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That's a Terrible Idea

Saturday, October 13, 2012. Save-scumming is Perverse Optimization. XCOM uses a technique that Firaxis also used in Civilization games since Civilization III to prevent save-scumming: the seed used to generate psuedo-random numbers is saved along with your scenario, so when you reload and do the same actions again, the exact same results will occur. How can we avoid it- and should we even try? So why would anyone save-scum? When the consequences of failure in a game are significant and may snowball into ...

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That's a Terrible Idea | thatsaterribleidea.com Reviews
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Saturday, October 13, 2012. Save-scumming is Perverse Optimization. XCOM uses a technique that Firaxis also used in Civilization games since Civilization III to prevent save-scumming: the seed used to generate psuedo-random numbers is saved along with your scenario, so when you reload and do the same actions again, the exact same results will occur. How can we avoid it- and should we even try? So why would anyone save-scum? When the consequences of failure in a game are significant and may snowball into ...
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3 posted by evizaer
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That's a Terrible Idea | thatsaterribleidea.com Reviews

https://thatsaterribleidea.com

Saturday, October 13, 2012. Save-scumming is Perverse Optimization. XCOM uses a technique that Firaxis also used in Civilization games since Civilization III to prevent save-scumming: the seed used to generate psuedo-random numbers is saved along with your scenario, so when you reload and do the same actions again, the exact same results will occur. How can we avoid it- and should we even try? So why would anyone save-scum? When the consequences of failure in a game are significant and may snowball into ...

INTERNAL PAGES

thatsaterribleidea.com thatsaterribleidea.com
1

That's a Terrible Idea: December 2011

http://www.thatsaterribleidea.com/2011_12_01_archive.html

Wednesday, December 28, 2011. Horrible Ball of Fire. I've created a more informal journal for my EVE experiences and thoughts: Horrible Ball of Fire. The higher level design articles related to EVE or MMORPGs I will continue to post here on TATI, but any play session that I feel is story-worthy, no matter how inconsequential, I will record on Horrible Ball of Fire. I often video record fights so that I can review them later and identify mistakes, but I also post them on youtube to share. This simple list...

2

That's a Terrible Idea: October 2011

http://www.thatsaterribleidea.com/2011_10_01_archive.html

Tuesday, October 25, 2011. Get your Story out of my MMO. With all the WoW and SWTOR news, something just hit me. I knew this was true, but it didn't really set in until now. It's been seven years since WoW released, and SWTOR is about to launch as the same exact game! At all, but rather 3 min-maxed role specializations that are the Holy Trinity through and through. Let's assume Bioware is the leader in crafting video game stories. They create the most compelling canned stories anyone has ever written...

3

That's a Terrible Idea: August 2011

http://www.thatsaterribleidea.com/2011_08_01_archive.html

Thursday, August 11, 2011. The Power of External Rewards Compels You. This seems like the quickest way to make sure no one reads your painstakingly created cut scenes and dialogue trees. I don't listen to my friends' stories unless they entice me with candy. Tuesday, August 2, 2011. Time, Money, and the Journey. A discussion of the Diablo 3 $AH took place on our TF2 forums. It all just seems silly to me. why play the game if you're going to buy your way to the end result? The following was my response.

4

That's a Terrible Idea: The Combat Addiction

http://www.thatsaterribleidea.com/2010/01/combat-addiction.html

Saturday, January 30, 2010. Death is cheap and overdone. Violence is the easiest and most dramatic way to kill—death confers its gravity to violence. Nothing is flashier, scarier, more engaging sans-context than violence. Cheap fun is violent fun. Read a great writer's work or watch a great movie and you won’t see rampant action and impending death as the focus of every scene. Good movies do not flag in the “boring parts” where guns are put away and characters engage in negotiations...The storytelling in...

5

That's a Terrible Idea: Where Has All the Content Gone?

http://www.thatsaterribleidea.com/2010/04/where-has-all-content-gone.html

Tuesday, April 13, 2010. Where Has All the Content Gone? What started as a conversation about Aion's level grind and their promotional Double Experience Weekends. Quickly turned into a conversation about end game and leveling. I recalled FFXI, my first MMORPG, as evidence of how things used to be before World of Warcraft, and how this generation of MMORPGs tend to be about getting to max level as quickly as possible. This urgency to hit level cap is very off-putting. Against special monsters. As soon...

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Troll Racials are Overpowered: February 2014

http://trollshaman.blogspot.com/2014_02_01_archive.html

Troll Racials are Overpowered. I'm regenerating 5HP per second and there's nothing you can do about it. Where Flame Wars Come From. Into a New Land: Part One: The Scout. Monday, February 24, 2014. It's a near-certainty that I'm going to transfer servers. It's not a common experience for me, so I figure I'll write about it. Who knows what strange things I might encounter. Maybe they'll all use a different set of acronyms or have slightly different AH prices. It all looks promising, but I still have that n...

horribleballoffire.blogspot.com horribleballoffire.blogspot.com

Horrible Ball of Fire: March 2012

http://horribleballoffire.blogspot.com/2012_03_01_archive.html

Horrible Ball of Fire. Wednesday, March 21, 2012. Another gray area example related to yesterday. S post: https:/ forums.eveonline.com/default.aspx? Evading Concord is dodgy business. The GMs will make the call on whether this is an exploit or not, until then I'm locking the thread. Tuesday, March 20, 2012. Yesterday Garmon attacked and killed a jump freighter. While it was warping off a station just after undocking. His vessel. Picked up the event, labeling it an exploit and testing it on Singularity.

