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theanimatorscoffeecup.blogspot.com

The Animators Coffeecup

Søndag 29. november 2009. Case 10: Win and lose. Yees The final case :D. It was time to wrap things up and try to finish the game. In the final case the task was to make win screen, lose screen and with the possibility to start a new game. Now all that is left is to try and finish things and write the final report. Play the game final here: http:/ haug.deviantart.com/art/Coffee-Shock-144968810. Case 8: Timer and array. I wanted my character to pick up coffeecups, and make a coffeemeter that shows how muc...

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The Animators Coffeecup | theanimatorscoffeecup.blogspot.com Reviews
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Søndag 29. november 2009. Case 10: Win and lose. Yees The final case :D. It was time to wrap things up and try to finish the game. In the final case the task was to make win screen, lose screen and with the possibility to start a new game. Now all that is left is to try and finish things and write the final report. Play the game final here: http:/ haug.deviantart.com/art/Coffee-Shock-144968810. Case 8: Timer and array. I wanted my character to pick up coffeecups, and make a coffeemeter that shows how muc...
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The Animators Coffeecup | theanimatorscoffeecup.blogspot.com Reviews

https://theanimatorscoffeecup.blogspot.com

Søndag 29. november 2009. Case 10: Win and lose. Yees The final case :D. It was time to wrap things up and try to finish the game. In the final case the task was to make win screen, lose screen and with the possibility to start a new game. Now all that is left is to try and finish things and write the final report. Play the game final here: http:/ haug.deviantart.com/art/Coffee-Shock-144968810. Case 8: Timer and array. I wanted my character to pick up coffeecups, and make a coffeemeter that shows how muc...

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theanimatorscoffeecup.blogspot.com theanimatorscoffeecup.blogspot.com
1

The Animators Coffeecup: Case 7: Enemy

http://theanimatorscoffeecup.blogspot.com/2009/11/case-7-enemy.html

Søndag 1. november 2009. Now it was about time to make the game a bit harder for the player. In this case I had to make a enemy for my game. The enemy was supposed to be "intelligent" so that it always will othe main character. This awas a pretty easy case, so I have focused on making my background better, and adding some new animations to my main character. I have added a sleep animation and jumping while tired. Check out as it is now http:/ haug.deviantart.com/art/Drink-tha-Coffee-141475870.

2

The Animators Coffeecup: Case 4.

http://theanimatorscoffeecup.blogspot.com/2009/10/case-4.html

Fredag 9. oktober 2009. In this case I had to make my character move, using the arrow keys, and use the sprite to make the character make the right moves depending on which key you press. It was a lot of work to make the character move just the way I wanted to, but I had allmost finished the case last week on my spare time. So basically I only had to add the sprite. I desided to start from scratch on my AS3 file because of some small unexpected errors,. And all the frustration are starting to pay of.

3

The Animators Coffeecup: The beginning of a epic adventure

http://theanimatorscoffeecup.blogspot.com/2009/09/beginning-of-epic-adventure.html

Søndag 13. september 2009. The beginning of a epic adventure. It just doesnt work, at least not in my case. maybe its just me. This is as far as i have gotten. i'm done with the main character. (i think) Stay updated! 14 september 2009 kl. 09:52. Haha, for en kaffislave du e. JEEZES. 15 september 2009 kl. 07:58. Looks alot like you, doesnt he? Last inn mer . Abonner på: Legg inn kommentarer (Atom). Fetch a cup of coffee and enjoy my fabelous blog. Vis hele profilen min. Case 2 - Animation.

4

The Animators Coffeecup: Case 5: jumping and gravity

http://theanimatorscoffeecup.blogspot.com/2009/10/case-5-jumping-and-gravity.html

Søndag 25. oktober 2009. Case 5: jumping and gravity. Now it was about time to add some gravity and better jumping to my character. I had allready made my character jump and i had some sort of gravity, but the problem was that i didn't really understand how it worked. So what i had to work on was to understand haw the gravity works, and make my character jump better. The character was also supposed to hit the ground. So thats probably what i have to work on next. Legg inn en kommentar.

