videogamesoftomarrow.wordpress.com
June | 2011 | videogamesoftomorrow
https://videogamesoftomarrow.wordpress.com/2011/06
Just another WordPress.com site. Archive for June 2011. Fails of the week #40. June 30, 2011. This is the 40th episode of the Fails the week from Achievement Hunter. Fails include: Triple Warthog suicide, Invasion Win fail, Double stick, 2 Campaign Fails, A sticky grenade fail, Spawn Fail, Double fail all in 3 seconds, and an awesome Warthog moment. Posted in Achievement Hunter. California video game ban shot down by the Supreme Court. June 30, 2011. Gears of War 3 Horde mode 2.0. June 29, 2011. To downl...
whitkin.com
josh | whitkin.com
http://whitkin.com/author/josh-2
Josh Whitkin's Work Page – game design, tech for good. March 30, 2014. Why a GAME for good? A response to Keogh’s critique. Of McGonigal’s “ Play, don’t Replay! 8221; campaign, Brendan Keogh. Said: “To the games evangelists, games become hammers and all the world starts to look like a nail.” While his central theme did not build on this point, it served as a starting point for this thought. And not a billboard, brochure, or elearning style app? Why build a new game when there are many such games already?
whitkin.com
Why a GAME for good? A response to Keogh’s critique | whitkin.com
http://whitkin.com/why-a-game-for-good-a-response-to-keoghs-critique
Why a GAME for good? A response to Keogh’s critique whitkin.com. Josh Whitkin's Work Page – game design, tech for good. Why a GAME for good? A response to Keogh’s critique. Why a GAME for good? A response to Keogh’s critique. March 30, 2014. Why a GAME for good? A response to Keogh’s critique. Of McGonigal’s “ Play, don’t Replay! 8221; campaign, Brendan Keogh. And not a billboard, brochure, or elearning style app? What benefits would a game really bring, in light of the goal? One way to start is to revie...
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