theonceandfuturegeek.blogspot.com theonceandfuturegeek.blogspot.com

The Once and Future Geek: Conquest Tactics Blog Live

http://theonceandfuturegeek.blogspot.com/2011/03/conquest-tactics-blog-live.html

The Once and Future Geek. Monday, March 7, 2011. Conquest Tactics Blog Live. Readership on this blog, I wanted to proudly and shamelessly plug my other blog, my more official blog, the Conquest Tactics Blog. Conquest Tactics is a strategy-based collectible card game that my company Zeitgeyser LLC has developed, and we're launching a revamped blog today. You can check it out here. Will be launching in April, with products available online and in select retail shops. Subscribe to: Post Comments (Atom).

simple-n-complex.blogspot.com simple-n-complex.blogspot.com

Tyrian Express: November 2010

http://simple-n-complex.blogspot.com/2010_11_01_archive.html

The Simple.yet complex discussion about Guild Wars 2, Simple Complexities: The GUILD and more. Wednesday, November 17, 2010. Bear with me. The dullness of a simple database discussion is needed here. Lets start small. What about "email". We send and receive email through a server. The server stores specific bits of that data, and makes decisions on where this data goes. Now, this in it's simplest form is a database. Now, what happens if we lose or delete an email? What if we forget our password? Now, If ...

word-of-shadow.blogspot.com word-of-shadow.blogspot.com

October 2012

http://word-of-shadow.blogspot.com/2012_10_01_archive.html

Wednesday, October 24, 2012. The fate of SC2. Yeah, in a dream world we all want this ULTRA CUT-THROAT COMPETITIVE FUCK YOUR FACE game where OH MY FUCKING GOD SKILL CEILING SO HIGH NO MULTIPLE BILDING SIELECT FUK AUTO-MICRO OH MY GOD SO COMPETITIVEEE! 1111But in the real world, no one wants to play that game except competitive people. In the past I have always been first to throw the carebears out with the noobwater, but I never considered the perspective put forth by this lengthy diatribe.

word-of-shadow.blogspot.com word-of-shadow.blogspot.com

There is a God.

http://word-of-shadow.blogspot.com/2012/02/there-is-god.html

Wednesday, February 29, 2012. There is a God. Subscribe to: Post Comments (Atom). There was an error in this gadget. There is a God. Sw: the old repulic. Keen and Graev's Gaming Blog. Life is a Mind Bending Puzzle. Thallian and Anton's MMO and Random Rambles Blog. That's a Terrible Idea. The Common Sense Gamer.

word-of-shadow.blogspot.com word-of-shadow.blogspot.com

February 2012

http://word-of-shadow.blogspot.com/2012_02_01_archive.html

Wednesday, February 29, 2012. There is a God. Links to this post. Sunday, February 26, 2012. Some folks were curious if we would start a new WvW instance if a map fills up. Due to how the game is structured, this is not really something we can do.". Are we too busy copying WoW to remember why Guild Wars is better than it? I have to enter a queue like it's the FREAKING STONE AGE? Links to this post. Subscribe to: Posts (Atom). There was an error in this gadget. There is a God. Sw: the old repulic.

word-of-shadow.blogspot.com word-of-shadow.blogspot.com

Rock Paper Spam

http://word-of-shadow.blogspot.com/2012/03/rock-paper-spam.html

Saturday, March 10, 2012. Due to business at work I haven't checked my Google Reader for 1 week. There were 76 posts unread from the traditionally awesome Rock, Paper, Shotgun. This would typically have taken me a long time to read through. However lately there has been a concerted effort to. increase the number of posts RPS are making, and the quality is not increasing with it. I clicked on only 14/76 = 18% of posts after reading the opening text. Subscribe to: Post Comments (Atom). Sw: the old repulic.

tradeskill.blogspot.com tradeskill.blogspot.com

The Domino Effect: Mighty Mugg

http://tradeskill.blogspot.com/2010/08/mighty-mugg.html

Random thoughts related to MMOs, gaming, in-game tradeskills, and real life crafting. Tuesday, August 03, 2010. Qho is a young boy from the Village of Shin in EverQuest II. He gives a small questline called " A Gathering Obsession. In which he explains his fascination with harvesting and his intention to be a harvester when he grows up. However, since his parents say he's too young to go out harvesting yet, he asks your help to bring him back samples from all over Norrath so he can study them. I debated ...

tradeskill.blogspot.com tradeskill.blogspot.com

The Domino Effect: December 2012

http://tradeskill.blogspot.com/2012_12_01_archive.html

Random thoughts related to MMOs, gaming, in-game tradeskills, and real life crafting. Tuesday, December 25, 2012. Someone on Facebook asked me to post some reviews of my favorites, but having realized how long it would take to write up a top 10 (or even decide on them), instead I will just post about a board or card game from time to time. I like it for a number of reasons:. It's very simple to explain and play. No hours of reading a 50 page rule book here. So what's it about? Subscribe to: Posts (Atom).

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That's a Terrible Idea

Saturday, October 13, 2012. Save-scumming is Perverse Optimization. XCOM uses a technique that Firaxis also used in Civilization games since Civilization III to prevent save-scumming: the seed used to generate psuedo-random numbers is saved along with your scenario, so when you reload and do the same actions again, the exact same results will occur. How can we avoid it- and should we even try? So why would anyone save-scum? When the consequences of failure in a game are significant and may snowball into ...

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