5

The Animators Coffeecup: case 9:Soound

http://theanimatorscoffeecup.blogspot.com/2009/11/case-9soound.html

Søndag 29. november 2009. I used some time during this case to make the background better, changing some of the animations on the character and making some traps for the character. I also made some death animations and added sound for them. I also made a new coffeemeter, using scaling in stead of animations, so that the level of coffee gradually goes up and down. Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom). Fetch a cup of coffee and enjoy my fabelous blog. Vis hele profilen min.

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Toonsta: The Game: Case 9 - The Sound of Music

http://toonsta.blogspot.com/2009/11/game-case-9-sound-of-music.html

Monday, November 23. The Game: Case 9 - The Sound of Music. It's time for a new update . I went straight to a good old favorite freewaregame of mine, Little Fighter 2. That is a great game right there. You can check out the website here. I have started to implement them into my game by importing them to flash, declaring them as variables, and then feeding them through the SoundChannel. Method. So more experimenting is needed to solve some of these hickups. In the group meetings and lab sessions. Q: Since...

toonsta.blogspot.com toonsta.blogspot.com

Toonsta: The Game: Case 8 - Items, Arrays and Counters

http://toonsta.blogspot.com/2009/11/rapport-case-8-items-arrays-and.html

Monday, November 9. The Game: Case 8 - Items, Arrays and Counters. Things are looking better, and I'm catching up to myself, so to speak. I sat up last night till three o'clock and finished up case 8. I have begun redoing the previous level design to be more in touch with the game's "story", which can be read in its entirety on my group's Wiki Site. And how to use them in your script. How much water you have. Not pictured: The counter for my game. As I've already experimented with timers for my combat sy...

toonsta.blogspot.com toonsta.blogspot.com

Toonsta: November 2009

http://toonsta.blogspot.com/2009_11_01_archive.html

Monday, November 30. The Game: Case 10 - The End. Well, here we are! The last of these entertaining rapport-posts. It's seven thirthy in the morning and after a good night's no-sleep-at-all I have loads of energy to write this last post in the nick of time. Time to inject that last red bull in my arm and get to it. Case 10 - Make a pretty menu with flowers(optional) for your game. Also make win and lose screens, with retry-buttons. Which is now updated to the final version. As a last detail. Check it out...

toonsta.blogspot.com toonsta.blogspot.com

Toonsta: October 2009

http://toonsta.blogspot.com/2009_10_01_archive.html

Friday, October 30. The Game: Case 5 - Ground and Gravity. I know I haven't been very regular with these blog posts lately due to various circumstances, but we've already come to Case 7 and now I'm gonna have to really step up my game. Literally. Creating a more advanced groundline to move along, and gravity physics for jumping". It just seemed like the right thing to do. I got some tips from Svein. And by using a while. Additionally I can share my solution to a problem i have run into a lot in my code i...

toonsta.blogspot.com toonsta.blogspot.com

Toonsta: Blindfighter Beta out now!

http://toonsta.blogspot.com/2009/11/blindfighter-beta-out-now.html

Thursday, November 26. Blindfighter Beta out now! Has already been out for a day on DeviantArt. Check it out and leave comments and bugs you find either here, or in the DeviantArt comment section. The game will hopefully be updated about once a day until monday, so remember to check back often to help me eliminate bugs! Subscribe to: Post Comments (Atom). View my complete profile. The Game: Case 10 - The End. Blindfighter Beta out now! The Game: Case 9 - The Sound of Music. The Game: Case 7 - Enemies.

