templates from ressource text file. I will post more details soon.

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: April 2015

http://voxels.blogspot.com/2015_04_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Sonntag, 12. April 2015. Work in Progress on Outstar (SSAO / Bugfixes). The 20 fps in the screenshots is because I captured them on my notebook rather desktop PC). Raycast.org - Games and Graphics News. Download CUDA Voxel Engine Jan.2013. Download Skeletal Animation Tutorial. Download Terrain Engine Source Code. Transvoxel based planet renderer. John Whigham's SVO Raytracer. Jeroen Baert's SVO Raytracer.

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Jetzt auf Facebook folgen! Jetzt auf Facebook folgen! Sven hilft Michaela Schaffrath. NUR SOLANGE VORRAT REICHT Sonderaktion low carb Paket. Nur 59,99 EURO incl. Versand. Incl LIVE TV Zugang. Seminare & Coachings. Seminare & Coachings. Richtig und gesund Einkaufen. Richtig und gesund Bewegen. Richtig und gesund Kochen. Jetzt NEU und nur ONLINE! Sven Flohr Forum rund um Ernährung, Sport, Motivation und Entspannung. Jetzt kostenlos anmelden und mitreden! Pasta und Rice ohne Kohlenhydrate. Immer Themen rund...

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Sven Förster - Homepage

Da ich allseits viel Wert auf Qualität lege, liegt es nahe, das ich dem sowohl im privaten als auch im beruflichen Leben intensiv nachgehe - schlimmer noch (sagen manche) - "Er ist Qualitätsingenieur und Auditor"! Etwas abseits von den Hitlisten findet sich meine Musikrichtung wieder. Elektronische (Rock-) Musik, Instrumental, Meditation oder auch New Age - für mich sind seit über 20 Jahren der Inbegriff der E-Musik solche Bands wie. Tangerine Dream und Pink Floyd. Der Familie viel Ausgleich bietet - der.

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Sven Foligowski - Online Marketing Spezialist aus Karlsruhe

Mein Name ist Sven Foligowski. Ich bin ein Karlsruher Online Marketer mit Fokussierung auf Suchmaschinenmarketing und soziale Netzwerke. Seit kurzem arbeite ich als Online Marketing Manager bei einem großen mittelständischen Unternehmen im ERP-Bereich. Zuvor habe ich bei einem Start-up im Cloud Personalmanagement den Bereich Online Marketing mit auf- und ausgebaut. Mein Name ist Sven Foligowski. Ich bin ein Karlsruher Online Marketer mit Fokussierung auf Suchmaschinenmarketing und soziale Netzwerke.

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Sven Forstmann, Ph.D

Research on Improving Methods for Visualizing Common Elements in Video Game Applications. Sven FORSTMANN , Ph.D Thesis 2013. The Ph.D Thesis convers skeletal animation by spline skinning, procedural generated volumetric terrains, and high resolution voxel raycasting. Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data with Fine and Complicated Structures. Sven FORSTMANN, Jun OHYA , IEICE TRANSACTIONS on Information and Systems 2011. Source Code and Executables. We propose a novel t...

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SvenFoto.de - Fotografie ist Leidenschaft! - Home

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Sven Foto

Image – och produktfotografering 2010. Event- och verksamhetsfotografering 2009-2012.

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Sven | Fotografie

Prijzen voor uw Bruiloft. Lange wegen in Koroit Country in Victoria, Australië. Het verhaal achter deze foto uit Australië Australië is een afwisselend en gigantisch groot land. Tijdens onze reis was het heerlijk om er rond te rijden en foto’s te maken. Deze foto maakte ik nadat we over de Great Ocean Road waren gereden. Vervolgens kwamen we in een klein boerendorpje, […]. Dieren aan de muur; unieke wanddecoratie. Verkocht voor aan de muur; Ocean Baths, Australië. Bij Sven aan de Muur is er een nieuwe al...

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Sven Fraeys Portfolio

Sven Fraeys Technical Artist / Pipeline TD. Asterix Land Of Gods. Paris in the Air. Rigging, 3D Artist. C , Java Programming. High poly, Low poly.

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