toonsta.blogspot.com toonsta.blogspot.com

Toonsta: The Game: Case 7 - Enemies

http://toonsta.blogspot.com/2009/11/game-case-7-enemies.html

Monday, November 2. The Game: Case 7 - Enemies. Create and design an enemy for your hero, which has basic AI and will follow your character around on his own without relying on button presses. Here's a screencap of the "Brute". After I get this problem handled, Case 8 is up, in which I will make the collectible water canteens and "blind"-system for my game. Also try to make it able for the characters to actually damage each other. That would be a nice feature for a fighting game. 2 November 2009 at 16:32.

toonsta.blogspot.com toonsta.blogspot.com

Toonsta: The Game: Case 10 - The End

http://toonsta.blogspot.com/2009/11/game-case-10-end.html

Monday, November 30. The Game: Case 10 - The End. Well, here we are! The last of these entertaining rapport-posts. It's seven thirthy in the morning and after a good night's no-sleep-at-all I have loads of energy to write this last post in the nick of time. Time to inject that last red bull in my arm and get to it. Case 10 - Make a pretty menu with flowers(optional) for your game. Also make win and lose screens, with retry-buttons. Which is now updated to the final version. As a last detail. Codes, codes...

toonsta.blogspot.com toonsta.blogspot.com

Toonsta: The Game: Case 4 - Controlled Movement

http://toonsta.blogspot.com/2009/09/game-case-4-controlled-movement.html

Wednesday, September 30. The Game: Case 4 - Controlled Movement. Yes, it's case number foar! Make your character move using the arrowkeys, walking left, right and assuming resting position corresponding to the key pressed. Also work to better your animations and make them more fluid.". Which i heartily recommend to everyone struggling with this case. While skimming through said book, I could not help but think: Why the HELL. Is this not our main reference book for Animation class? 2 October 2009 at 10:49.

toonsta.blogspot.com toonsta.blogspot.com

Toonsta: The Game: Case 5 - Ground and Gravity

http://toonsta.blogspot.com/2009/10/rapport-case-5-ground-and-gravity.html

Friday, October 30. The Game: Case 5 - Ground and Gravity. I know I haven't been very regular with these blog posts lately due to various circumstances, but we've already come to Case 7 and now I'm gonna have to really step up my game. Literally. Creating a more advanced groundline to move along, and gravity physics for jumping". It just seemed like the right thing to do. I got some tips from Svein. And by using a while. Additionally I can share my solution to a problem i have run into a lot in my code i...

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Content on this page requires a newer version of Adobe Flash Player. Pic of the day. It's Your Turn Sydney! It is with great pleasure that we share our show with the people of Sydney! You can all catch our episodes on C31 on Saturdays at 8:00PM. Later in the week you can catch repeats on Tuesday at 5:30PM and Wednesday at 2:30PM. Hope you all enjoy our show as we have put a lot of work into it to bring you this good source of Animation goodness! Episode 13 Now Online. Episode 13 Tonight (Series Finale).

theanimatorsclub.com.au theanimatorsclub.com.au

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Content on this page requires a newer version of Adobe Flash Player. Pic of the day. It's Your Turn Sydney! It is with great pleasure that we share our show with the people of Sydney! You can all catch our episodes on C31 on Saturdays at 8:00PM. Later in the week you can catch repeats on Tuesday at 5:30PM and Wednesday at 2:30PM. Hope you all enjoy our show as we have put a lot of work into it to bring you this good source of Animation goodness! Episode 13 Now Online. Episode 13 Tonight (Series Finale).

theanimatorscoffeecup.blogspot.com theanimatorscoffeecup.blogspot.com

The Animators Coffeecup

Søndag 29. november 2009. Case 10: Win and lose. Yees The final case :D. It was time to wrap things up and try to finish the game. In the final case the task was to make win screen, lose screen and with the possibility to start a new game. Now all that is left is to try and finish things and write the final report. Play the game final here: http:/ haug.deviantart.com/art/Coffee-Shock-144968810. Case 8: Timer and array. I wanted my character to pick up coffeecups, and make a coffeemeter that shows how muc...

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